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pixelpedant

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About pixelpedant

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  1. Incidentally, here are the files, in case anyone wishes to run them on their own TI-99/TEII. Though they're not doing anything special, in and of themselves. STILLTIFF is the TI BASIC loader/player (in TIFILES format). STILLTIFF.txt is that same program in Windows text. And SNDREP is the file from which it grabs all the allophone patterns (which the program will assume is in DSK1 barring modification). Putting SNDREP and STILLTIFF in DSK1 , followed by OLD DSK1.STILLTIFF and RUN should get it going. SNDREP STILLTIFF STILLTIFF.TXT
  2. Yeah, unfortunately. But fortunately, the cart version provides a real and worthwhile escalating challenge. Definitely worth a play. Cheers!
  3. Competition has really not been very stiff this month. Guess everyone's too busy with the whole "end of the world", "survival of the human race" situation to worry about Burger Time high scores. Either that, or everyone's too busy hording pepper and burger ingredients to spend it on a high score.
  4. Hey folks. So last weekend I put out that TEII allophone speech rendition of Video Killed the Radio Star (https://www.youtube.com/watch?v=F4NOZCMi-HM&t=6m40s). And a couple other songs that might deserve a TEII treatment came up, one of which was Portal's "Still Alive". Well, the idea kind of grew in my head, and it turned into a parody version with ideas of its own. I give you "Still TI" - a TI-themed TEII Portal parody. Because the world needed that right now. That more than anything. Now more than ever:
  5. Yeah, admittedly, I also always pronounced it "week-oh", based on absolutely nothing. And I'd run into instances of people pronouncing it all of wick-oh, wike-oh, and week-oh over the years. But I figured there had to be an official pronunciation (that didn't involve people just walking around HQ pronouncing their employer's name however they felt like pronouncing it at the moment). And it seems like the commercial there would be indicative! Thanks!
  6. I've stared at my Wico Command Control joystick and Wico joystick adapter long enough, always idly wondering what the intended pronunciation of "Wico" is. How do you pronounce Wico, and does anyone know what the corporation's "offical" pronunciation of its name was?
  7. Hasn't increased it so much as it's justified it better. I was doing a lot of TI-99 coding and video creation in the evenings as it was. So I don't think I've gotten *more* productive with my TI-99, now that I'm home all the time. And I think given a lot of folks here are going to be IT people who can work on (professional) projects just as easily from home, we aren't necessarily going to be any less busy, if we're working from home. Heck, I was busier than usual, for the first couple days.
  8. Ooh, that'd actually work really well I bet. My original thinking was that I wanted to do something from 1979 or 1981 as a nod to the birth of the TI-99, or the TI-99/4A specifically, so it was between Laurie Anderson's O Superman (1981) and Video Killed the Radio Star (1979). But I think Still Alive would work even better.
  9. Well, with a whole weekend indoors and not a lot to do given present circumstances, I took the opportunity to make some serious headway on something I'd been working away at for a while, which is getting a handle on TEII allophone speech. I'd messed around with making my TI-99/4A "sing" previously, by directly editing LPC speech using an editor of my own devising and Speecoder. But I figured it'd be fun to do something similar using the traditional tools in this regard. The method's completely different. But ultimately, the limitations and parameters are the same. Anyway, the upshot is, for your listening (dis?)pleasure, here's a TI-99/4A doing its best to sing the entirety of Video Killed the Radio Star in TEII allophone speech. Link is to the "song" itself. There's a lot of preamble, but most here probably know more about TEII speech than I do, so only skip back to that if you're so inclined. Edit: Replaced with direct link, as the embedding didn't seem to be working.
  10. Well, with the way things are in the auction market, how fun a game is to play is almost inversely proportional to how much it'll sell for. Parsec? Great game! Worthless. Espial? Jesus Christ, what is this nightmare? Take all the money!!! Mostly just a consequence of a lot of really common games being really good, and a lot of rarities and prototypes, conversely, having stayed that way for a reason. Nobody's spending $1,000 on Color Bar Generator for 2600 because it's a fun game.
  11. Indeed, it seems like they got rid of speech for the release version. Though the earlier version seems identical in all other respects to me.
  12. A Miner 2049er and Speech Synth Module being sold for $50 right now. Not bad, given what those Tigervision carts are often listed for
  13. Well, it's got one (albeit disastrous) design issue, affecting one enemy on one stage. But the game is complete and unproblematic but for that one issue affecting that one enemy. I wouldn't say that alone makes it "beta like".
  14. It's about enemy patterns, mainly. Enemies enter at the same (bottom) level every time, in the disk version. So you can always, with perfect reliability, kill them. There's no reason to ever die. You can just play until you get bored, if you understand the game on even a basic level. The number of enemies also never increases, in the disk version. It's static. So there's no escalation of difficulty. In the cartridge version, enemies increase in number as the game progresses, and enter at varied positions. So unpredictably problematic patterns will occur, and difficulty does increase over time. Still, I think the 129,250 which is currently my (cartridge) high score can be improved upon by quite a bit.
  15. I would observe, incidentally, that my strategy in the cartridge version is definitely to maximise kills per drop on each level. With burger layers being mainly a tool for farming enemies for points. A finite resource, since they have to fall at least one level per set of kills. But enemies themselves are an infinite resource. So if at all possible, you want each drop to be at least one kill. As a consequence, it can be desirable to take a "bottom up" approach, so that you don't "waste" drops (by chaining them). The game's sufficiently deadly in the later levels (20 and up kind of territory) that I feel you really need to make the most of the "safe" levels. That makes the game extremely time consuming, incidentally. Since you're essentially doing the level in the slowest possible way (and waiting around for enemies to show up where you want them). But I think it's the most efficient, from a points standpoint.
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