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About FujiSkunk

  • Rank
  • Birthday 05/24/1974

Profile Information

  • Custom Status
    Behold the Fuji!
  • Gender
  • Location
    Planet Houston
  • Interests
    Video games, music, movies, video games...

    (You said video games twice.)

    I like video games...
  • Currently Playing
    ColecoVision collection.
    Rock Band 3, Rock Band 4.
    Lots of Pinball Arcade.
  • Playing Next
    Atari 7800!

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  1. I thought I was done with the ColecoVision, and had actually worked on a few Atari 7800 captures when I remembered I hadn't done any of the ColecoVision's unreleased prototypes. So, I quickly knocked out screencaps of Mattel's Burger Time and Bump 'n' Jump, and AtariSoft's Dig Dug and Pac-Man, and then collected the audio files onto a USB thumb drive to clean them up. That was about six months ago. I can be slow sometimes. I finally have those audio clips prepped and uploaded, so the ColecoVision captures done! Now it's time for the (rest of the) Atari 7800 catalog!
  2. FujiSkunk


    Is it bad that I read that as, "while rom burns," and took it to mean you were fiddling with graphics while putting the game on an EEPROM?
  3. Nowadays chess AI engines are coded separately from chess graphics engines. You could go all out by building the chessboard rendering kernel, then creating a cartridge with an SD slot that lets you load different AI's.
  4. Orders getting filled, websites staying functional, people being inspired to make more games for old systems, dogs and cats living together... you know the rest.
  5. Would explain why things keep happening 24/7/365 around here...
  6. Jakks and Namco themselves have handled the Namco plug-n-plays, not AtGames. I doubt that will be a problem. The arcade plug-n-plays have kind of been played out anyway (no pun intended). Other than the FlashBack Legends thing, it's been a while since I've seen any new ones for sale. Instead we have miniature (and no-so-miniature) arcade cabinets to buy.
  7. This popped up in my Google feed. C-64 OutRun holds a special place in my memory, as it was the first game I bought for my Commodore 64, and it was the first game that showed me the havoc a misaligned disk drive can wreck on copy-protected disks! Thankfully when the drive decided to work again, I stayed up 'til 2 AM that first night (no small feat for a teenager still used to having curfews) playing it over and over! Now we get to learn more about the equally-young teenager responsible for this port. https://www.eurogamer.net/articles/2019-10-13-the-boy-behind-the-biggest-coin-op-conversion-of-the-80s
  8. For a while during the early days of the Internet, an AtariSoft release list floated around where the author compared it to his own collection, and he marked that he owned Pole Position for the Apple II. That's one reason why that particular rumor has continued to persist. But, no one could ever confirm it, and as Tempest mentioned, nothing, prototype or otherwise, has ever turned up elsewhere. I also agree getting a racing game on the Apple II with any appreciable speed would be a Herculean feat. But AtariSoft worked some magic with their other Apple II games, so it would have been fun at least to see their efforts.
  9. I've only been skimming this thread, so maybe somebody had this revelation already, but a thought occurred to me over the past couple of days. Some people say this is nothing like the Atari we used to know. I say, this is exactly like the Atari we used to know. Okay, maybe not exactly, but consider: In the early '80s, Atari Inc. dominated the video game market, until hubris and mismanagement caused them to destroy themselves and the rest of the market almost singlehandedly. In the late '80s and early '90s, Atari Corp. was hanging on decently well even if they weren't exactly making spectacular waves. The 7800 sold enough to keep the company afloat, and the Atari Lynx was earning critical praise even if players weren't flocking to the console like the company would have hoped. Then Atari bit off more than they could chew with the Atari Jaguar and pretty much destroyed what was left of the company. In the early 2000s, the company that became Atari wasn't exactly what the original Atari used to be, but between retro nostalgia and a publishing infrastructure that saw the Atari name put on several not-bad new games like NeverWinter Nights and the "Backyard" sports series, the company was doing all right for itself. And now, thanks to more hubris and mismanagement, we're going to see the Atari VCS destroy this particular flavor of the company. Makes me wonder how the company will manage to reinvent and destroy itself next.
  10. Boxing is very good for what it is, with decent AI and good two-player fighting. Obviously it's not as varied as something like Street Fighter or Tekken, but it's still an entertaining way to go a few rounds.
  11. Phoenix and Vanguard... I still suspect there's a connection here.
  12. If my notes are to be believed, Kaboom!, Megamania and Stampede all had official releases for multiple platforms, but not for the Commodore 64.
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