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Everything posted by spacecadet
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Playstation 4 in final stages of Life Cycle
spacecadet replied to Rick Dangerous's topic in Sony PlayStation 4
Yeah, this is a tempest in a teapot. First of all, it was a translated comment - we don't know what was originally said or how accurate the translation is. But even if it's 100% dead on accurate, "entering the final phase" is both kind of meaningless to consumers (this was a call for investors) and also totally logical. It's been on the market for almost five years. Its sales have plateaued. This is the natural cycle for any game console, even successful ones, and it's now an aging system that's going to start coasting a bit. But it could coast for a long time. The PS2 was released six years after the PS1, and the PS3 five years after the PS2. The PS3-PS4 was the longest interval at more than seven years. In all those cases, the previous system continued being sold for years in some reduced but fully functional form factor. That said, I also think it's probably likely that the comments about 2021 were misinterpreted/mistranslated as well. I don't see anywhere that he said the PS5 wouldn't be coming until 2021. What he seemed to be saying is that they're going to have to work hard to keep the PS4 viable until 2021. That in no way even implies that the PS5 won't be on the market already by that time. Sony's business model relies on propping up their new systems with sales of the older, more profitable system, until the new system can stand on its own. So if anything, I take those comments about 2021 as saying the PS4 is going to need to prop up the PS5 until that time. Which would imply to me something more like a 2019 or early 2020 release date for the PS5. -
It's not totally necessary, but 2 is a continuation of the story of 1. They did try to make it standalone, especially because 1 was not even available on Wii U after that first-run pressing ran out, but I feel like there are certain things you'd find confusing (but could probably figure out eventually) about both the story and the gameplay if you started with 2 never having played 1. I never actually finished 1 and even just not finishing it means there are certain things in the story in 2 that I don't fully understand. But I'm sure you can just read through a Wikipedia synopsis of 1 or something if you just want to start with 2. The gameplay stuff might be more difficult. There might be an in-game manual or something that I haven't seen, but I don't think they have the same tutorials and explanations about all the books and other stuff you collect, plus the alchemy, that exist in 1. At least I don't remember them in 2.
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Scammers duplicating y-fold seals
spacecadet replied to eightbit's topic in Modern Console Discussion
I guess, but what I meant is there are things that people buy just to look at, and that's fine. Nobody berates people for buying paintings and sculptures even though they're just *things* that cost a bunch of money, then just sit there and take up space without doing anything. I'm just playing a little devil's advocate anyway. I don't think MotoRacer was really talking about people like me with a few unopened games that I keep that way for specific reasons. I don't generally buy games to keep unopened on a shelf, and I do play all my games and systems other than those few 2600/7800 games (all of which I have playable dupes of anyway). I do just feel like it's kind of a double standard, though. Who's even to say what something's "meant" for? There's a reason companies like LRG exist - it's specifically to make games in very small quantities for collectors. If all you care about is playing, for the most part you can just get the digital versions of these games. (I'm not sure if they do releases that are *only* these few thousand physical copies, with no digital release; I don't follow them that closely.) Personally I don't think I own any LRG release, but I do own the physical copy of Rez on PS4, which was the same sort of deal... I opened it and played it. -
Scammers duplicating y-fold seals
spacecadet replied to eightbit's topic in Modern Console Discussion
You can say all those exact same things about a painting or a sculpture. -
Nice system and price - I'd be all over it too if I didn't already have one.
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Scammers duplicating y-fold seals
spacecadet replied to eightbit's topic in Modern Console Discussion
I was about to say I hate sealed game collecting and "serves 'em right!" before I realized I have about half a dozen sealed Atari 2600 games that I'll probably never open... including one from the Atari dig in Alamagordo that you couldn't pay me enough money to open. But I know where all those games came from, and none of them came from Ebay or any other third party seller. I feel like it's still pretty stupid to buy a game from a third party seller as a collector's item that you can literally never verify without destroying its value. Doesn't that just seem dumb? The ironic thing is that the people most likely to get hurt by this are those who do buy games to open them and play them. Those who just keep stuff sealed forever will never even know that they got scammed. Ignorance is bliss. -
Wikipedia current Atari 7800 launch page price appears to be wrong
spacecadet replied to 8th lutz's topic in Atari 7800
You've done it with citations? Or just based on your opinion? If you did it with citations, just change it back if somebody reverts it. You're basically just saying you weren't persistent enough in that case. If you didn't have citations, then whoever reverted it was right to do so. Wikipedia info is supposed to be based on sources, and your own opinions are not a source. -
What are you playing on your PlayStation 4?
spacecadet replied to Algus's topic in Sony PlayStation 4
I'm pretty much the same way. If I had played Infinite when I was younger, I probably would have been more persistent and eventually finished it. This conversation is making me want to go back and try again now, but usually if I hit a wall in a game like that at my current age, I just give up. There are a lot of other games I want to play. But if a game is *really* good, like Bioshock Infinite (or Bayonetta, which I just gave up on again), I will eventually go back to it. I really do want to see the ending of Bioshock Infinite at some point; I put a lot of time into the game and got invested in the story, which is quite good. If I don't finish a game like that, it's like turning off a movie with 10 minutes left in it. -
What are you playing on your PlayStation 4?
spacecadet replied to Algus's topic in Sony PlayStation 4
I was playing on "normal", however I did eventually change it to "easy" at the end on one of my retries. I still couldn't get past the last set piece. I read strategy guides, forum posts, etc. all of which seemed to take a very methodical approach and made it seem easy on any difficulty level, but I just could not get it. YMMV; I think my problem is when I have to quickly and repeatedly switch between different weapons and magic (Infinite calls these different things than earlier Bioshock games). I don't want to go into too much detail so as not to spoil it for you. But that kind of thing is a problem for me in a lot of games, whereas I know to other people those quick changes are just like hitting any other button. -
What are you playing on your PlayStation 4?
spacecadet replied to Algus's topic in Sony PlayStation 4
Same here, and the games I have more of a problem with are horror games, not fast action games. So I don't think it's even really motion sickness. I'm not sure what causes it in some people but I think it has to be either that some people are just prone to motion sickness in general (like some are prone to sea sickness) or they're just not used to games with a lot of fast motion. I'm sure there are at least some people who bought into VR because it was the hot new thing even though their gaming experience to that point was like, Candy Crush and Angry Birds, or maybe Mario and Zelda. But I think most people who are used to modern console gaming probably don't have any problems with motion sickness in VR. It hasn't actually ruined it for me either but it has definitely made it harder to play games that aren't VR, especially games that I feel like should be. My favorite game that I've played in the past year is still Bayonetta 1/2 on the Wii U/Switch (I have both), and that is a style of game that really wouldn't work in VR. But I never really thought Wipeout Omega was worth picking up before the VR mode, because it's just more of the same otherwise and it's never going to live up to its potential on a 2D screen. I think probably about 75% of the games I've bought over the past couple years have had a VR mode. I look for that now. Otherwise it's gotta be a game that just isn't suited to VR but takes full advantage of being played on a screen. Bioshock Infinite is one of the best games I ever played, but it gets *super* hard right at the end, at least for me. I never did quite finish it, and I still go back every once in a while and try. I played it on PC, I'm not sure if that makes a difference. Maybe they toned it down on PS4 because you have to use a controller, I'm not sure. I loved all the Bioshock games, but Infinite is definitely the most memorable for me. -
What are you playing on your PlayStation 4?
spacecadet replied to Algus's topic in Sony PlayStation 4
Last night I played for about 3 hours straight and I didn't want to stop, I just had to go to bed. (It was 3:30AM and my wife has warned me not to come to bed after that on days she's working.) I think if you're used to Wipeout, you wouldn't feel any motion sickness no matter which camera mode you play in. To me it's just the way Wipeout was always supposed to be. I remember playing the original game on my 27" CRT, turning all the lights off and trying to really immerse myself in it so I could feel the speed and motion. I always wanted to play it on bigger and bigger screens, but now I know that it's VR that I really wanted. Combat races are definitely nuts and I probably couldn't take it for long if every race was like that. I always look forward to the combat races but that's because they're spaced out in between regular races and zone events. But yeah, if you're going to get sick, I think it's probably during the combat, which is just non-stop flying through explosions, waves tearing up the race track, and just generally being knocked around all over the place, in *addition* to all the regular roller coaster effects. -
What are you playing on your PlayStation 4?
