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Duranik

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Everything posted by Duranik

  1. Yes its possible to also get the bonus cart, we ask everyone who preordered if he wants to add a bonus cart when we are ready to ship. The preorder is closed on 15. April, so if you still want Alpine Games, now is the right time.
  2. Duranik

    Impulse X

    Do yourself a favor and buy a mouse adapter, an old Atari ST/Amiga mouse also should not be to hard to find. The game plays so much better with a mouse !
  3. Duranik

    Impulse X

    Simply because the solutions available don't have enough memory ? Well also easy to answer, we had to use what we got offered. We are not able to design our own carts and all that stuff, we are not experts in this field at all. The cart had some size issues with the Lynx 1 so we added the plastic top because it was problematic for the Lynx 1 anyways. Publishers want to make some money and there is a not a lot of money to make with this low volumes.
  4. Duranik

    Impulse X

    You are perfectly right here, currently we are doing a little rerun of our old Lynx game with a box and little plastic casing etc. It consists of around 5 different parts you need to manage, manufacture etc, this is not a lot and it still took us almost 6 months to the point were we felt save enough to collect preorders, all of this is of course done in spare time. Of course nobody wants to have 100 of unsold games and boxes sitting in the basement. For a jag game, well we have something on the drawing board for quite some time but it needs a lot of memory and a custom card design as the current 4 or 6 MB Boards are not enough, Jag CD is not an option. Custom card - > Expensive - > Risky to design and put money upfront - > Work little to not at all on the project And no, we won´t do a Kickstarter
  5. Thanks for all the support. We didn´t expect such a good response and that many orders. The Lynx and Atari community still seems very strong after all those years. There is no limit at the moment, if someone wants to order more for his friends or to save postage thats fine.
  6. As written on our homepage the game does not work well with a new LCD mod. Unfortunately there is a lot of this stuff in Alpine Games and it would take a lot of time to add a menu to switch betweeen original and new LCD, unfortunately we don´t have the time to do this at the moment.
  7. If you still not own Alpine Games but you like to get it, this is probably your last chance. Today we start a reservation list for a last final run of Alpine Games cartridges. For more information take a look here. http://www.duranik.com
  8. The Falcon is a sweet machine, loved that machine when it was released. Having done a bit of work on both machines i have to say SH3 is absolute right. Looking at both machines there is a massive gap in 2d sprite rendering between these machines, the falcon only has a 16 bit bus and the jaguar can use its 64 bit bus the best way with its object processor. For 3d games the difference may not be as huge but it is still there. The Jag Blitter is not very good at using the 64 bit bus for texture mapping but it is still much better than the Falcon/ST Blitter. There is now way a stock Falcon can do a AvP or IS2 with the same resolution/ color depth, not even close. For the Falcon/Jag DSP, most of the time there were "only" Mod Trackers / Audio mixers running there, both had the same problem with getting data in and out.
  9. Duranik

    Impulse X

    Well i don´t know the exact number but it was around 100-150, closer to 100. That`s certainly not incredibly amazing. Of course this is not about making money. "Homebrew" game dev for the most never has been about money, but as lifetime is not unlimited it makes spending a couple of years (for a large project) for a game with an audience of 150 people hard to justify for yourself. That said, the Jaguar always has a special place in our heart...
  10. Duranik

    Impulse X

    Congratulations on your release Matthias, you did a great job with the conversion. Hopefully you get a lot of support from the Jaguar Fans for all the long hours you put into your projects !
  11. Just received a couple of those scart cables, they are of very good quality, he also offers a Jaguar to Atari SC1435 cable which also works great. Delivery within europe was very fast, about 4 days with free shipping. If you need some of these, this is a great source to get them.
  12. I think you have a good point here. The average Jaguar Fan is most likely well in the 40s (or in the mid to late 30s). So time is very limited. Hmm seems i get a better picture now
  13. Don´t want to speak for Matthias here but from the numbers he told us it is well below 150 sold copies, it may just be the size of the Jag market these days. The more irritating thing is that there are only a couple of Highscore entries ( if you delete the double ones). That lead me to the conclusion people are really not that much into playing the games, its more about the collecting, which is fine really, but doesn´t look to good for "bigger" projects. Why should someone spend a lot of time in gameplay/gfx etc when in the end it goes straight to the trophy board of other jag games.
  14. Duranik

