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Heavy Sixer

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About Heavy Sixer

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    Chopper Commander

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  • Location
    Out in the boondocks in Louisiana
  • Interests
    Sex, porno, beer, heavy metal, Atari, restoring arcade machines (what more is there in life?)
  1. Agreed! Definitely one of the finest 2-D shooters ever made! My #2 and #3 picks are Neo Contra and MGS3, respectively.
  2. Personally, I've always had a strange fondness for Sneak 'N Peek. Back in the day (in my case, '85), I thought the pseudo-isometric rooms with the weird hyperspatial hiding places were awesome (plus I hadn't had my Atari long, and having anything to play on it was extremely cool ). AFAIK, it's the only hide & seek simulator ever made... Also, I happen to like the aforementioned Word Zapper, as well as the first two Swordquest games (more because they're extremely weird and trippy than actually fun; see the earlier comment about my Atari) and even Star Fox.
  3. We've had Darth Vader models for years, but only now a stormtrooper model? I don't think so... The one in the eBay auction is clearly fake. Look at the black trim around the switch area - you can see places where the white paint has been smeared onto it. The switch areas of the Sears units are silver anyway. As for the speaker grilles, spray paint could easily paint that area without clogging the holes. Also, the woodgrain is uncovered on the top of the front piece. I'm going to contact the winner of this auction and see if he'll trade his new console for a nice bridge I happen to own...
  4. Two trailers are available for download at www.gametrailers.com . Although I'm still not sold on the idea of a 3-D Contra, the new game appears at least to have some potential.
  5. Contra SS kicks ass! This was actually the game that prompted me to buy a PS2 in the first place. Being old school and all, I wasn't disappointed. The gameplay, with its numerous boss-like sequences and pattern-based gameplay, reminds me more of Hard Corps than the original game or Super C. Yeah, it's hard, but with enough practice it slowly got easier. I put in many hours... All I can tell you is practice, practice, practice. I recommend using the 30-life code (at the title screen, on controller two press up, up, down, down, L1, R1, L2, R2, L3, R3, start). At the very least, this may help you get through a level and unlock its training mode. If you need any specific strategies, e-mail me. In order to unlock stages 6, and 7, you need an A rating on the preceding level, but not necessarily an S. Also, completing 5, 6, or 7 on normal difficulty with any rating unlocks the training mode, so you can practice the level as much as you want before tackling it for real. To get the best ending, you need to have an overall rating of A. It's actually possible to die and still get an S rating on a stage (or even the whole game). If you die, just press start and select "Retry". It costs you a continue, but it blanks your stats for whatever level you're on and gives you another shot at an S. I've beaten the game with an S, but I died once at one of the last bosses (you think I wasn't pissed? ). Incidentally, doing so unlocks a weird little movie. (Contra Vs. Rocket Knight...?) One of these days, I'll beat the entire game without dying and without that restart crutch.
  6. I currently own Pengo, Xevious, Kangaroo, and Ghosts 'N Goblins. Due to lack of space at home, they're presently mothballed off-site. Pengo, Xevious, and GNG have dead or nearly dead monitors, but are otherwise in perfect order. Kangaroo wasn't actually a Kangaroo when I got it; it had been converted into Taito's Samurai. (Why anyone would tear up a perfectly good Kangaroo for the sake of that crappy little game is beyond me.) I got the necessary parts from eBay, did some rewiring, and successfully restored it to Kangaroo.
  7. Good game, but I thought the level design was kind of weak. It felt like they threw together some stages just to have a game, but spent most of their time and effort on designing ships. Unlocking the ships becomes your primary focus, not blasting your way through the well-designed meat-grinder levels the previous games were known for. Also, I agree that the slowdown is an unfortunate thing. Still, for $30 it was a worthwhile purchase.
  8. Nothing fancy, I've always just used my initials TES. I let my scores do the talking.
  9. Surf's Up Waterworld (w/ everything but the box) Quest For Quintana Roo (Sunrise version, w/ manual)
  10. I'd like to obtain the boards for the old SNK arcade game Psycho Soldier. This was an old favorite of mine from back in the day; I didn't realize the game was so rare until I started trying to track down the board set on eBay. I've only seen a few of them appear on there, and the two that didn't get pulled early both went for ~$250.
  11. Still have it! My first Atari, a Darth Vader model, was the first game console I ever owned. I got it in June of '85, so I'm right around the 19th anniversary of that day . It's presently in storage with the majority of my other 2600s, but it still works (had to reflow the solder around the power jack pins a few years ago). I own a number of the black units, so I doubt I'd be able to identify which one is the original, but at least I know that it's still there. HEAVY***6***er
  12. I have earlier releases of Crystal Castles (the one in the above pic was made later in '86 or sometime thereafter) and their labels are identical. From this I would assume that the label was never revised, and thus never had the copyright info or catalog #. HEAVY***6***er
  13. Are some of these games really "underrated"? I'll agree with Pitfall II to a certain extent. It's generally acknowledged as one of (if not the) best 2600 games, besides being a small technological and programming marvel. Pitfall I, however, usually receives most of the attention and props. Most people who have played Atari have played Pitfall, yet not nearly as many ever played the sequel. Demon Attack is another matter. I was always under the impression that most people liked it. The graphics are colorful and well-animated (characteristic of Imagic games), the sound, though minimal, is effective, and there is plenty of challenge to keep shooter lovers occupied. It even has an ending... sort of. I've always considered it one of the classic 2600 games. Phoenix? Again, I thought most people liked it to a reasonable degree. It's certainly one of the more impressive arcade conversions. I suppose a case could be made for games like Laser Gates and Tunnel Runner; these are more "cult" than much of the 2600 catalog, primarily due to the relative rarity of the carts. Also, Reactor seems to draw a mix of opinions; some people (like myself) are die-hard fans, while others don't seem to find the game as appealing. I'll definitely cast my vote for Riddle Of The Sphinx; I've liked this game for many years. HEAVY***6***er
  14. Too bad I don't have room for them all at home, otherwise I'd put all of my 2600s (40+ at last count) together and photograph them. At present, most of them are in storage. HEAVY***6***er
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