spacecadet replied to Algus's topic in Sony PlayStation 4
Yeah, I think the term "killer app" is pretty apt for WipEout in VR. It would have been great if they'd been able to launch this with the headset, but obviously it wasn't ready in VR even for the game's own release later. It's pretty amazing that they were able to retrofit a VR upgrade onto the *entire* game via a simple update when Gran Turismo Sport still can't manage to get it working in any mode with more than 2 cars on the track. One of the great things about WipEout in VR is that there are a lot of different options for how to lock the camera. By default, it's locked to the track, so that the track is always flat in your field of view even as your ship is rolling around. You can see the ship rolling (the default view is a cockpit view that's new to the VR mode) but it's detached from the camera. This is supposed to help anyone prone to motion sickness. But if you want, you can lock the camera either to the cockpit or to the pilot (you), which is just crazy! I usually play WipEout from the forward view so I'm used to the camera being locked to the ship, but I can see how these views would make some people sick. It's really like being on a roller coaster going mach 1. One tip for anyone else who plays this in VR - go into the options at the beginning of a race and turn OFF the confusingly named "headset" option. I was afraid this would kick me out of VR but it's actually just an option to simulate wearing a helmet in the cockpit. The effect with it on is to have blinders on the sides of your FOV. Turn it off and the race fills your FOV. -
What are you playing on your PlayStation 4?
spacecadet replied to Algus's topic in Sony PlayStation 4
I just got WipEout Omega Collection because of the VR update. It took me a while to get it because no local stores had it anymore. (The update came out at the end of March.) I don't know if that's because of the update or what, but I had to get it off Ebay. Even the big online stores generally didn't have it new. Anyway, it's *phenomenal* in VR. It's pretty good in standard mode too but it feels a lot more familiar that way because, well, it's WipEout, and specifically a mashup of three games that had been released on other systems. (All of which I own in one way or another.) But in VR, it's just crazy. Everything's better when it fills your field of view and becomes your reality, but this game is just so fast and so frenetic in VR that it's impossible not to get physically into it. I find myself bobbing and weaving all over the place as I'm playing, laughing at stuff that's going on, or shouting expletives into thin air. It's really an experience. -
Best Console Games Available on Smartphones
spacecadet replied to Games Retrospect's topic in Modern Console Discussion
Personally, I'd say unless you have some sort of controller attachment, or feel like carrying an Xbox One controller around with you (newer ones work with Bluetooth), it's probably best to stick with games that don't have complicated, fast action controls. For me that would mean sticking mainly with RPG's and adventure games, of which there are a bunch of good ones in Flojomojo's list. And also Final Fantasy. -
Yup, that's been my experience with PSP game cases too. They're tough, and I think generally with portables, people tend to take the game out, put the case away and just keep the game in some kind of smaller case. So I think it's not uncommon for handhelds that actually have game cases (not all do, of course) to end up with very little wear and tear on those cases long-term. PSP game cases are also a little bigger than most handheld game cases, so people may have been a little more likely to leave them at home than games for other handhelds. I'm not sure how others feel about the PSP component cable but I'd lower your expectations a little to make sure you're not disappointed... the PSP's resolution looks pretty nasty on a big, modern screen, and I think it's intentionally made to not fill the screen. I'm not sure about movies, they may be different, but games play in a small box and you have to zoom if you want to fill the screen. No zoom setting on my TV is quite right, though, so it's always either in a box or cut off around the edges.
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Dude, don't take this the wrong way but you definitely put a loooooooooong time into considering your purchases The cheapest way to get a PS4 is going to be used on Ebay, but obviously you take your chances with that. If you want new with a warranty and a store guarantee, then you can get a 500GB PS4 Slim at Wal-Mart for $269. I really do recommend VR too, especially now with full games like Resident Evil and Wipeout Omega having VR modes, but it is obviously an extra expense.
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Wikipedia current Atari 7800 launch page price appears to be wrong
spacecadet replied to 8th lutz's topic in Atari 7800
If you have evidence, go change the page and link to the source. That's how Wikipedia works. If you can't provide evidence of an actual price but what's there now also doesn't cite a source, then add a "citation needed" to the $79.99 info. -
Yeah the "M" stands for "modulator". So it's not surprising that only the 1040STFM works via RF on the LCD. The others won't. Kind of a dumb question but just to rule out the obvious, how are you actually connecting to both the SM124 and the LCD on the non-M computers? What port and what cable are you using?
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I wouldn't mind that. To be honest, I'd love to post my videos here but I *usually* don't because I feel like I'm spamming the boards if I do. (Though I don't mind it when MJ, Hancock and others do it; *I* just feel a little weird doing it.) If there was a dedicated area, I'd feel more free to post all the time.
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If you don't have a Switch, I highly recommend Bayonetta 2... and get the 2 disc version with Bayonetta 1 included if you can.
