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Everything posted by FujiSkunk
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For some reason, different searches use different URLs. A search on "2600 pac-man" from my "My eBay" page gives this url: http://cgi.ebay.com/ws/eBayISAPI.dll?ViewI...gory=62053&rd=1 A search on "2600 ms pacman" from the page showing the first search's results gives this url: http://cgi.ebay.com/ws/eBayISAPI.dll?ViewI...eName=WDVW&rd=1 Both point at the same auction, but technically they are different links. Therefore, the second link will show up without the "visited" color, even if you've already clicked on the first link. So, you can rest assured that eBay isn't somehow mucking with your browser, and that Firefox isn't suffering from some mysterious bug. As for why eBay is using different URLs for different searches, that's anybody's guess, and only they know the answer.
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Atari: 1 Windows: 0
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You're right. This topic comes up often. Actually, scroll down that thread and you'll find a link to a multicart currently for sale (not on eBay). Oh, and welcome to AtariAge!
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The game becomes much easier if you use guided shots. The infinite loop may have been intentional, the simplest way of telling the player that the game was beaten, not unlike hitting level 255 in Pac-Man. I can't remember if it was level 85 (I wasn't exactly keeping count), but I do recall that deep into the game, the colors of the aliens looked like they were getting ready to recycle themselves. Then, when I thought I was about to see the level-1 aliens in their original, level-1 colors, the game blanked. I assumed that was supposed to be the "end" of the game.
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There are a couple of different concepts being discussed here. It is true that many LCD monitors come with software that enables them to be used in portrait mode (of course, if your LCD is like my old one, the portrait software is actually a 30-day demo, making you pay more later on if you actually want to keep that feature). Separately, MAME has a feature that lets you use any monitor in portrait mode, regardless of which way the OS has the monitor oriented. This is a handy feature to have, particularly if you have an LCD monitor on a swivel base: Just keep the OS in landscape mode, then, when loading up a game that uses portrait mode, turn the monitor on its side, and then turn it back again when you're through playing.
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Super Pac-Man also made it (emulated) to the PS1, on the second NamcoMuseum disc for that system. Sadly, the second disc didn't stay in print as long as the first and third discs. With a list of games that also includes Xevious, Mappy, and Gaplus, it tends to fetch a fair amount on eBay and elsewhere.
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Small? The playfield took up almost the entire screen. If anything, you could call it "stretched" or "disproportionate" compared to the arcade game, but it was anything but small.
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That and the SNES one played like a wet paper bag while the Genesis one played like a video game. 890077[/snapback] The man brings up an excellent point. 890141[/snapback] Yes. Yes he does.
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EDIT: almost forgot to add, if you didn't have a 6 button controller for the Gen versions of these games then it really made it harder to play than the SNES counterparts. 889748[/snapback] But lets say you did have the 6 button pad which blows the snes controller out of the water. Not to mention even if lacked some color and sound it was still an awesome version of the game even if it didn't have the best details. 889787[/snapback] I didn't play much of the Street Fighter series, but I can say that many of the limitations of the Mortal Kombat Genesis ports were imposed by the programmers, not the Genesis hardware. When I first learned that Ultimate Mortal Kombat 3 was coming to the Genesis, I figured it would be a collosal disappointment, given how much bigger the game was than MK1 or MK2, and how much had been dropped from the Genesis versions of those ports. So, I was completely surprised and amazed when I discovered that very little was missing from the Genesis UMK3 port. The programmers skimped on one character (Sheeva, arguably the most expendable of the cast) but the remaining 20-some-odd characters are there, without a single frame of animation missing. Also, there are more "grunts and groans" preserved than in either of the first two MK Genesis ports, and while the animalities didn't make it, the programmers came up with a clever substitute in "brutalities." I'd say that switching developers from Probe Software to Sculptured Software was a smart move on Midway's part. It'll never happen, but it would be nice if they could go back and improve on the first two ports a bit.
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Need a few good recommendations
FujiSkunk replied to classicgamingguy's topic in Modern Console Discussion
If you're into racing (edit: some people, myself included, like racing games even if they don't play other "sports" games), Gran Turismo 4 is good for the technical minded, and Burnout 3: Takedown is good for the arcade-burning-twisted-metal minded. ATV Off-Road Fury is a neat little title as well. 2 and 3 in that series were nothing special. Then there's the current pinnacle of fighting games, Tekken 4 and Tekken 5. And, to acquire every last emulated arcade game (officially) available for the PS2, mop up these titles: NamcoMuseum, Midway Arcade Treasures 1 and 2, Atari Anthology, and the following PS1 titles: Konami Arcade Classics, Arcade's Greatest Hits: The Midway Collection 2 (so far, this is the only place to find official emulations of BurgerTime and Moon Patrol), and all five NamcoMuseum discs (there are different games on the PS1 and PS2 releases). Sega Classics Collection would also fit in, even if the games are "remixed" instead of emulated. -
Well, maybe this time they'll actually get it right again. We could have the excellent quality of the original PlayStation releases along with decent loading times... Nah, I don't believe it either.
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I agree about Phoenix. It's a good port, but it gets monotonous in a hurry. Kangaroo could have used a little something extra as well. I'm not quite sure what, since that fourth screen would have been darn near impossible to recreate on the 2600. Perhaps the backgrounds and/or the characters could have had some additional color. Perhaps the monkeys could have looked like something other than houses on stilts when climbing up and down the tree. I don't know, but as it is, it's just "good" instead of "great."
