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vongruetz last won the day on July 5 2020

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  1. Hey Tommy! Hope you're having a great day. Keep up the awesome work!
  2. Tommy, What's going on with Night Stalker? It was one of the first games you showed off, and it looked great. But you haven't shown it in a really long time. Hope all is well with it as it is still my most anticipated Amico game.
  3. I think you're forgetting to highlight the truly important part of this list. These are 15 games in the "launch window." They represent what you would consider only 20% of the Amico library. And yet, every single one of these games is exclusive to Amico. Exclusive! You can't play them anywhere else. So by doing some calculations I can figure that in the launch window there will be approximately.... a LOT of exclusives for this thing. Six of them will be bundled in. That's insane! The PS5 has sold some 10 million units and there are only, what, 5 games on it that I can't play on my PS4. In the past, consoles have launched with fewer than 15 games total. This is really impressive.
  4. I think there are just many different approaches to how this is done. Take Valve and their new Steamdeck as an example. They didn't announce it years ago, start talking about it, then provide updates every step of the way as to how it was coming along. They showed the nearly final product, hyped it, and opened pre-orders. People see this flood of news and excitement, get caught up in the emotion of it all, and rush to buy it. IE doesn't have the name recognition Valve does. So they have been trying to get people to at least get curious about Amico for sometime. Even before it was anywhere near being finished, they had people playing it and openly talking about everything inside. Now they're at a point where they need to save that flood of last minute excitement to be released just before you can actually buy one. That gets the emotion hype going and sweeps people in. They need to save the "big bang" for launch time. They may have revealed too much as it is.
  5. I think it's all semantics now as the definition of the phrase "physical games" has evolved over the years. Video games and "physical games" are really oxymorons as a video game by its very definition is not physical. It's digital. The difference that evolved was how that digital code was distributed over the years. Pre-internet, it was simple. You had a console. You had a form of media with the code on it. You put the media in the console and played the game. Post-internet, you had digital distribution, piracy, and firmware updates. Digital distribution made it easy to get the game code. Piracy made it easy to play the games without having to pay. And firmware updates came to make the consoles better, but also to stop consoles from playing pirated games. It all comes together to blur the lines of what was once a simple concept. A true physical game is a board game. Something you see before you. It's real. It's physical. An old physical video game was a cartridge that you plugged in to the console and played your game. A current physical video game is a disc with code on it that you load on to the hard drive of the console and its only real advantage is that it doesn't require you to download gigabytes of data before being able to play. There are still patches, firmware updates, and online connections that need to be made in order for it to work properly. Although it hasn't been explicitly stated, I believe what IE is doing is something different. You buy a physical thing. You tap it to your Amico, and it downloads the code to play the game. The physical thing will always exist and you'll always have it. The code, once downloaded is attached to that thing and you can save it, store it however you wish (I think). It's a hybrid of sorts. It's a mix of a physical thing connecting to your console and a download of digital code. I'm interested to see how it all plays out.
  6. It seems like there's a difference in view over what a "physical" game is. I think most of the issue is that a physical game from 1995 is not the same as a physical game from 2021. My physical game for the Genesis is different than discs I have for my PS4. I will always be able to pop my Genesis game in, turn on the console, and play it just as I did when it first came out. But the internet changed the way games are distributed, for good or bad.
  7. I completely agree with the grandparents angle. That's not to say young moms with kids won't see the value in this, but I know my parents would love Amico. It's funny because there are certain games that my parents will play with my daughter, and they just happen to also be on Amico (Farkle and Blank Space). Throw in some cornhole and you have something for everyone when the whole family gets together. Will my parents sit and play Astrosmash? Probably not. But I can see them playing Shark Shark or BurgerTime. And that's the whole point. Not every game is going to appeal to every player, but it's looking more and more like there is something for everyone. Throw in multi-player Solitaire and Minesweeper, and you've won over the 60+ crowd.