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Regarding controllers, there's an official GameCube controller adapter if you have any of those lying around, and there's also a Pro Controller for the Wii U. It's *not* the same as the one for the Switch, although there are 3rd party adapters to use the Wii U Pro controller on the Switch. I don't think vice versa, though. There are cheap knockoffs of the Pro Controller too if you don't want to sink too much money into the thing, but I don't have experience with them. I assume they're as good/bad as any cheap knockoff controllers from China. I'd personally spring for the real thing, or the GameCube adapter. All my knockoff Wii controllers have broken. Some games do require the original control pad, but the Pro Controller and GameCube adapter were official accessories so plenty of games support them. For Wii games, you need Wii controllers. (I think some games support GameCube controllers too, but Nintendo says not many.) The Wii U is backward compatible but in a weird way. It basically just acts like a Wii when you start the Wii "app". Totally different system. So it won't recognize Wii U controllers for Wii games; you need original Wii controllers and you need a Wii sensor bar too. I'm not totally sure of your other questions; I got my Wii U late too but it's been a while now since I played it (and I haven't played it a ton, so no ingrained memory yet). Last I checked the "Miiverse" was still up and running, so at least some online functionality was working and probably still is. I'm sure you can reset the system, and I would do so to get your own account hooked up.
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High tech... for a handheld. At the time, it was just assumed that you had to make compromises to fit any amount of computing power in a thing you could hold in your hand. People weren't walking around with these immensely powerful palmtop computers (aka cell phones) that we all have now; any kind of handheld computing was considered amazing just for existing. But that doesn't mean most people thought it was good in absolute terms. So it just went unspoken that handhelds were considered lesser and secondary to home consoles. You wouldn't have read about it much because it was just common knowledge; the sky is blue, and handhelds suck. Not many people really took them seriously; they were something you whipped out to play a quick game of Tetris on the train. That's all most people ever used them for at first. It also wasn't considered necessary for them to be any more advanced considering how well the Game Boy was selling, which was practically anachronistic the day it was released. But, yeah, it had Tetris and Mario, plus a lot of other crappier games with famous names, so people bought it as a time waster. The Game Gear and Lynx both tried to push the technology forward, but they both had to make just as many compromises as the Game Boy did; they just made different ones. They sacrificed size, battery life and screen quality in order to get a bit more horsepower and color. But it wasn't even *that* much more computing horsepower; if you were to show people most Game Boy games vs. most Lynx games and just turned the color off, I'll bet most people wouldn't know they were from different systems. And for me and I think a lot of other people, the quality of the screen itself made it hard to enjoy the color from the Lynx, which negated a lot of that advantage. At least the Game Boy had a really sharp screen, even if it was pea green, slow, and not lit. It would still be a long time before the compromises in handhelds became harder to notice and/or easier to ignore. But at the time, they were just glaring. And I don't think the compromises Atari made were the right ones. *Now*, most of that doesn't matter, because it's not like the Lynx is trying to compete against the Switch. Once time has passed, we're all able to look at these things devoid of the context they once had. But the Lynx does still suffer from compromises that I feel like make it hard to enjoy even in a vacuum. I did mention the screen mod that at least takes care of that problem, and that's probably the only real dealbreaker for me at this point. I just need to finally pay the money and do it one of these days...
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I definitely remember being taught the quarter thing by somebody, not formally of course (none of this was formal), but either my brother or one of his friends just told me the first time we went to an arcade how to do it without pissing people off. The subtleties of it I think people just picked up as they went along and they saw the reactions of other players. But there definitely were unwritten rules, like a lot of stuff involving kids or teenagers. It was like calling "shotgun" in a car; you can't call that until you actually see the car, that's the rule and every teenager knows it. If somebody breaks that rule, there's gonna be a protest, and then it just depends on who the rest of the people in the group are more sympathetic to. (I've been on every side of the shotgun argument.) But kids have these little informal court sessions about a lot of stuff, and the arcade quarter thing was one of those. If somebody broke one of the unwritten rules, sometimes other people would let it slide and sometimes there'd be an argument. Usually somebody would just say something like "you can't do that" and the offender would just say "oh, sorry" and take his quarter back. That's how people usually learned how to do it. Putting your quarter at the wrong end of the line is the one situation where I specifically remember at least one time the guy who was currently playing just taking that quarter and using it for himself, then laughing at the kid whose quarter it was. I also usually put a bunch of quarters up on any machine when I started playing, if I knew it was a machine I wanted to play for a while. I did that instead of buying a bunch of credits in advance both as a courtesy to other people (so they'd see I was going to be there a while) and also just in case I got sick of the game and felt like playing something else.
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First Google link under "Twin Famicom belt replacement": https://retroraiderjapan.weebly.com/store/p1/Famicom_Disk_System_%2F_Twin_Famicom_replacement_belt.html There are YouTube videos on how to do it as well. And yes I would assume you will have to do this. I'm not sure about the power supply.
