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Everything posted by Muddyfunster
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I've not seen the reference material you mentioned but those sprites and board look great on their own merit. Look forward to what you come up with next!
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Going to check that, thanks! Morf is looking really good!
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This looks and plays great @SmittyB, really nice use of the 320 mode. Looking forward to seeing this develop. I really love the scrolling background, the geometric patterns are simple yet so effective. More please!
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@batari PM Sent
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soon (tm)
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I was using 9.6.1 so that probably explains it. I'll update my Bupsystem.
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This is on JS7800. Bupsystem is identical (working timer) except that the player graphic is a bit wonky (like its missing a leg).
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I have only one ask : When you finish up, please make a PAL cart version
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Fantastic work @darryl1970, This really is so good!
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Does JS7800 interpret 320B correctly ? (I know a few folks use that a lot).
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Sorry, I don't have any experience that I can share with 320B, it's something I've not experimented with at all.
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Third time's the charm
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I was running it from side2
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I gave this a try on my A8 (U1MB + VBXE + PokeyMax Quad+SID) This is what I get when I try to run the disk. I expect I'm doing something wrong or I've not done something I should but I'm at a bit of a loss. Any suggestions would be appreciated.
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will do thanks!
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Can anyone please signpost me to a SID player and a PSG player that work with the PokeyMAX (with SID & PSG obvs ). I've searched but I can't find anything. Thanks.
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Atari 7800 Homebrew: Into The Void / Number Crusher
Muddyfunster replied to fultonbot's topic in Atari 7800 Programming
sounds good, I've got a bit of a general musing thread and then one for each project that actually turns into a game. Makes sense to keep things separate. -
Atari 7800 Homebrew: Into The Void / Number Crusher
Muddyfunster replied to fultonbot's topic in Atari 7800 Programming
Last Standeroids!. This is looking really nice. -
The final hit co-ordinate data for the Typhoon is done. If I'd know how bloody tedious this was going to be, pre-calculating the hit data offsets before hand into tables, I'd probably have not bothered Anyway that's all the new hit code in and working for all three aircraft with 46 bytes to spare. So I think that's Release Candidate ready.
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I added the new hit code for the F16 & MiG - works beautifully, just need to add the data for the Typhoon. Also changed the colours on the UI at night. Final tweaks for bullet and boost speed and we're pretty much done.
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Atari 7800 Homebrew Completed/WIP in 2020
Muddyfunster replied to ZeroPage Homebrew's topic in Atari 7800 Programming
I agree with Karl, I thought it was a solid start, hopefully you will pick it back up again. -
network play would be cool and would solve the issues we have with lockdowns
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Atari 7800 Homebrew: Into The Void / Number Crusher
Muddyfunster replied to fultonbot's topic in Atari 7800 Programming
Something I've not looked into much yet (control schemes), but if the controls are left & right to rotate and fire to shoot, would the driving controller or paddle be an option? Love what you have so far, looking forward to seeing more -
Atari 7800 Homebrew Completed/WIP in 2020
Muddyfunster replied to ZeroPage Homebrew's topic in Atari 7800 Programming
The first post has the updated lists. Millie & Mollie is already noted as completed. I think Dragon's Cache is still being tweaked and tested. -
@sramirez2008 great point about the bullets in night mode. I'll look at that when I do the UI night mode colours. Boost speed and bullet speed I'll look into. The Boost speed is actually nearly dead on the original, but I wasn't sure whether to tweak and I'm glad you mentioned it. I'll add them both to the tweak list. Thanks for taking the time to test and provide feedback - always appreciated. 🕹️👍