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Was the Atari 2600 your first video game system?
FujiSkunk replied to Rhindle The Red's topic in Poll Forum
I too had one of the Odyssey systems before I got a 2600. At least, I think I did. It was in the same house as me, and my mother (the only other one living there) wasn't much of a game player. It's hard to remember, considering I was 3 or 4 at the time. So, I voted "No, I had a different system back in the day." The 2600 was my second game system. -
Many modern televisions can display PAL without rolling, as has been discussed in other threads. The colors will be off, but it'll be fine otherwise.
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'86 code breaker re-release in this lot
FujiSkunk replied to crunchysuperman's topic in Auction Central
I get it. Thanks to both of you. I ask because I have an '86 re-release. I'd be willing to trade it for something that included the original picture-label release, since I'm not big on collecting (most of) the re-releases. -
Sure, a cartridge containing all the intermissions and more faithful sounds could have been released, but it would have been bigger than the cartridge that was actually released. The company had decided to save on production cost, and skimp on a few memory chips. By the time Ms. Pac-Man came around, either the production of larger cartridges had gotten cheaper, or the company figured the extra financing would result in bigger sales. The same thing happened on the 2600. Pac-Man is in a 4K cartridge, and reportedly the company balked at the idea of an 8K Pac-Man. By the time Ms. Pac-Man came around, the company was more open to publishing 8K games, and the result was a much better game.
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PM sent!
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'86 code breaker re-release in this lot
FujiSkunk replied to crunchysuperman's topic in Auction Central
Stupid question, but, how can you tell? Did Code Breaker not get a picture-label release the first time around? -
Tell them you're interested in buying a cellphone, they start salivating like one of Pavlov's dogs 888932[/snapback] My favorite Radio Shack story: I used to be friends with the manager of the local Shack. Unlike most Shack employees, he actually had an idea of what he was selling. Unfortunately, that's more than I can say for some of the guys who were working under him at the time. Once, my roommate and I had to go in for some digital-quality coax cable. The guy we asked had no clue what we were talking about. The manager overheard us, came over, and pointed us to the right cable. The other guy at that point still had no idea what we were talking about. Dumbfounded, he asked "That's digital cable?" The manager responded, "What do you think the D in DSS (Digital Satellite Service) stands for??" The answer: "Uhh..." The look the manager gave that guy was priceless, and it was all I could do not to burst out laughing then and there. Interestingly enough, the manager isn't there anymore. I hope he moved on to bigger and better things, because he certainly didn't deserve to be there. We now return you to your regularly scheduled thread.
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I bought a 1-to-8 coax splitter that also works as an 8-to-1 coax merger. It servers its purpose, but unfortunately I think the signal from any one system is weaker compared to a direct connection, so I'm half-thinking about other possibilities. Edit: CPUWIZ, the Radio Shack gizmo you linked to actually doesn't have any coax inputs, just a coax output. It's meant to accept composite and/or S-video connections and RF-modulate them to coax. That's not going allow connections from an Atari or Intellivision (unless modded, of course).
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I only played it all the way through once, but I remember the final boss in the Genesis port of Revolution X being incredibly easy.
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Nintendo's Vitrual Boy...What does everyone think?
FujiSkunk replied to vgcollector666's topic in Classic Console Discussion
I have one, with one game, Mario Tennis. It's interesting. I certainly wouldn't mind getting a few more games for it, but it hasn't hooked me enough that I feel I have to collect for it. The one time I really sat down and played it for a while, I fet some dizziness afterward. I'm perhaps a little more susceptible to vertigo than the average person (I get car sick if I try to read in a moving car), so I can understand why some people would get queazy while others wouldn't. Those of you hoping to acquire one, keep an eye on those thrifts. That's where I found mine. -
I actually like both Hard Drivin' and A.P.B. on the Lynx. Both take some getting used to, and are missing a few features of their arcade counterparts (what home port of Hard Drivin' isn't missing something?), but I find them both a lot of fun. Pit Fighter isn't the greatest title in the world, but I don't think that is the Lynx's fault. It's just not all that hot of a game to begin with. The Lynx game I've been most disappointed by is Paperboy. It's not horrible, but it's not great, and it pales badly when compared to ports of other Atari Games titles like RoadBlasters and S.T.U.N. Runner. In particular, I found it hard to believe that the choppy scrolling was the best the Lynx could do, especially after seeing "BMX" in California Games.
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I might pay that much for a high-quality repro of a finished game, like Saboteur, but not for an incomplete prototype.
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Eh... The SNES's sound capabilities are a wee bit overrated, in my humble opinion. I can't deny the SNES's audio technology was in many ways superior to that of the Genesis. However, that superiority came at a price, the most obvious being storage. Digital samples can eat up a lot of space! My favorite example is Mortal Kombat II. On the SNES, only so much room could be spared for digital samples dedicated to the music. Consequently, you hear the same instruments in all the tunes, and often they sound too muffled or too "bright", a typical result of early digital music (remember MODs?). On the other hand, the Genesis music is awesome, some of my favorite on the console. The relatively small amount of code needed to program the FM synth allows for a wider variety of instruments, without any digital artifacting (sampled drums notwithstanding). The fact that I like '80s synth music probably makes me biased, but even so, I always thought the SNES was getting a little too much of the spotlight in that department.
