-
Posts
59 -
Joined
-
Last visited
Recent Profile Visitors
2,898 profile views
8-bit_d-boy's Achievements
Star Raider (3/9)
19
Reputation
-
NeXion 3d - Alien VS Predator 2600 - 1st person shooters
8-bit_d-boy replied to TheMajorHavoc's topic in batari Basic
WHOA!! That's awesome!!- 36 replies
-
- 2
-
- first person berzerk
- alien
-
(and 1 more)
Tagged with:
-
Dendy - essentially an unauthorized Famicom clone standard that uses a DB9 connector for NES/FC controllers, same number of buttons as the Genesis.
-
Hey, guys, been a while. The GPU in my main computer died a couple weeks ago, so I've been using my laptop and just haven't signed in. I'll have to set up Batari Basic to get back to workin' on this.
- 58 replies
-
- 2
-
- new game
- air hockey
-
(and 1 more)
Tagged with:
-
A7800 - "new" 7800 emulator, tons of controls, very accurate
8-bit_d-boy replied to RevEng's topic in Atari 7800 Programming
Just curious, really. -
Excellent work! This runs very smooth in Stella. My only suggestion would be to make the Color/BW switch switch between rendering modes. Now to make Tunnel Runners 2!
-
So by playing around with the code for about a minute, I've regained some understanding of how the code works and the bug where the ball does not move in a straight horizontal line when hit from the side is caused by the clip check code I just fixed(duh): temp6 = bvx + bvy if bvx > bvy then temp5 = bvx / bvy : temp4 = bvy else temp5 = bvy / bvx : temp4 = bvx for temp3 = 0 to temp4 temp2 = temp3 / temp4 temp1 = temp3 - (temp2 * temp4) if temp1 = 0 then if bvx > bvy then bally = bally + 1 : if bvy > bvx then ballx = ballx + 1 if temp1 <> 0 then if bvx > bvy then ballx = ballx + 1 : if bvy > bvx then bally = bally + 1 if collision(player0, ball) || collision(player1, ball) then temp3 = temp4 next I'm gonna stare at it for a bit to try to figure out why it's not working properly.
- 58 replies
-
- new game
- air hockey
-
(and 1 more)
Tagged with:
-
Sprite rips resource for Atari 2600 games?
8-bit_d-boy replied to Bill Loguidice's topic in Atari 2600 Programming
Why did I not think of this? Though it would make it harder to get into another atari game. -
YOU'RE ALIVE!! Oh crap, its so simple, how did I miss it? Also I think I forgot to mention, I added use of the difficulty switches: players will no longer be able to move fast with the fire button with the switch set to "Advanced". EDIT: So I compiled it and it works! That said, I have good news, and bad news. Bad news is I kinda forgot how some of my code worked(or at least was supposed to) and some bugs got introduced where the ball gets stuck in the bottom edge of the playfield and the ball doesn't move horizontally when you hit it from the side so I can't tell if that fixed the clipping issue. Good news is there's like 1 frame where the screen flickers when you hit the ball at full force which looks REALLY cool, I'll include the ROM so you can see for yourself! airhockey.bas airhockey.bas.bin
- 58 replies
-
- new game
- air hockey
-
(and 1 more)
Tagged with:
-
Sprite rips resource for Atari 2600 games?
8-bit_d-boy replied to Bill Loguidice's topic in Atari 2600 Programming
A hex editor in binary mode is gonna be your most likely bet, just keep in mind that sprites are laid out upside-down in memory for some reason. That said, there are also graphics editors for hacking, so check out the hacking page of AtariAge to find those. -
Hmmm, now I'm getting this error: --- Unresolved Symbol List 284 bytes of ROM space left C:\Users\chris\atari\airHockey\air hockey\airhockey.bas.asm (3437): error: Branch out of range (158 bytes). Fatal assembly error: Source is not resolvable. Errors were encountered during assembly What does it mean by "branch out of range"? That reminds me, I hope RT is doing okay. Here's the code: airhockey.bas
- 58 replies
-
- new game
- air hockey
-
(and 1 more)
Tagged with:
-
Thanks! I'll have to try this.
- 58 replies
-
- new game
- air hockey
-
(and 1 more)
Tagged with:
-
Thanks, that's a good idea. If it's not too much to ask, could you find it?
- 58 replies
-
- new game
- air hockey
-
(and 1 more)
Tagged with:
-
Is it possible to do a modulus operation without the advanced math modules? I can't get them working in my code. Haven't touched it in a while. I'm trying to make it so that when the ball collides with the paddle, it stays outside of it to make determining the direction it reflects in easier.
- 58 replies
-
- new game
- air hockey
-
(and 1 more)
Tagged with:
-
NeXion 3d - Alien VS Predator 2600 - 1st person shooters
8-bit_d-boy replied to TheMajorHavoc's topic in batari Basic
HOW IS THIS LEGAL!?!?- 36 replies
-
- first person berzerk
- alien
-
(and 1 more)
Tagged with: