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Everything posted by Glenn Jupp
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Yep, time_set4 works too. "And there was much rejoicing."
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Hey hey! That did it! Now I have no excuse to procrastinate any longer. Thanks (I think). So, what's the magic trick to fixing it?
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The modified score_graphics.asm didn't work for me. Maybe I used it with the wrong version of bB0.99? Dunno why I'm bothering, since 0.99 didn't give this score problem. Just stubborn, I guess. Time_set2 doesn't look any different on my junior. Phooey. And thanks back at you for helping.
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Hey, AtariJr. Where's your review for Panzer Dragoon Saga?
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Guess what? No effect. Well, yeah, the score is now shifted one pixel to the right. But it's still reading the sprite data two addresses too high, sometimes. I want to rule out the Krok, but I'm having trouble porting this to the Supercharger. Any advice?
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The score sprites look to be in the right place. If they're not then it isn't by much and my GEV sprite is off by the same amount, and that doesn't sound too likely, does it? Fiddled about with the Supercharger and bB1.0, came up zilch. Gonna try with bB0.99 next.
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Krokodile Commander v1.06. Dunno what the Kart's firmware version is (it has been revised some, right?) If only I had a different multicart to try it on... Hey, what would I have to do to jimmy a bBasic game onto a Supercharger? EDIT: Ok, a quick search and I found SpiceWare's modified score_graphics.asm for bBasic 0.99. Is it still good for v1.0?
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Well, after trying no illegal opcodes and the HMOVE74 hack, nothing's changed. Might it be something in the KrokoKart? Any reports of Kroks playing funny tricks on people?
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I checked the bBasic program "Sample" and it does the same thing for me. Took some pix but be warned; the good camera is on the blink so I had to use the cruddy el-cheapo digicam. The TV could be better, too. The score is supposed to say 632343. But the first sprite is starting with the second last byte of the data for "7," and so on. And for what it's worth, my Jr's serial number is A1 79 1338967. What's yours?
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I'm getting a weird little glitch in the SCORE on what's going to be a bBasic chess clock when it grows up (actually, it's going to be for this old hex-n-chit wargame, but that's neither here nor there). When the second, fourth or sixth digit equals 2,3,6 or 7 then the digit to the left shows a sprite that's the top 6 lines of the correct sprite and the bottom 2 lines of the wrong sprite. I would post a screencap, but it doesn't do this on the emulators, just on my real 2600jr with a KrokoKart. Am I doing something sloppy in BAS to cause this? Is it the fault of the 2600jr and/or the Krok? BAS and BIN are attached. The BAS is uncommented 'cause I wasn't expecting to share this preliminary mucking about with anybody. Joystick0 to set the time, left and right, up and down, you'll see. Press Select to start the countdown. Time is in minutes, seconds, frames, so don't set it for 995959. time_set.bas time_set.bin
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I've just tried it on my 2600 (I love my KrocoCart) and it goes just fine with a regular joystick. I did notice one thing that you don't see on the emulators; the screen does a quick flip/roll when the playfield is being redefined. Since that's just at the beginning and end of the game, it's no big deal. One suggestion I would make would be a little countdown between pressing reset and starting gameplay.
