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pixelpedant

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pixelpedant last won the day on June 2 2022

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  1. TIIF2 can encode and decode CC-40 BASIC programs (and TI-74, and TI-95).
  2. Any beat up or non-functioning CC-40 like this I'd generally keep even just for the battery door, cartridge door, kick stand, and rubber feet, as replacement components.
  3. Wouldn't have been me. I was just a kid in the heyday of the TI user groups, and out in Halifax at the time actually. There was a user group there I gather, but I never ran into it, sadly. I only *really* got full bore into TI-99 lore and development in later adulthood. But making up for lost time now.
  4. For Funware (these are from a pair of videos I did on Funware's history, a while back) Funware's commercially released carts were: And Funware's announced but unreleased carts (some survive, some were never undertaken) were:
  5. Nope. And the timeline is kind of the opposite, in that Glen Groves (as Software Specialties) had already released two assembly programs onto the market (TI Toad and Burger Builder) before Funware debuted their first carts. His greatest achievements in the long run (and in my opinion) being Midnite Mason and Micro Pinball. Astroblitz was a one-off contract job he did for Creative Software, after it had acquired Funware's assets and was not commercially released as far as I know (nor were any other post-Funware Creative Software titles announced for TI-99).
  6. Genuinely curious to see what Legends II goes for these days. I've talked it up enough in my YouTube videos that maybe someone will in fact be cruelly tricked convinced to put a few bucks into buying and playing it.
  7. I hate to say it, but $100USD for a TI-74 CI-7 cassette interface is pretty justifiable. These things are not common, sadly.
  8. And though the TI-74 is almost completely compatible with Enhanced (CC-40) BASIC, it doesn't support CALL CHAR or CALL INDIC without the PCIF being used to load assembly routines, so what you can do out of the box with its native BASIC game-wise is far less interesting. Really just text games.
  9. Well, a CC-40 10 liner certainly wouldn't be much trouble, so I could see it alright. Never written a full-fledged game for it, so could be fun. I'm working on TI-99 YouTube content right now rather than programs, but I'll be back at work on HH2 shortly I think. Much of the hardest work (dungeon generator, all graphics, interpreter, all core interpreter subprograms) is already done. Funnily enough, my "crossing of the rubicon" as far as getting HH2 finished is mainly just monster encounter and event-based menu interactions, as these use a subinterpreter with support for all sorts of abstruse nonsense like conditional jumps and constructing message text from a combination of string tokens representing n-grams of length 2 to 5, and variable tokens representing the contents of three core game variable arrays (the main two being strings of byte values - not arrays per se). This approach being inherently necessary, given that without some kind of compression, all menu/encounter/event text totals to a minimum of 1884 characters at present, which may grow. I've got a few weeks off work starting late March, so that'll hopefully be a chance to really get things sorted out then.
  10. Plus, there's always CC-40 BASIC if someone's feeling up to it.
  11. The 18K isn't a custom mod. It's just a rarer version with more RAM. It's original hardware. Here's a fun little demo I wrote up a while back to run on your new CC-40, if you feel like it: 10 FOR C=0 TO 6 20 CALL CHAR(C,RPT$("1F",C)&"0E04") 30 NEXT C 40 FOR C=6 TO -5 STEP -1 50 F$=F$&CHR$(ABS(C)) 60 NEXT C 70 FOR P=1 TO 12 80 DISPLAY AT(1),SEG$(RPT$(F$,4),P,31) 90 NEXT P 100 GOTO 70 1861208319_Demo2-ShortClip(edit).mp4
  12. Here's a substantially modified XB single line spin on a demo concept I designed a while ago for TI BASIC (where it was seven lines): 10 RANDOMIZE::CALL CLEAR::CALL COLOR(1,2+INT(RND*3)*4,8)::FOR X=1 TO 30::P=P*-(P<9)+RND*6+1::S$=S$&STR$(INT(P))::CALL CHAR(32,S$)::NEXT X Draws one of a large number of possible patterns in one of four possible colours, then displays the finished pattern for a few seconds.
  13. Perhaps you're thinking of Fundamentals of TI-99/4A Assembly Language by M. S. Morley when you say the blue cover version? If so, yes, that's a different book by a different author.
  14. This will work from TI BASIC (and include both "transparent" and "black" as discrete colours, merely for the sake of custom): 10 CALL SCREEN(1) 20 FOR X=1 TO 16 30 CALL COLOR(X,X,X) 40 CALL VCHAR(1,X*2-1,24+8*X,48) 50 NEXT X 60 CALL KEY(0,K,Z) 70 IF Z=0 THEN 60 Waits for (any) input after display.
  15. I suppose the authoritative answer or all cases should simply be: 1) Feed the command name to Terminal Emulator II's Text-to-Speech routine. 2) Habitually use whatever pronunciation comes out and treat it as authoritative. Or for a more radical approach: 1) Feed the command name to Speech Editor's (or XB's) CALL SAY command. 2) Habitually use the pronunciation "UH OH" and treat it as authoritative.
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