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pixelpedant

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About pixelpedant

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  1. I can't entirely make up my mind about how much I like this game. At the time I got it long ago, my initial reaction had been that enemy motion was just too random. I didn't play it a lot. My reaction upon further consideration is that it definitely does have some interesting strategy, surrounding manipulation of enemy movement. But I still feel enemy movement is a bit too random for its strategic aspects to shine as they might. I wonder if it might be a better game if enemy motion was randomised at branch points (or weighted in favour of player position) but did not involve spontaneous change of direction.
  2. Level 15, 16100 (real TI, 1988 DBT Midnight Mason cart, keyboard)
  3. DataBiotics manual scan for the game: Midnight Mason (Databiotics).pdf Software Specialties manual cover:
  4. Now, obviously, both the Speech Synthesizer's built in vocabulary, and the Text-to-Speech engine's allophone library have been built around English, and the General American accent. And diphthongs, consonant clusters, and certain consonants will be missing, when trying to finagle it into producing any other language (to varying extents). Encoding TMS5220 LPC directly from recorded samples would probably be the most desirable option, but tools by which to do that were never available to the community at large (and are only minimally available today). But understanding all of that, are there any extant examples of folks trying to convince (mostly likely) the allophone engine to speak broken German or Italian (which I just name as they're two languages pretty well represented in the TI-99 library), or any another non-English language?
  5. Thanks! I've updated the original post to include the paginated/OCRed Soundtrack Trolley manual PDF. Which means that's all of them, for the released MBX titles and hardware.
  6. I figure the moment I start asking her to make clothes for my TI-99, she's going to know she's lost me to the thing. But she did suggest making some art for my (TI-99 focused) YouTube channel (she's visually artistic; I'm very much not). So I guess there's a precedent.
  7. Some wishlist stuff: - Compact, legacy-compatible RS-232 which can used in tandem with SAMS/TIPI. - Exciting updates/refinements to Realms of Antiquity pending release. And a nice final manual. There's a lot to cover. - Modern demonstration and/or refinement of Barry Boone's MBX subroutines. Exploration of MBX voice synth. - Heck, why not a TIPI-based MUD? Or just more exploration of Internet multiplayer, in the age of TIPI.
  8. Sorry to hear that. But thanks so much for offering, and by all means, take your time.
  9. Or if you can scan the pages (to any image format) and post the page images, I will crop and combine into a PDF.
  10. I would like to note: I do not know of a source for a full scan of the Soundtrack Trolley manual, and do not have the manual myself, to scan (the only MBX game for which I don't). So if anyone has this available to scan, it would certainly be helpful (and would complete the set, for materials associated with released titles).
  11. It was released (or at least advertised in multiple sources) on cart by all of Software Specialties (original developer), Exceltec/Sunware, and DataBiotics. I know for the fact that the first and third received wide distribution. Don't know what the real distribution on the second was. Probably not much.
  12. Indeed, and yet another alternate version is visible in the final promotional poster, in the top centre: Which is kind of funny, given the final overlay is pictured several inches below.
  13. For a system that was effectively cancelled two weeks before it was going to be released I really can't complain about the library, though. I consider Championship Baseball, Bigfoot and Superfly genuinely good and enjoyable games, at least. And I figure (at least) three good games is above par, for systems that are cancelled before they're released. That having said, I do hope that we can see more development, at some point. Barry Boone's library of (possibly functional) routines are a good starting point, anyway.
  14. Incidentally, the late 1983 TI Home Computer Program Library pamphlet I've now scanned and uploaded there in the original post (as the MBX and its library are featured prominently) is of particular interest. Includes a blurb for Imagic's Wing War and lots of promo for the MBX. And has the "modern" style covers for Golden Voyage and Tunnels of Doom on the cover. I've now as well added the Terry's Turtle Adventure manual.
  15. The (original) overlays are very thinly laminated, with 16cm x 15cm dimensions on the printed surface. I've printed the ones I've printed using matte photo paper, then laminated with 3mm laminate sheets. I actually like the result better than the original. But granted, the replacement isn't 40 years old. Here's an example: As far as I know, there are no fully functional dumps/conversions of the MBX-only games (Terry Turtle, Championship Baseball, I'm Hiding) which will run from a FinalGROM. Apparently they have some on-cart RAM and use a bank switching scheme that might or might not be supported by the FinalGROM. Honey Hunt and Soundtrack Trolley seem to work for me via FinalGROM both with and without MBX, though.
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