whoami999ster
-
Content Count
52 -
Joined
-
Last visited
Posts posted by whoami999ster
-
-
Just finish to spent a couple of hours on sorce codes listing review and finally a source code that works "better" . The .apf file in the Time Pilot - beta 0.3 - source code .zip file was wrong ... I've created a single .txt file that can be compiled with WinAsm99 ... Here attached also the TPILOT2.dsk you can run with EA #3 ... File Name : DSKx.TPILOT2O
. Unfortunately Big clouds seems not to appear compared the version tpilot.obj1 ... some one could help here ?
thanks and Ciao
Francesco
-
On 10/2/2020 at 2:22 AM, Tursi said:t.OBJ is usually an Editor/Assembler #3 object file... load with Editor/Assembler option 3.
Twitch won't allow a direct video link cause they're dummies. So you have to click.
Thanks a lot Tursi!!! always illuminating ....
-
20 hours ago, whoami999ster said:thanks a lot guys for your promptly answer. I found the sorce code but I guess it's not the last release . I tryed to rebuild a disk from tpilot.lst but it's not working very well (please see attachment) ... I tried the disk with JS99's and the result is the same of Classic99 (sprite undefined sort of) .... insted tpilot1.obj works well in JS99's but I don't know how run it on EA ...
PS. the pgm. source includes some SPECTRA routines tha throw an error with opcode RET ... since doesn't exist. I substituted RET with B *R11 and seems to work .. but do you know why or the reason of such RET opcode implemented in the SPECTRA routines? ...
Thanks a lot in advance for your usual and professional kindness and availability .... and sorry for my orrible english
All my best and Ciao
Franc
TPILOT.TIDisk 360 kB · 5 downloads
from my cellar with love LOL
just finish to spent a couple of hours on sorce codes listing and finally a source code that works "better" . The .apf file in the zip file was wrong ... I've created a single .txt file that can be compiled with WinAsm99 ... Here attached also the TPILOT2.dsk you can run with EA #3 ... File Name : DSKx.TPILOT2O
. Big clouds seems to not appear compared the version tpilot.obj ... some one could help here ?
thanks and Ciao
Francesco
-
2
-
-
On 8/8/2017 at 9:07 PM, retroclouds said:Never say never, but I think this will stay a demo.
Anyway I attached the source code in case someone wants to play with it.
Time Pilot - beta 0.3 - source code .zip 172.4 kB · 21 downloads
Gentlemen .. any chance to release the complete or last cnsistent sorce code ? I tried to compile the attached source code with WinAsm99 with no lucky.
I regenerated the code from the tpilot1.lst file recreating a TIDisk but the result is not like tpilot1.obj ..
Thanks a lot in advance for your usual kidness and availability and patience with my orrible english
All my Best
Francesco
-
On 8/8/2017 at 8:49 PM, retroclouds said:I don't think I ever released this. It's my demo of Time Pilot.
Load this in Editor Assembler. Ship rotation and bullet firing (software sprites) work.
Tried it in JS99'er and seems to work fine.
Please help here... how to run on Classic99 ? thanks and regards
-
6 minutes ago, arcadeshopper said:joust?
just the sprite definition right now
-
-
thanks a lot guys for your promptly answer. I found the sorce code but I guess it's not the last release . I tryed to rebuild a disk from tpilot.lst but it's not working very well (please see attachment) ... I tried the disk with JS99's and the result is the same of Classic99 (sprite undefined sort of) .... insted tpilot1.obj works well in JS99's but I don't know how run it on EA ...
PS. the pgm. source includes some SPECTRA routines tha throw an error with opcode RET ... since doesn't exist. I substituted RET with B *R11 and seems to work .. but do you know why or the reason of such RET opcode implemented in the SPECTRA routines? ...
Thanks a lot in advance for your usual and professional kindness and availability .... and sorry for my orrible english
All my best and Ciao
Franc
from my cellar with love LOL
-
2
-
-
On 4/26/2020 at 2:08 PM, ti99iuc said:There are lot of games started/announced for ti99 and never released as final version.
about the new homebrews, i am personally sad about "Super TI99 Mario Bros" but i can understand the Rasmus reasons to keep it just like a playable Demo.
