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Everything posted by vongruetz

  1. I find some of the discussion about Intellivision selling the physical games before the console launches amusing. Some people just think it's absolutely absurd. Here's how I see it: Intellivision: "Good news! The physical games are complete and now are just sitting in a warehouse in Utah!" Intellivision Fans: "Great. Can we buy them now?" Intellivision: "Yeah, I guess. It would help us cut down on overhead." Intellivision Fans: "TAKE MY MONEY!" <10 days later they have a collectors box, coin, and game card to hold in their hands> Versus Skeptic: "Can you believe these people are buying games that they can't even play yet? How stupid!" Sony: "Preorder God of War 7 now for $80 and we'll throw in a digital loin cloth Kratos can wear! It launches sometime next year... or maybe the year after." Skeptic: "TAKE MY MONEY!!!!" Also Skeptic: "Intellivision fans are so stupid!" <$80 later with nothing to show for it and a game he has no idea when he gets to play it>
  2. I just showed off my physical games to the family. The reaction was surprising. I think I'm most excited about Missile Command or Evel Knievel. My daughter was really excited about Finnigan Fox. To my surprise, my wife saw Brain Duel and got really excited. She read the description and stated that this was the one she wanted to play. It's not one that was on my radar, but it may be a hit in this family. I think that of these 8 games, there really is something for everybody.
  3. I can confirm that you absolutely can tell if it's upside down while still in the shrinkwrap. Actually, the coin is the easiest thing to see. So no need to open it to find out.
  4. My Amico games arrived a day early. And now they are stacked the way God intended them to be!
  5. Here's my guess. Hans Ippisch is German. He has contacts in Germany. He wants Amico to succeed in Germany so he reached out to a German publication and gave them a look at the console. I'm sure as the system gets closer to launch, they'll give more outlets test units. And they may give them to places you would never think would review a game console...
  6. Agreed. I don't care how many they sold. I hope it's a lot, but I want them. I ordered them. And they'll be here on Tuesday. I'm excited about that.
  7. I got my shipment notification on my phone. The best text I've received all day. It hasn't shipped yet, but it's a good start. Order #1296
  8. Like Snafu. Sure, it's like Snake or Tron or whatever. But DAMN that music! The sound effects, the music, it totally made that game.
  9. I checked the link in the article. It said they were already sold out.
  10. For those who have actually played on Amico, I have a question. How long does it take from when you start until you're actually playing the game? I started The Last of Us II, and it's been about an hour now and I'm not sure I'm actually playing anything. So far it just seems like a lot of cut scenes and Aaron Sorkin walking-while-talking moments. I want to play something, and I feel I wasted my gaming time for today (probably for the week. It's a holiday here in the US for some of us)
  11. I'm confused. The people on Twitter say nobody wants it, but you're saying people are buying them? I'm so confused. I don't know what to believe anymore.
  12. So then what makes the Collectors Edition different? Is it just the print on the box?
  13. So I'm on the IE website, and I can't seem to find a way to get the page to order the physical packs. Does that mean the only way people are picking these up now is by going through the link sent out in social media on the mailing list?
  14. Well I just ordered and I'm 1296. So it looks like they're going fast. I wasn't planning on getting them all, but then I started thinking. Value for value. I've gotten so much entertainment just from this forum and all the free videos Tommy has done over the years. I've gotten over $150 of value already, and so giving some money back to IE is the least I can do.
  15. And my OCD wants them to be stacked from shortest title to longest.
  16. How does the Evercade make up for the lack of the numberpad? I'm thinking about games like Snafu where you need to type in which game you want to play, or how many players are playing. I'm definitely excited for Night Stalker on the go.
  17. Hey Tommy! Hope you're having a great day. Keep up the awesome work!
  18. Tommy, What's going on with Night Stalker? It was one of the first games you showed off, and it looked great. But you haven't shown it in a really long time. Hope all is well with it as it is still my most anticipated Amico game.
  19. I think you're forgetting to highlight the truly important part of this list. These are 15 games in the "launch window." They represent what you would consider only 20% of the Amico library. And yet, every single one of these games is exclusive to Amico. Exclusive! You can't play them anywhere else. So by doing some calculations I can figure that in the launch window there will be approximately.... a LOT of exclusives for this thing. Six of them will be bundled in. That's insane! The PS5 has sold some 10 million units and there are only, what, 5 games on it that I can't play on my PS4. In the past, consoles have launched with fewer than 15 games total. This is really impressive.
  20. I think there are just many different approaches to how this is done. Take Valve and their new Steamdeck as an example. They didn't announce it years ago, start talking about it, then provide updates every step of the way as to how it was coming along. They showed the nearly final product, hyped it, and opened pre-orders. People see this flood of news and excitement, get caught up in the emotion of it all, and rush to buy it. IE doesn't have the name recognition Valve does. So they have been trying to get people to at least get curious about Amico for sometime. Even before it was anywhere near being finished, they had people playing it and openly talking about everything inside. Now they're at a point where they need to save that flood of last minute excitement to be released just before you can actually buy one. That gets the emotion hype going and sweeps people in. They need to save the "big bang" for launch time. They may have revealed too much as it is.
