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Lavalamp

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About Lavalamp

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    Chopper Commander

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    Male
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    Wellington, New Zealand.
  1. Unfortunately my 1088XEL project failed, may revisit it next year. Below is the link to my case designed to be 3D printed if you want to give it ago, I did print the rear IO ports and this fitted perfectly, and the breakouts for the port covers did too. https://www.tinkercad.com/things/3MTwi9fbOTT
  2. if you use a 128 x 96 image based on 4 index colours from the Atari 256 palette you can use incbanner filename.png [graphics mode] [#1] ... Atarius Maximus excellent guide is pretty through here. This is my summarised version for GIMP 2: Below is my template (could be resized to 16x16 for sprites) with the correct ratio in place for 160B with doublewide on for sprites: Toggling Dot for Dot under View shows you the stretched image. I created a new view in GIMP so I could see them side by side. 1. Use Mode to switch between RGB and Index 2. First to restrict the number of colours to 4. (160A Mode) 3. Use mode RGB/Indexed again to restrict to the Atari Palette. (You can import this into GIMP as a ACT file from here) 4. I switch to RGB to select which colours I want from the Atari palette then switch back to the indexed mode.
  3. I think my ratio is the wrong way round...I prefer paint.net too. But it has no way to limit the palette that I could see, so you will still need to convert it in GIMP.
  4. GIMP has a terrible interface, but I guess its the only real option, I didnt know about the pixel ratio option though thats great.
  5. Thanks heaps that makes things a lot clearer I need to re-look at maps and re-engineer my game, there was a PLOTMAPFILE.BAS sample that shows three tilesets being using for multiple colours which appeals. I saw that SCROLL.BAS too which is amazing and would match my platformer well.
  6. I'm using the below is this RAM or ROM? incmapfile level_1.tmx Im thinking about swapping to using data statements so I can have colored tiles and tiles I can modify.
  7. This was with the plotmap map1 0 0 0 20 12 can i not use pokechar map1 TileX TileY 20 12 $30 to flip a tile?
  8. resolved my missing rat issue Another question the if you use the POKECHAR do you need to then re-plot the screen and save it again for the restore command? this is to change a tile. pokechar map1 TileX TileY 20 12 $30
  9. Its a bit weird, yes has multiple images, I only briefly looked at it last night, Ill do some more troubleshooting over the weekend. incgraphic rat1.png incgraphic rat2.png incgraphic rat3.png
  10. Thanks was just a quick type up, i'm not seeing any turn up at this point. code is: for check = 0 to rats tempX = ratX[check] : tempY = ratY[check] tempFrame = ratFrame[check] plotsprite rat1 4 tempX tempY tempFrame next
  11. Thanks for checking Also with sprites I have made an assumption that maybe wrong.... For num_enemy = 0 to 4 plotsprite enemy 0 x y frame next Can you only use the image once? The guide doesn't specify this. cheers.
  12. Can you not have a FOR NEXT loop after a THEN statement with 7800 basic?
  13. Fantastic, Ill check this out. Thanks!
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