I also dreamed with Powerstrike demo, remembered me an Amiga game damn... what fantastic could be.another really hard sad unfinished pearl has been: H.E.R.O.
also i feel to mention titles like: Tutankham remake, Time Pilot, Destroyer
BTW invested my likes into these also 😛 :
platform like, Nebulus ?, Avaris, The Castle, JetBall, Gridslugger, Elite 😛 , Biliard (ops it's mine 😛), Thrust, and Bruce Lee
maybe there is something other i still forget, sorry... I still have hope in all them anyway
Always thanks for developing new games dear friends
Gentlemen any chance to find the Time Pilot source code ?
Thanks in advance for you kindly availability
-
Google translate is miracolous
-
BRAVO Star Rader !
-
1
-
-
On 4/16/2020 at 9:47 PM, Asmusr said:Recreating useful source code from disassembly requires a lot of work and understanding. Maybe you should try to develop your game in Extended Basic instead? You can compile it if it becomes too slow.
I'm following your hint ... just at the begin with sprite definition ...
-
2
-
-
6 hours ago, HOME AUTOMATION said:
Not sure if it's what you wanted...
Pairing E/A and NATURES WAY, by renaming natures way to phm3055C.BIN
Tursi, told me how to do this...
...so if it doesn't foot the bill, don't blame me.
phm3055G.BIN (combined images E/A-NATURES WAY)(run in Classic99)phm3055C.BIN 7.99 kB · 2 downloads
This can disassemble to disk:
DISKASSEM.dsk Run DSKx.DISKASM with E/A Option 5
...using Ti99Dir, I was able to extract the text.
One disassembly issue is that data, such as headers/text/workspaces, are often interpreted as valid instructions... it takes a human eye to discern the true context.
By observing VDP pages with the DEBUGGER while pressing Q, I was able to detect activity at >VDP address >1F00.
By setting a BREAKPOINT at a value that I observed there(>55), repeatedly pressing Q again until trapping the value, than switching to CPU view, the section of programming that caused the change can be revealed!
WOW THANK YOU SO MUCH!!! ... That's amazing stuff to work with ... at the moment I followed the suggestion to use XB and then in case to compile it . At the moment I'm still working on sprite definition ... Please consider I'm really newbie a this is only a pure and unpretentious execize... but your stuff is a enourmous source of info for me ... an heartfelt thank you ...
-
1
-
-
On 4/16/2020 at 9:47 PM, Asmusr said:Recreating useful source code from disassembly requires a lot of work and understanding. Maybe you should try to develop your game in Extended Basic instead? You can compile it if it becomes too slow.
work in progress
-
19 hours ago, Ksarul said:Tell that to She-Who-Must-Be-Obeyed. All home spaces belong to her--and all living things in them must follow her demands or cease to be living things. . .she is ornery that way.
I can fully understand you ...
-
On 3/27/2020 at 10:01 PM, humeur said:It is a massacre in Italy, Spain, and we France it happens, Germany for now is that where there is less dead.
Pay attention to yourself, it does not laugh if you already have health problems.15 more days of confinement, until April 15 at least
Jean louis live to France
Unfortunately you're completely right ... I'm from Milan in Lombardy (Italy) ... I call this moment "the Soft Apocalyse" but it's real and true ... here the lockdown is still complete (almost until begin of May ... as governament stated) only in this week the number of infected/death seem to be stabilized but to much early to say it ...
Now ithis plague is turning around the world ... please keep safe and stay healthy at your houses the only way to stop the tsunami
take care
Francesco
-
😟 I Easy to say but I'm a real newbie and I never developed with assembly language, so my insane idea was to start from a semi-finished product and work on it to learn and do something extraordinary for me. I understand that you want to urge me to do everything from scratch 😄... but with a wife and a little girl around who constantly call me this idea more than a program will become a challenge
As you will have understood, I am gradually approaching this wonderful world of TI99 not only as a user / videogame player ... I would have a curiosity: in addition to having a fully functional TI99/4A (+ FG99 + 32K exp.) I obviously use Classic99 emulator ... so here the stupid question : wouldn't it be possible to use the debugger to recover the source? sorry for my bad english but I hope I explained myself -
1 hour ago, Ksarul said:I'm not sure the source code for that one exists anywhere. I do have source code for one of the old ROMOX games around somewhere, but I'm pretty sure it wasn't Nature's Way (I think it was for Anteater). They tended to reuse code in a lot of their cartridges though, so if I find it again, I'll post it here.
thanks a lot would be nice ... my stupid idea is to use it and substitute the butterfly sprite with the Joust one... if you don't have exactly the source code but something similar tht can be used would be perfect...
Stupid question ... a sort of reverse engeneering it is not possible starting from the execution of the program ? or from the .bin file ... a sort of disassembly ..
thanks once again for your help
Regards
Francesco
-
Dear Sirs ...
Is there a pious soul among you who would have the program source of the Nature Way cart (naturec.bin) ... I am a true beginner and I would be interested in understanding how the movement of the butterfly sprite was made.
Thanks in advance for your kindness and supportAll my best and stay healthy
Francesco
-
13 hours ago, Tursi said:Thanks.. no, the main reason is simply that I ran out of time. The license was time limited and does not permit me to manufacture any more. I didn't want to go renew the license, as that starts at 100 units, and they wanted me to change some of the art.
At this point the speculators are already charging higher prices, I must confess including my last few copies, so it would be rude of me to restart it after that, too. It wouldn't be fair to the people who paid more for late carts.
Work is too busy for me to invest much time in doing anything new at the moment anyway. As usual.
got it ... 👍
-
12 hours ago, Tursi said:Far more than you ever wanted to know here:
https://docs.google.com/presentation/d/1u7SOusjQDInq95GrEH2tmIphUAjRg-9YbhR_X25D62A/edit?usp=sharing
WOW GREAT PRESENTATION! Thanks a lot ... even if in the best case I will understand 1/3 of the all
-
1
-
-
18 minutes ago, jumpthecup said:my apologies, but it has been sold already and shipped.
thanks,dave o'connell
That's a pity ... please consider me in case you find another ...
thanks and regards
Francesco
-
On 4/5/2020 at 7:36 AM, jumpthecup said:For sale: One of the limited run of "Dragon's Lair" cartridges for the TI-99/4A from 2019. This actually was licensed for sale. I was a latecomer as order #136, so while mine came with a sticker attached to the cart (and a spare sticker), it did not come with the booklet or box (alas). Yours for $80 (shipping included). Thanks for looking!
Hello Jumpthecup,
I would be really interested in buying your "piece"... Please let me know If it is still available and in case let me know on how to proceed I'm fully available...
Thanks and Regards
Francesco
-
12 minutes ago, arcadeshopper said:You left out design the hardware design the software encode every frame of video to the 9918 from laserdisc. Find and purchase100+ cart shells . Pay for the pcb manufacturing up front .. hire graphic designer to do art find printer for art and box get art lost in the mail and have to reorder replacements and more
Sent from my LM-G820 using Tapatalk
yes of course ... I'm sorry since I skipped totally the "real work" .... the hardest part of the whole "cake" ... just as curiosity how long did take this project .. i mean from the concept to the "executable" ?
thanks again for your feedback

Time Pilot demo
in TI-99/4A Development
Posted
my next step is now to understand how this demo works ... a kind of reverse engineering ... it has always been a dream of mine to understand how a game of this type works (this and many others) ... the only basics of assembler that I have come from the excellent threads of Matthew and Rasmus (Assembly on the 99 / 4A and Smooth scrolling [perhaps still too difficult for me]) but that have opened up a new world for me ... in any case if someone wants to give a Look at the listing and give me some indication, even if only at a high level, I would be very grateful ... or suggest some thread that will help me in the enterprise ....
Thank you and hello to everyone