-
Content Count
59 -
Joined
-
Last visited
Content Type
Profiles
Member Map
Forums
Blogs
Gallery
Calendar
Store
Everything posted by 8-bit_d-boy
-
Pretty good, I like the enemy movement patterns. Very "Easy to learn, hard to master."
-
So I decided to change the background color to match the winner and have it cycle thru that color's luminances by one color every second similar to combat, but it seems to just stick to the one luminance value and I can't figure out why. Any pointers would be helpful. rem ------------------------- rem WIN STATE rem ------------------------- ;goto _skip_win_state if scoring < 62 then goto _skip_win_state AUDV0 = 0 AUDV1 = 0 COLUBK = pfc scoring = scoring + 1 pfc = pfc + 2 if missile0x > 110 then gosub red_win if missile1x > 110 then gosub blu_win _skip_win_state red_win if scoring > 122 then scoring = 62 if pfc > 78 then pfc = 64 return blu_win if scoring > 182 then scoring = 123 if pfc > 158 then pfc = 144 return airhockey.bas
-
Hey, where do I find that image converter described in the PDF? I tried the one in my VbB install and it doesn't have the same options, am I using an older version of VbB, or is there somewhere I have to download it? Also, can I use this with a game running, as I wish to use it to put air hockey table graphics in my game. Here's the image I plan on using, is there also a way to cut it down to a quarter and mirror it horizontally and vertically?
-
Hey thanks for the help, guys! It works now thanks to de-indenting the end statements, and it seems to work fine with intermediate calculations in the if-statements, but I'm wondering if that wouldn't work on real atari hardware. But now how do I get the Playfield to chage color? Does pfcolors not work with variables? The ball is black for me Also the Install batch file says I need setX.
-
Same issue as before, syntax error, can't figure out what's wrong, losing hair. So this issue started when I added my win state code which goes as follows: rem red win state ;goto _skip_win_state if scoring < 62 then goto _skip_win_state AUDV0 = 0 AUDV1 = 0 if scoring < 123 && scoring + 1 <= 122 then scoring = scoring + 1 : goto _skip_win_state scoring = 62 if pfc + 2 > 78 then pfc = 64 : goto _skip_win_state pfcolors: pfc end pfc = pfc + 2 if scoring > 122 && scoring + 1 <= 182 then scoring = scoring + 1 : goto _skip_win_state scoring = 123 if pfc + 2 > 158 then pfc = 144 : goto _skip_win_state pfcolors: pfc end pfc = pfc + 2 Please ask any questions you'd need. default.bas
-
So I'm making an air hockey game in bB, and it was going fine for a while until it wasn't and I can't figure out why. It says it's a syntax error at like 193, column 0, but I can't for the life of me figure out what the problem is with it. Source attached, go nuts. Feel free to ask any questions. default.bas
