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About pixelpedant

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    Star Raider

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  1. Yeah, confirmed. Plays fine with the NanoPEB removed. First game I've encountered like that.
  2. Thanks for the tip. Will try without NanoPEB (and hence 32K).
  3. Hmm. Haven't had any success getting this game to run on my system (F18A+NanoPEB+FinalGROM). Just outputs garbage character patterns to a blue screen for three or four seconds, then freezes.
  4. Perhaps a tidbit from this newsletter offers a suggestion? Some of you may remember a company called A/D electronics, out of Sacramento, California. They produced a control card which allowed sampling of environmental data through an 8-bit analog-to-digital controller. This device allowed hookups of many items, such as temperature probes, light transducers, etc. and was mainly used as a scientific device. Some possible uses included home control, because it also contained a real-time battery backed clock. Plus, there were separate digital inputs and outputs., for switches and relays, respectively. My main use for the A/D card, FIRST ADE, is a mouse. The RADIO SHACK color mouse contains two potentiometers turned by a rolling motion of the mouse. The potentiometers, when interfaced with the ADC0809 chip, (two channels, x and y) gives me mouse control with TI ARTIST. I wrote the DSR myself, and have been using this device for about a year and a half. The MBP clock card is a similar device, although it does not contain a digital input or output array. The ADE card, however, could also switch external relays, or sample data on 16 lines (8 in, 8 out). If timing was correct, an 8-bit parallel interface was possible. I still use this card, and the clock is handy for keeping my p-system master disk up-to date.
  5. Well, the FG99 works in the Navarone (at least for me it does). It's just that almost nothing else does in combination with it. The exception, in my testing (and I don't know the technical particulars of why, but would be interested) is my 1987-1989 Databiotics carts. All of them can be switch selected successfully even with the FG99 plugged in to another slot. FG99 still appears as option 2 at startup even when not switch-selected (and if not in the correct switch position for it, will fail upon menu selection). But both the Databiotics cart and the FG99 cart function correctly if either one is switch-selected on the Navarone (and subsequently menu-selected). But for all earlier carts, garbled graphics result if played while FG99 is plugged in.
  6. 😮 Can't wait to hear more. Also, just discovered your site for the first time. What a great read.
  7. Well, if there's one good thing to be said about the dearth of sports games for TI 99, it’s that the system mostly dodged the bullet which constitutes the largest category of shovelware nobody can be bothered with down the line, for most systems. Particularly where simulationist sports games are concerned (i.e., putting aside Base Wars and Mutant League, for example). Sure, there are exceptions. But by and large “sports game from over 30 years ago” isn’t a category with a lot of pull. Just as well TI didn't push for something equivalent to Sega's "Great [Sport]" line for Master System (whose self-characterisation ended up coming off as ironic rather than convincing). Particularly given how well Indoor Soccer and Football panned out.
  8. New High Score: 77454 (Level 24) Yes, Bouncy's Obstacle Course has taken over my life. Run starts here.
  9. Please? Indeed! I'm afraid I would have missed the June game was Bouncy's Obstacle Course (which I pretty hugely adore) myself, had I not stumbled in here with an arbitrary click. Let's get it updated!
  10. New pics of my setup (a fair bit's changed): Main Console: Further Out: (routing TI 99 video to all displays for the picture was silly, but also trivial, since all video is matrix-switched, and can be routed from and to anywhere - or everywhere - at the touch of a button, on an RS-232 based master control panel I designed - the tiny touch-screen display to the left of the main monitor is actually under normal circumstances my signal routing/processing control interface) The Whole Room:
  11. Good point. Haven't heard it defended. And certainly wouldn't venture to do so myself.
  12. I feel like this thread has answered the original question pretty decisively: there definitely isn't a game that nobody likes. We've even heard nice things said about ZeroZap, MunchMobile and The Attack. People like different games for different reasons. I've been surprised to see games I consider among my favourites on the "worst of" lists of some here. But then, what they bring to the table for me (say, great music, or compelling environments, or good two-player gameplay) might not be what others are looking for in them (say, responsive controls, or gameplay challenge).
  13. Did some more streaming today, and managed to get a higher score: 46472 (Level 15) Run starts here
  14. Ooh, this month is Bouncy's Obstacle Course? Awesome. Here's my current high score, played on real iron (using a modded Genesis controller) from a recent stream: 34178 Full VOD of the run can be viewed here. Will try to beat that, though, since it's such a fun game.
  15. I actually liked Black Hole quite a bit. But specifically as a two-player game. Not much point as a single-player game, as I see it. So I can see being seriously underwhelmed in that regard. But then, you also named Buck Rogers, and I'm likewise a fan of that. Right up my alley, mind you. Love me some 80s Sega. I guess that first generation of "into the screen" shooters just captured my imagination. Plus, games like Buck Rogers, that got ported to just sort of everything, are a fun way to explore the differing ways developers dealt with the same design challenges on differing hardware.
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