    Impulse X

    Thats right, mouse is the way to go for this type of game. If you have the ability create your own mouseadapter and find an ST or Amiga mouse. We always tried to convince Matthias to do a Limited Edition version with a mouse included, but it was to complicated to find them. Never liked the rotary myself, not on Tempest and not on this game.
  15. Duranik

    Impulse X

    So Jaguar Fans show some support for Matthias if this becomes available for sale, we are taking a close look on this if it makes sense to do a large scale Jaguar project.
  16. Those jag games don't have the depth of field (parallax scrolling or similiar) that Fast Striker has, which really makes it look impressive. Neither do they have the level of animation on those huge end-level bosses that Fast Striker has. Could somthing like Fast Striker be done on the jag? Yes, if it were CD based to make up for lack of cartridge space, and if you had a huge development team with a huge budget. Fast striker has about 1/1000 the number of colors as d2k and about 1/20 the speed without as many bg art assets. D2k also has some decent physics and a mode 7 effect. It's also about 5-6 layers of scrolling (not counting the starfield) with some large enemies like the camel and large objects like the falling tombstones. Fast striker really doesn't impress me but that's just me. It's a looping bland grey cg background. Relax willard, I'm not attempting to discount D2K or Native, they are more impressive in their own ways, though the large inanimant tombstones aren't impressive, they are a lot better in many ways. But with D2K you can't see all that parallax scrolling much since the playfield scrolls up and down so much; I mean really, how often do you get to see all the cool graphics down at ground level when most of the action happens way up above? And Native is amazing, for what is there, but there just isn't much there and the programmers abandoned it becuase adding sound and music to it would have ruined the frame rate. not that the Jag can't handle it, but their programming wasn't optimised enough and they didn't want to re-write it all for a failing system, so it was abandoned. It certainly wouldn´t have had any effect on the framerate to add some music and sounds, don´t know where you get that from And it wasn´t abandoned because we didn´t want to do a rewrite to add sounds, the only reason there are no sounds is that there was no mainmemory, all the game data is sitting in the memory which would not be the case in a normal game mode. As for Fast Striker, it is displaying a static prerendered background loop, the "parallax" is coming from the prerendered image not any fancy neogeo magic. As others have pointed out here, its all a matter of cartridge space.
  17. Well not exactly for the Lynx, but there is a project from Chuck Summerville on Kickstarter http://www.kickstart...3d?ref=category Its called Chucks Challenge because they wanted some ridiculous amount of money for the name Chips Challenge. There is also a a couple of videos, maybe someone is interested to help them back this project. At the moment it doesn´t seem to make it which is a shame because it has a really low goal of only $12.500.
  18. The system was called "Nuon". The company VMLabs, the tech was used in a couple of DVD Players around 2001, it was very hard to develop for, only a few games were produced like Tempest 3000, Iron Soldier 3 etc.. You can find more information here http://www.nuon-dome.com/ . The latest SDK is available in the download section. It would be awesome if you could find some more Panther information, as there is very little stuff to find for this system unfortunately.
  19. Sounds like a controller with Touch sensitive LCD Display, probably something like the Jag Keypad with LCD, or could be something completely different At least there is some Jag Reference in 0015 http://www.pat2pdf.org/patents/pat20100041480.pdf
  20. Glad you like the game Of course you can still send your scores and the website will be updated !
  21. Yes, Matthias ported Impulse to the Jaguar, he did an awesome job with the conversion, the game supports a lot of controllers, rotary, mouse, jagpad, in different combinations, he even ported the Level Editor (Levels can be saved on the Memory Track). Unfortunately Matthias seems to have some motivation problems since a couple of months, i think because of the disappointing sales of his DF#1 which didn´t get a lot of attention at all. Perhaps it helps if he gets a couple of mails to show some support.
  22. Here you can find a very nice interview with Martin Brennan, one of the Flare developers Martin Brennan Interview there are also lots of other interesting things on this page like movies of unreleased Konix Games.
  23. ... which I can put for public if you agree. This converted also includes the player for quick testing on the lynx. Loader Cart and serial converter cable requiered. Of course, no problem. BTW. What happend to your Lynx game "Push around the world" ?
  24. It´s still available, visit the Alpine Games Website to get more details
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