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Muddyfunster

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Everything posted by Muddyfunster

  1. I'm in the UK and have had items from @batari delivered with zero problem. Great devices. I'll be quite happy to buy which ever device is available first that fits my need, as I desperately need one for development purposes.
  2. I think Commando also had a pokey ?
  3. I've been watching for one at a reasonable price, "just in case"
  4. I meant the addressing (rather than being located at 4000), happy to source my own Pokey. Be good to know if it works with Pokeyone or those type of alternatives.
  5. with Pokey at 450, take my money already!
  6. I better find an NTSC 7800 that doesn't cost the Earth! (Pal is easy!)
  7. Good news. Can I put my name down to buy one for development please ?
  8. I wouldn't say I'm a GIMP fan, more a case of it's a necessary evil ! That said, I've become more accustomed to using it in my workflow. At times it frustrates me, partly because it's GiMP, partly my lack of knowledge. For example, I have the latest version installed but if I try to open png's of a certain dimension or bit depth, it crashes. Every time. re-installed same issue. Grrr. I guess the best thing that I like is from a pixel editing point of view, I can do things that I can't in the ADS sprite editor like arbitrary rotations (used this a lot doing the airplane sprites in Danger Zone).
  9. It was a great idea but after testing, it wasn't a good experience so it won't be included.
  10. Stardot is a great place to get help with the Beeb and the Beeb is a really good and sometimes underappreciated micro. You will need a cheap interface to fix the voltage difference between the Beeb's Tube port and the Raspberry Pi (leveler). You can pick them up on eBay for like £12. Search for RetroClinic, That guy does a bunch of Beeb addons and I've brought from him plenty of times. Cheapest solution and best bang for your £ is to get a Pi Zero with headers soldered for about £12 (unless you are happy to solder the headers yourself, in which case a PiZero is like £5) You then need to download the PiTube software, pop it on an SD card and put that in the PI. Plug the Pi into your beeb and you are pretty much good to go. What you can do with your BBC + Pi CoPro depends on what you have attached to your Beeb to load up software. A gotek or SD card solution would be recommended as a minimum. I have an internal Datacentre interface which provides me with USB (for a USB stick to load on disk images, bit like a gotek) and a CF card that acts has an old style BBC Winchester Disk (HD). The PiTube CoPro can operate in different co-processor modes from simple 3Mhz 6502 (like an old style BITD BBC CoPro) or a full speed 6502 roughly equivalent to 280Mhz on a Pi Zero. This lets you run the Executive version of BBC Elite & Basic flies. I ran some Mandelbrot calculations that took 4 hours unaccelerated, with the CoPro 6502 full speed, they took about 2 minutes. Or you can fire it up as a Z80 and run CP/M. Maybe you fancy running as a 80286 and running GEM or DOS. You can also run 6809 or as an ARM2. You can run the Co-Pro as a native ARM1176 1Ghz. I've run Doom via the BBC in this mode with the Beeb handing off the calculations to the ARM co-pro but running the GFX & input through the Beeb. I've been testing a working version of Frontier Elite 2 as well which runs probably slightly quicker than an 68000 ST version on the Beeb. More info here about the PiTube CoPro : https://www.sundby.com/index.php/pitubedirect-manual/ Also lots of help on PiTube on startdot,
  11. Thanks. The end sequence in the demo, is a small part of a larger story. There will be "intro's" and completion sequences. Regarding the room names, I was actually inspired by Jet Set Willy & Manic Miner to give each screen a name Some of the screen names are Easter eggs with nods to various things. Some are tributes, some are special and only mean stuff to me There are few little Easter Eggs here and there.
  12. Thanks @NostAlgae37. It's a good idea and one I've thought about quite a bit since you suggested it. I had some nice inertia effects running on a 2600 project I started called Alien Ark. I thought that with EXO, some of the screens, even with the difficulty dialed back as it is now, inertial might make them quite challenging to navigate, especially the tight spaces. That said, I'll give it a look, you never know it might just work nicely as long as it's not too OTT. @TailChao Thanks for the comments on BupSystem and emulators Ongoing development By way of EXO ongoing development, I've been experimenting with some additional features over the weekend. Some are just a few bits of polish to presentation, some are additional engine features like Bossfights. Bossfights are something I wanted to have from the start but I wasn't sure I'd be able to do them or whether i'd have the space. We'll see
  13. My Quad Pokey + Covox + 2x PSG arrived today. I'd show the picture with the candies, but well, I already ate them Really well packaged in a box with lots of protection and the little plastic case for even more protection.
  14. Thank you both for all of your testing efforts and feedback. It's really invaluable! Now these issues are resolved, I can start adding a final few global engine features before integrating levels 2 and 3. Cheers
  15. Must admit I've been thinking about trying to snag a french RBG Scart 7800 but what I'd really like is an NTSC one as that's what I'm primarily developing on for the 7800. Guess I need to see what's on fleabay.
  16. More fixes on the rockets, completely rewrote the code so there are no more random slowdowns on rockets. I've built a 128k version that I hope will work on Mateos (both .A78 and .BIN - sorry I can't remember which one you guys nee). Let me know if it works, both versions (emulator and matteos) includes all of the recent fixes and hopefully kills the blackscreen and sticking bug.
  17. That's actually a good point and is one of the reasons I stopped using BupSystem to test. I was getting inconsistencies that the other two emulators and real hardware (from the last matteos version) did not show. It could also be why I've not been able to duplicate as like I said, probably 85% of my testing is on JS7800 (I tend to use JS7800 as it skips the header so I get to the ROM faster, which for the amount of testing I do has probably saved me hours :P) I'll see about cutting a version of this build for 128k Mateos tonight. Lets see what happens when we hit the metal.
  18. Seems a common trigger is moving up into Pirate's Cove. I hope the new code changes in the alpha6 binary fixes this.
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