  8. I grew up with an Intellivision. Even though it sold a fraction of what Atari did, it was the standard in my family. We had one. My cousins had it. Family friends had it. Years later I discovered that my wife had one as well when she was growing up. Intellivision was what introduced me to video games. And I think that's what is missing today. The video games that are being released aren't games so much as they are "interactive experiences." They are stories that you "beat" and once finished, don't come back to. The Last of Us is a touching experience, but I can't see as how it's a game. Games on the other hand are meant to be played against other people. You compete, you score, and in the end someone wins before you start over and play the game again. You don't finish Donkey Kong or Pac Man or Joust. You just replay them hoping to improve and always aiming for a better score. I miss that. I also miss playing games with my wife and my dad. They're not gamers, but they will play Intellivision games. We can pick up Snafu or BurgerTime and have fun together. The only other system that got close was the Wii, but then it was only Wii Sports with a dash of Mario Kart every so often. Using the controller to pretend you're throwing a bowling ball is fun and easy for everyone. Using a Wii controller to pretend it's a gun or sword... not so much. So playing together eventually dies on the vine with the Wii. Then Amico is announced and it's premise is what I've been looking for for years. A simple controller. Easy to learn games that are also fun. A curated store that keeps out the crap, the DLC, the ads, the microtransactions, and the mess. I'm also excited for games that I can sit down and play in short periods of time. I don't have hours to dedicate to a game anymore. I can't wait 30 hours before it becomes fun. My free time is in 20 minute spurts. I like the idea of a game console that respects my time. In short, I want to play games with my family. Bring on Amico!
  9. That's not an article. It's a hit piece. The question is why? An outlet doesn't commission a hit piece like that unless there's some sort of agenda behind it. The author was very obviously ill informed as to what Amico is, but very informed on technical specifications. If they have issues, why not ask Tommy what their concerns are? He's obviously not shy about answering questions. Did they try to talk to actual developers? It doesn't seem so. Instead, they just go through leaked specs and tear it apart with nothing but negative comments. It's just strange as to why a website like Arstechnica would spend so much time tearing it down? Is it because they tend to focus on the newest, fastest, greatest tech devices? Or is there something else at play? I don't know. What I do know is that the some of the greatest innovations of the last 100 years were mocked and laughed at by their peers. The iPhone lacked a physical keyboard and was therefore inferior to its competitors. What did Apple know that Motorola didn't... nothing! Companies invested in their successful business model can never be disrupted. Just ask Kodak how that's working out for them. I think Intellivision is actually starting to scare somebody, and sites like Arstechnica are doing the dirty work to try and kill it. If the author wanted to know "What the heck's an Intellivision Amico" @Tommy Tallarico would have not only told them, but would have showed them what it is in great detail. Again, this isn't journalism, it's a hit piece.
  10. What the- !!! Is this the return of Mike Garvey??? And he just casually slips in? So many questions... Did you see your shout out by John in the video?
  11. ... he tweets from his phone created by a guy who refused to acknowledge his own daughter for years and treated her mother like utter crap. Not a great guy, but he's willing to look past all that. I don't get the "one guy who is working on one game on a new console once said something I don't like, so therefore I need to let the whole world know I reject everything associated with it." I believe the definition for this is "virtue signalling."
  12. I doubt there will be a time limit. If you want to let your friends borrow your controllers for a month, that's up to you. No different than letting them borrow your discs for a few months. It was once alluded to though that your friend would then be given the option to purchase those games at a discount (perhaps you'd get a coupon as well for making the referral?) So if your friend doesn't want to pay the $5-10 that the game will cost, then what kind of cheapskate friends are you hanging with??
  13. Ladder Ball is great, and would be great with motion controls. It's very popular at the beach. My family plays it quite a bit as it's easy for everyone to play and quite fun.
  14. My question: Who is this thing for? I mean, who are they trying to target with this thing? It seems to be different and weird just to be different and weird. I'm trying to figure out why anybody would fork over $180 dollars for this when I can't see what it's really offering. Intellivision is creating a console designed on making family friendly, co-op games that everyone can enjoy. Something you don't really find on other consoles. It's super focused and have been very open and transparent. They have hundreds of years of experience in the gaming industry. They've created numerous hit games and know exactly what they're doing. The PlayDate video almost seems to brag that they have no idea what they're doing. They've never built hardware. Their game developers are first time creators and also don't really know what they're doing. What am I missing here? They're super vague about everything, and whatever shirt Cabel is wearing... just no.
  15. As a logistics guy, I can say (and I've said before) that my concern right now is even if they do source all their components and get manufacturing up and running, shipping these things out is not going to be easy. As we all know, INTV is "the little guy" here, and even the big guys are having problems booking space on container ships to get product out of China. Rates have skyrocketed the past year and cost have more than tripled. Steamship lines have cut back and booking space on one has become extremely expensive. I do not envy whoever is at IE trying to plan all this out.
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