Jump to content

calamari

Members
  • Content Count

    369
  • Joined

  • Last visited

Everything posted by calamari

  1. Hi, I uploaded a GIF image. That seemed to work fine, it showed in under the attachment section with a link to the file. So, I clicked the click to see if it would show the picture, and it gave me a browser error. I figured it might be a fluke so I uploaded another image.. same thing. I tried copying the url into the tags, it showed on the Preview as a broken image. I tried using with the File description and that didn't work either. Is there a way to use pictures without having to host them from my website? Thanks, calamari
  2. Also tried setting PRIOR [$C01B] to: $00, $14, $21, $01, $02, $03, $04 Still nothing. calamari
  3. Hi, I'm trying to get missiles to work on the 5200, but they aren't showing up.. not sure why. Here are my settings for trying to get missiles: SDMCTL [$0007]=$3E GRACTL [$C01D]=$03 PMBASE [$D407]=$30 (sprite memory starts at $3000) PCOLR0 [$0008]=$FF (pukey orange color HPOSM0 [$C004]=$60 (near middle of screen) Then I wrote a bunch of FF's to $3180.. nothing showed up. So, I wrote a bunch of FF's to $3400, and set HPOSP0 to $80.. the player showed up without a problem! Thanks for any ideas, calamari
  4. What I need is a way to dump all my Channel F carts for that cool MESS emu Channel F has some great games (dodge it, baseball, bowling) calamari
  5. Try here: http://www.funet.fi/pub/cbm/vic20/ calamari[/url]
  6. Maybe you could work this into the game manual Or, maybe not calamari
  7. Did the contest already end or not until tonight? I just sent in my entries. calamari
  8. You need to split the file into multiple 4k pieces. There are probably a few ways to do that, but debug comes to mind as quick & easy. calamari
  9. Cool! That's a lot better than my "assume its a trakball" method. Thanks for checking into this. I can't wait to get home and take a look with DEBUG52. calamari
  10. If you've never done any ASM programming before, I do not recommend the 68k as a starting processor, instead, go for 8088. There are several reasons for that: With 8088 there are tons of good books, guides, and examples. With MS-DOS/Windows you have access to debug.exe which lets you experiment and see how the instructions execute, watch memory, flags, look at other programs. Also 8088 is fairly complete, having a lot of different instructions, and 16-bit memory access. 68k is similar to this, AFAIK. But, really, once you learn one ASM, you can get up to speed quickly on the others because you already know what to expect, and 8088 might not be the most elegant, but you'll have the easiest time learning it (who knows, you might even use it on down the road calamari
  11. Looking cool! I had a lot of fun way back when working on Star Wars Doom patches. I did a lightsaber, laser beam, some trees and other objects If the sky in Quake is anything like the Doom sky was, you should be able to replace the image.. How about the Microsoft cloud image you get with Windows? That would make it look less dreary. calamari
  12. You might want to try here: http://www.ebay.com Since it's an auction the items usually go for what people are willing to pay. You could either bid on one there or get an idea what the current going prices are. calamari
  13. calamari

    5200 Doom

    Thanks! I'm pretty sure it could be ported to those systems. Go ahead and give it a try and let us know how it went! Some suggestions for those that want to improve the code: 1) Make it stop the flickering by drawing to a non-displayed area of memory then switching the view to that area when the drawing is finished (then etc. back and forth) There is also a bug.. when trying to move forward it will set X=1 even if the move was unsuccessful. This makes it flicker when you run into a wall. If it only sets X=1 when a move was successful, then it won't flicker. 2) Be able to move backwards as well as strafe when holding down the second button. 3) Add the player health, ammo, and face using ANTIC 4 characters. You'll probably want to have a DLI fire just above these lines so you can use a custom color scheme. 4) Copy the cool looking sprite gun from the 2600 Doom pics 5) Make a flicker-style sprite engine to be able to handle creatures/objects (draws some things one frame, but not the next time, etc, unless there are enough sprites for everything). 6) etc I invite someone to go ahead and try some of these suggestions. The full source code is included in the ZIP, all you need is the 5200BAS compiler and an assembler like TASM or DASM. If you get stuck I will help out where I can (just send me an e-mail or private message on the boards). I want to focus my main programming efforts on finishing 5200 Calamari's Solitaire, though (then Radial Pong! ) Have fun! calamari
  14. I played the 90% game on an emulator last night and discovered that the two frames of animation are not for the animal to walk left/right. The frames are really used to have the animal dance to get your attention. I also surfed around and found a free animated GIF program ImageMagick (it has a lot of other junk in there too), but it's all command line. Does anyone know of a freeware animated GIF program that can show the results in a window, change speed, etc? Thanks, calamari
  15. I looked for these books but couldn't find them on the website. How do you get to them? Thanks, calamari
  16. calamari

    5200 Doom

    Glad you enjoyed it I don't have any plans to go further with the project, but if you'd like to add onto the program, make changes, etc, feel free! You can get the 5200BAS compiler from: http://www.azstarnet.com/~jeffryj/5200bas.html calamari
  17. calamari

    5200 Doom

    Hi, The last few days in the Stella forum we have been discussing a 5k version of Javascript Wolfenstein.. I tried making it for 2600, and found out that it was just a little much for the thing to handle (at 60 fps anyways).. But, along the process, I wanted to make sure the code was working , so I transplanted it into my 5200BAS language. Yes, its a quick & dirty hack, and prepare to be underwhelmed by the graphics, but it might be fun to download and laugh at I have 5200 "Doom" up at my website, http://www.azstarnet.com/~jeffryj/5200doom.zip. It has the source, rom, etc. If you are feeling adventurous and want to pick up the 2600 version it's the same url, 2600doom.zip It doesn't actually have a working display yet, just some colored lines to see what the timing was doing. calamari
  18. Cool label. Question on the "silver" part. How do you print out that part without spending big bucks on a custom print job? calamari
  19. I've just released a new version of my Antic4 screen editor. Here are the changes from 1.10: v1.20 20Jul02 * Added ability to import just the character set from an Antic4 file * Added ability to load files from the command line * Filename extensions are now allowed when saving or loading files * Changed TASM menu option to ->ASM Please let me know if there are any problems. Thanks, calamari
  20. I wonder if a sandwich could be worked into a Solitaire theme. Only joking calamari
  21. My favorite 5200 emulator is Atari800 for MS-DOS. It's an older version (the newer versions seem like a completely different emulator, and don't even seem to work properly). I have no idea where to get it online, though, sorry.. I've looked all over. Anyways, it has good colors and seems pretty solid. Some things are still wrong, but if you want the best experience then get the real thing . calamari
×
×
  • Create New...