  21. I think it's all semantics now as the definition of the phrase "physical games" has evolved over the years. Video games and "physical games" are really oxymorons as a video game by its very definition is not physical. It's digital. The difference that evolved was how that digital code was distributed over the years. Pre-internet, it was simple. You had a console. You had a form of media with the code on it. You put the media in the console and played the game. Post-internet, you had digital distribution, piracy, and firmware updates. Digital distribution made it easy to get the game code. Piracy made it easy to play the games without having to pay. And firmware updates came to make the consoles better, but also to stop consoles from playing pirated games. It all comes together to blur the lines of what was once a simple concept. A true physical game is a board game. Something you see before you. It's real. It's physical. An old physical video game was a cartridge that you plugged in to the console and played your game. A current physical video game is a disc with code on it that you load on to the hard drive of the console and its only real advantage is that it doesn't require you to download gigabytes of data before being able to play. There are still patches, firmware updates, and online connections that need to be made in order for it to work properly. Although it hasn't been explicitly stated, I believe what IE is doing is something different. You buy a physical thing. You tap it to your Amico, and it downloads the code to play the game. The physical thing will always exist and you'll always have it. The code, once downloaded is attached to that thing and you can save it, store it however you wish (I think). It's a hybrid of sorts. It's a mix of a physical thing connecting to your console and a download of digital code. I'm interested to see how it all plays out.
  22. It seems like there's a difference in view over what a "physical" game is. I think most of the issue is that a physical game from 1995 is not the same as a physical game from 2021. My physical game for the Genesis is different than discs I have for my PS4. I will always be able to pop my Genesis game in, turn on the console, and play it just as I did when it first came out. But the internet changed the way games are distributed, for good or bad.
  23. I completely agree with the grandparents angle. That's not to say young moms with kids won't see the value in this, but I know my parents would love Amico. It's funny because there are certain games that my parents will play with my daughter, and they just happen to also be on Amico (Farkle and Blank Space). Throw in some cornhole and you have something for everyone when the whole family gets together. Will my parents sit and play Astrosmash? Probably not. But I can see them playing Shark Shark or BurgerTime. And that's the whole point. Not every game is going to appeal to every player, but it's looking more and more like there is something for everyone. Throw in multi-player Solitaire and Minesweeper, and you've won over the 60+ crowd.
  24. I grew up with an Intellivision. Even though it sold a fraction of what Atari did, it was the standard in my family. We had one. My cousins had it. Family friends had it. Years later I discovered that my wife had one as well when she was growing up. Intellivision was what introduced me to video games. And I think that's what is missing today. The video games that are being released aren't games so much as they are "interactive experiences." They are stories that you "beat" and once finished, don't come back to. The Last of Us is a touching experience, but I can't see as how it's a game. Games on the other hand are meant to be played against other people. You compete, you score, and in the end someone wins before you start over and play the game again. You don't finish Donkey Kong or Pac Man or Joust. You just replay them hoping to improve and always aiming for a better score. I miss that. I also miss playing games with my wife and my dad. They're not gamers, but they will play Intellivision games. We can pick up Snafu or BurgerTime and have fun together. The only other system that got close was the Wii, but then it was only Wii Sports with a dash of Mario Kart every so often. Using the controller to pretend you're throwing a bowling ball is fun and easy for everyone. Using a Wii controller to pretend it's a gun or sword... not so much. So playing together eventually dies on the vine with the Wii. Then Amico is announced and it's premise is what I've been looking for for years. A simple controller. Easy to learn games that are also fun. A curated store that keeps out the crap, the DLC, the ads, the microtransactions, and the mess. I'm also excited for games that I can sit down and play in short periods of time. I don't have hours to dedicate to a game anymore. I can't wait 30 hours before it becomes fun. My free time is in 20 minute spurts. I like the idea of a game console that respects my time. In short, I want to play games with my family. Bring on Amico!
  25. That's not an article. It's a hit piece. The question is why? An outlet doesn't commission a hit piece like that unless there's some sort of agenda behind it. The author was very obviously ill informed as to what Amico is, but very informed on technical specifications. If they have issues, why not ask Tommy what their concerns are? He's obviously not shy about answering questions. Did they try to talk to actual developers? It doesn't seem so. Instead, they just go through leaked specs and tear it apart with nothing but negative comments. It's just strange as to why a website like Arstechnica would spend so much time tearing it down? Is it because they tend to focus on the newest, fastest, greatest tech devices? Or is there something else at play? I don't know. What I do know is that the some of the greatest innovations of the last 100 years were mocked and laughed at by their peers. The iPhone lacked a physical keyboard and was therefore inferior to its competitors. What did Apple know that Motorola didn't... nothing! Companies invested in their successful business model can never be disrupted. Just ask Kodak how that's working out for them. I think Intellivision is actually starting to scare somebody, and sites like Arstechnica are doing the dirty work to try and kill it. If the author wanted to know "What the heck's an Intellivision Amico" @Tommy Tallarico would have not only told them, but would have showed them what it is in great detail. Again, this isn't journalism, it's a hit piece.
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