Jump to content

jeffry

New Members
  • Content Count

    15
  • Joined

  • Last visited

Posts posted by jeffry


  1. Is there away for bataribasic to send phrases to the atarivox without using the data statement?

     

    I would like to generate the phrases dynamically. Having to use the data statements requires the phrases to be hard coded.

     

     

    Ultimately what I want to do is create a program that can modify 6 or so variables each a speakerjet code and then send it to the AtariVox.

    With this I could try different combos until i got the sound I wanted.

    I have challeneges when it comes to creating the phrases and getting the results i want. This tool would greatly help me in that endeavor

     

    Thanks for your time and any help you can provide


  2. Can Batari Basic read the cycle counts?

     

    What I would like is to run 2 subroutines then display a 1 or 2 depending on which one is faster and also display the differnce in the score.

     

    Then I could paste code into the 2 subroutines and compare them.

     

    So is something like this possible? and if so how do I read the cycles?

     


  3. Hello,

     

    I wanted to say thanks for this. About a week ago you replied to my question in another thread with a link to this post.

    I found this extremely beneficial. This helped me with a better solution than I had created for my collision struggle,

    In adition it helped me gain a little insight into creating my own asm file.

     

    Thanks!!!!


  4. @Random Terrain

    Thanks I had seen that program before in fact i modified it to measure and plot playfields.

    I just never thought about utilizing it in this context .. brainfart I guess... Thanks!

    P.S. I assume by your name you are the one with the similiarly named website.... SO THANK YOU again. you have given me unmeasurable guidence and help via that site.

     

    @kdgarris... Thanks.. I was hopping that not accounting for the REF was part of my problem but alas I screwed up elsewhere

     

    Thanks to Both of you!!!!

    • Like 1

  5. I am trying to code my own colision detection.

    Everytime I think i have it ... I don't.

     

    I am hoping someone get help me get back on track.

     

    Suppose my player0 sprtie is a 8x8 square.

    If I set player0x = 50 & player0y = 50 which pixel of my sprite will be at coordinates 50,50?

     

    123454678

    a ########

    b ########

    c ########

    d ########

    e ########

    f ########

    g ########

    h ########

     

    Is a1? h1? a8? h8? Something else?

     

    Also how does using the REFP0 affect this?

     

    My code seems to me that everything looks correct yet it doesnt quite work. I believe if I can get a clear answer on which pixel is at the defined coordinate I can figure this out.

     

    Thanks for any help to set me straight.


  6. Hello,

     

    Is there a way to set the pfcolors programmatically? (with variables instead of hard coding it)

     

    I would like to be able to change them based on variables in the game.

    Everything I try either doesn't compile or displays a puke color.

     

    Does anyone know how to accomplish this?

    Is there any other commands I could use to achieve this effect?

     

    Thanks in advanced for any help or clues that might get me on the right path.

     

×
×
  • Create New...