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rockman_x_2002

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About rockman_x_2002

  • Rank
    Stargunner
  • Birthday 01/29/1984

Contact / Social Media

Profile Information

  • Gender
    Male
  • Location
    Mississippi, USA
  • Interests
    God and faith
    Video games (playing, designing)
    Music
    Art
    Movies
    Sports
  • Currently Playing
    Defender of the Crown (C64), Pinball Arcade (PS3/Vita/iOS)
  • Playing Next
    Splinter Cell: Blacklist (Wii U) or Metal Gear (MSX), haven't decided yet.
  1. Just received my copy of the game in the mail today and it's every bit as amazing as I thought it would be. Really looking forward to a deep dive into this one! Amazing job, TailChao and Rushjet1!
  2. Absolutely and totally fair, and I agree. I wish (today's) Atari were a bit more tolerant of folks using the brand, but I guess the situation is what it is. Incidentally, I have this issue where I keep throwing money at the monitor and nothing's happening. Guess I'll have to just wait and buy the game through the, uh... normal channels. Seriously, though, can't wait to order this one on Monday!
  3. Totally agree! Furthermore, and this is my personal feeling on the matter, but would acquiring the rights to use the Atari name even be something constructive to persue, regardless of how the company feels about us (i.e., the retrogaming community) using the name? Not just for this game, but any homebrew game? I mean, that's additional money that would have to be budgeted, which could be put to better use in promoting the game, the developers, and work on future projects. Why hide what is very clearly an excellent quality title behind the banner of a "known" brand entity like Atari. To me, it would be far better to allow the work to establish a unique name for the folks that actually developed it. Using the Atari brand would water down that effort honestly. Nevermind the fact that you'd be begging for the use of the Atari branding from a company that, quite frankly, doesn't appear to give two red cents about this community beyond simple money-grabs, and then paying for the privilege.
  4. I'm just now catching up to the news about this game. I saw the preview trailer and was absolutely blown away. Astounding work here. Graphics of a late-80s NES title with music on par with some PC Engine/TurboGrafx 16 games that I've come across. Definitely a must-have for me. Great job!!!
  5. Wasnt sure quite where to post because I didnt see it posted elsewhere yet, but felt it was important news for our community. Source article: http://fortune.com/2018/05/26/atari-co-founder-ted-dabney-dead/ RIP and God speed, Mr. Dabney. You started a technological revolution that you couldnt have begun to imagine at the time. You will be missed.
  6. Just saw this thread, and I don't get a chance to post a whole lot these days, but being a software developer (not a homebrew dev, sadly, but I work for a company as a mobile app developer), I did read over the contract, and as a layman and not a lawyer, it really and truly does sound like the entire first paragraph reads as, "Sign this and we own everything, up to and including your first-born son." I know that may not be Hyperkin's intention, and I really and truly hope not, but it very much reflects the way the contract reads. As a software developer, I would never sign a contract like this.
  7. I was born in 1984, so just immediately after the crash. An older sibling owned the Atari 2600 and Commodore 64, so I got to experience those growing up, along with the consoles which came thereafter (NES, SNES, and so forth). As for why I continue to play games on the 2600, part of it is for nostalgic reasons, but also part of it is because many of the games are still fun even today. They're great for quick pick-up-and-play sessions, unlike a lot of the more modern titles (and by that, I mean modern in relation to the 2600 even), which require you to really sit down and dig in for great lengths of time. The games on the 2600 and its contemporaries put me in mind of a lot of games available for mobile devices today, at least the good ones.
  8. Mighty generous of you, Pixelboy. Thank you so much, and a very merry Christmas to you and yours!
  9. Sounds pretty awesome to me, and not too dissimilar in style to my POKEY cover for Contra's Jungle state from the NES. Awesome work!
  10. So sad to hear about Ken's passing. My first homebrew purchase was Beef Drop, and I've enjoyed that game immensely. Ken was a very talented developer and contributor to our community. He will be sorely missed.
  11. The higher voltage concerns me as well. My understanding is voltage should match as closely as possible. The amps may be higher (because that's potential current, and the device will only draw as much as is needed), but should not be fewer than what the device requires to operate. Also, since the output is DC, you'll want to make sure the polarity matches as well.
  12. rockman_x_2002

    VecFever

    Awesome stuff. I just got my hands on a Vectrex myself this past weekend, and this looks like the perfect little item to go along with it. Put me down for one, please!
  13. I think the major difference between using the original GSU-1 (Super FX) and the GSU-2 (Super FX 2) is just a bump in the framerate and a more stable framerate overall. The game still runs just fine using either (at least the latest known prototype currently available to us), but if I play the cart in, say, my Retron 5, because the Retron 5 is actually emulating a Super FX 2 (as it really should be using), you can tell a very marked difference in the framerate, and the game performs much better. When it really starts to bite you is when there's a fairly large number of objects on the screen. Drawing all those polygons (most especially if they're textured ones) absolutely bogs the thing down to a crawl at times using the GSU-1. The Retron 5, and I presume a cart with the GSU-2 as well, seems to not have those issues.
  14. The repro cart that I have was built from a Stunt Race FX, so it actually have a Super FX 1 chip inside it. I'd like to have used a card with a Super FX 2 in it, which the game supposedly requires to operate at full speed, but I didn't have a game to hand as a donor for it (either Doom or Yoshi's Island). If I do a second cart with the full SF2 on it, though, I may try to get a copy of Doom as a donor for that one. I just don't have the heart to cannibalize Yoshi's Island for that.
  15. Repro carts are fine, I think, so long as it's understood the thing is indeed a repro, or if it's something you have for your own personal use. I have a repro of the latest available Starfox 2 beta with an English translation, and that's fine and all, but it's not the fully complete game. Not that I wouldn't also mind a repro of that as well. I'd love to play the game on actual hardware if at all possible, as it was intended. But when it comes to selling repros on the public market and advertising them as the real deal, I agree: that's a scumbag move, I'd say.
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