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About pixelpedant

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  1. Worth noting I guess that Tim Worthington's NESRGB and 2600RGB both feature a palette switch for selecting from multiple palettes (well, as an option, but it'd be weird not to install it). And the 2600RGB palette is reprogrammable. So there's precedent for this kind of thing.
  2. Seems realistic to project a future where almost everybody who's actively and regularly using a TI99 is using an FPGA VDP, though. I mean, if F18As had never gone out of production, that'd probably be the case today. So it's maybe worth thinking about optional tweaks to the colour space in that context. Especially something like an alternate colour mode which switches out dark red for brown (seems really popular), or makes dark yellow a less bilious shade. Which shouldn't really even really "break" most existing designs if left on for legacy games. But if the alternate palette mode isn't on by default, that's not really even a concern. That having said, I was mostly asking this as a thought experiment. Now it's just got me thinking.
  3. But I feel like to keep up with the NES, which after all kind of defined game graphics in the popular imagination of the late 80s, what the TI really needs is *nine different identical blacks*. Anything else just wouldn't be keeping up with the Joneses.
  4. Yeah, I feel like dark red is an okay brown, at least as far as what you can reasonably expect from a 15 visible colour palette goes. That being said, a true brown would surely be more useful than whatever shade of red, yellow or green one likes the least.
  5. As boring as it sounds, I think I’d be tempted to add a dark grey. Probably at the expense of one of the greens, or reds. I feel like four greyscale shades (a la CGA) go a lot farther than three.
  6. I’ve used several VGA switches, selectors, RGB amps, and KVMs, over the last several years, with my TI99. My main standby which is the biggest hub of my connectivity (and connects directly to my TI99) is an Extron MVX88 matrix switch. This is a fantastic product in this category, as most of Extron’s products are, being a fully matrix switched (any to any) device which is controllable via plain text RS232 (and thus, via TI99 RS232, though I presently route my TI99 RS232 through my own software RS232 matrix switching scripts on a connected PC, so it’s not connected directly and rather controls devices like this via commands passed to the RS232 “router” PC, which sends the messages back and forth as needed). Importantly for me, audio and video can be switched separately on the MVX series (which makes sense, since audio and video signal processing devices sometimes do one, or sometimes both). A minor downside is that as with a fair amount of professional a/v signal processing equipment, audio out uses terminal block (phoenix) connectors, to allow for balanced or unbalanced audio wiring as desired. So you’re generally going to have to wire your own audio. I also use an MVX44 (same thing, but 4x4 switching) to matrix switch my analogue display setup (where the MVX88 is more backend signal processing). And I use a Binary BT-100 8x8 HDMI matrix switch for digital display and capture and whatnot, subsequently. And a supplementary 2x4 switch which is really just duplicating a specific signal right now. The setup as a whole looks like this: I additionally switch my legacy PCs (but not my TI99) using a [Trendnet 423K](https://www.trendnet.com/products/product-detail?prod=165_TK-423K), which is a VGA/PS2/Audio switch. PS2 KVMs which support audio switching are somewhat annoying hard to come by, so this is a really fantastic product, for me, for switching PS2, VGA and Audio together (mainly for DOS and Win16). In a perfect world, it’d have DB9 too, but you can’t have everything I guess. And no RS232 scripting support, unfortunately, but switching is achieved via assigned keyboard shortcuts on the connected keyboard, so that’s convenient enough. I’ve also used an Extron Versa Tools VSW 2VGA switcher, and a Kramer Tools VP-211DS (VGA autoswitcher) with my TI99 and other sources. But I do not at present.
  7. Thanks Tursi. And for all your work on Classic99. I'll probably just switch which system I do development on, under the circumstances, since I am a fan of it. Since there's no reason it shouldn't be that one. And it's easier to switch which monitor I code on than muck about with unseen DirectX system settings and hidden GPU behaviours.
  8. For reasons which are unclear to me, on one of my systems (which is a pretty lightweight Windows system with a 3200x1800 display, if that signifies anything insofar is Classic99 is concerned), Classic99's screen image appears filtered/softened when Stretch mode is set to DX, i.e., DirectX (and Filter Mode is None). Here's the thing though - I actually like this look (which resembles F18A CRT graphics on a 15KHz monitor, which is what I'm used to). I just have no idea how it's being achieved (and this system does not have a real dedicated GPU, and has never been used for gaming, so any DirectX behaviour is out of the box Intel-integrated-graphics-on-Windows-10 behaviour). Of course, turning on TV Mode enables output resembling CVBS and featuring the accompanying defects. And setting Stretch Mode to DIB results in a pixel-perfect screen image. But I'd like to know if this DX filtered appearance is reproducible functionality. Because I actually would reproduce it if I could. Is this softening likely just a DirectX bug which happens to have desirable effects? Or is this in some form intended functionality? Anyone know? Here's an example:
  9. Works just fine for me. NanoPEB v1 and FinalGROM with the August firmware. Non-QI unit with F18A.
  10. Yeah, I’d love to see more exploration of what GUIs designed even using standard mode 9918A assets might look like, taken to their most lavish extreme. And it does seem like a TIPI mouse is one inspiration towards exploring that. Since there’s not much excuse for exploring any complicated GUI designs if you’re just doing everything with key input anyway. Basically, I find my apparently perverse imagination asking “what does Microsoft Bob for the TI-99/4A look like?”
  11. Ooh, cool thread idea. Glad it got resurrected. In the spirit of it, here's the main background art associated with my current project, which is an RS-232 based game system control, selection and management system and launcher for my favourite systems, whose sprite/background graphics were designed principally in Magellan:
  12. And after all, the XB 2.7 Suite itself has a good selection of classic cart games, so even if one is playing the odd classic in between coding, it's got you covered in some cases there, too.
  13. Just curious how much folks here with a FinalGROM use original era cartridges, these days. Do you sometimes use old carts "just because"? Do you keep carts fully supported by FinalGROM in/around your computing area, even if they're not strictly needed? How much have flashcarts (and for that matter, combo carts like the XB 2.7 Suite) meant that original era carts simply get permanently put aside or kept in storage? Basically, is that old copy of Parsec still to be found, somewhere around your TI-99?
  14. I present to you, this image of a guy I met at the local library, sitting at a table by the window coding on his TRS-80, which he had brought from home:
  15. Autocorrect is a hell of a drug?
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