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Everything posted by Muddyfunster
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Thanks for your feedback. The PAL version is a PAL60 version, which means it's identical to the NTSC version but the colours are normalised to the PAL palette. PAL on the 2600 has less colours available, it's not always a 1-1 match. Reds and Yellows usually suffer a bit. If you can show and example of where the colour is dark compared to the NTSC version, that would help. when running the PAL60 test ROM In Stella, press CTRL + F until you cycle to PAL60. Also, the ROMs on this thread are not the final ROMs. Some further minor tweaking happened for those.
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Love the new drums, this version is now in the WIP.
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Best third party that isn't Activision or Imagic
Muddyfunster replied to mbd30's topic in Atari 2600
I love Activision games but at times there is a little bit of "style over substance". Parker would be my first call out. I really like some of the Parker games and my first non-Atari branded games were Tutankham and StarWars Death Star Battle. I also really liked Q*Bert and Gyruss. Bizarrely I quite like Reactor too I mostly had no clue what I was doing, but it was fun. My other call out would be Coleco/CBS games. I really liked Smurf, Gorf, Wizard of Wor. -
I tested this new build on my R77 today and I immediately noticed that thanks to the Stella6 emulation, Tyre Trax runs much better. On the old firmware / Stella3.x I would see graphics tears on sprites sometimes. Great work guys!
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The font for the score reminded me of the one used in the ZX Spectrum version of Outrun. This looks really good and the presentation is superb. Great work!
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Appreciate your efforts in getting it working in Bb mate The "credits and thankyou" page for the manuals for my games is going to be huge It means I can collaborate easily with folks who are much more musically literate than I am
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The capture from emulation doesn't do it justice. On my real 2600JR blaring out from the TV it sounds brilliant.
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Title tune is in, courtesy of the superb musical talents of RushJet1
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Added a title tune courtesy of the awesome talents of Rushjet1 Dare Devil is about 85 % or so done.
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Once I'm done with Dare Devil, I've got an older project that I plan to revisit as this kernel would be perfect for it. Thanks for making this Karl.
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Looking forward to seeing this and yes, a big thank you to those folks of the more technical persuasion that are working on this.
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DPC+ Virtual Sprite Collision Testing
Muddyfunster replied to Random Terrain's topic in batari Basic
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Looks great Karl, not having the hero centered doesn't make a difference in my opinion. Looking forward to see how this develops!
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An idea for weather on the higher levels that i've been playing with. I took the idea from the starfield thread as that effect was just perfect for rain. It's causing a few cycle problems so it may not get in the final release but I wanted to just share this update and the WIP airship sprite. I'm not 100% happy with it yet, but it's in
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PAL 2600's are relatively cheap to pick up in the UK. I'm coming over to Nashville in May if you want to try and figure something out.
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2018 Atari Awards Winners (and Feedback)!
Muddyfunster replied to ZeroPage Homebrew's topic in Atari Homebrew Awards!
Repeating a bit of what I said in the other thread : I thought the overall process was great, James looked very dapper on the night and the efforts of all the parties, ZPH crew, Al @ AtariAge & Arenafoot, was very much appreciated. It was a lot of fun! My thoughts on tweaks and refinements : Category musings : Best original game / best port / best remade classic Best 4k game Best Newcomer / best new programmer Best Team production / best individual Caveat : must be enough candidates for any category to be viable Limit voting options to 5 / category rather than 10+ -
2018 Atari Awards Voting Information & Discussion
Muddyfunster replied to ZeroPage Homebrew's topic in Atari Homebrew Awards!
This should probably be in the feedback thread but oh well, this discussion is ticking along Some musings from me: Having being port / best original is a good idea. Maybe even best "remake" of a classic era title. There would have to be enough qualifying releases to justify a category being included, not just 1 or 2. Picking up a little on some of the points raised already, I think consideration should be given to best "Team" category. Some games had a bunch of folks working on them and I think that should be considered when categorising them, my thinking is a bit like the music awards, best band, vs best solo, or something like that. Not the best analogy but you get the idea. Best New Programmer / Newcomer is also a nice idea, it allows for some recognition outside of some of the elite programmers / teams in the community. I would also suggest a smaller voting shortlist for each category. I think every category had at least 10 nominations. I think that's too many, 5 or 6 is probably a better number. -
Also as RT suggests, you can set the debugger to hard stop if the scanline count is exceeded. I use both methods, sometimes I like to let it run and watch the cycle count go red to see if there are patterns to the overcycle. The debugger also lets you step through frame by frame, i've found that invaluable for tracking cause.
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as Karl mentioned, that's on overcycle problem, basically you are doing too much each frame and there are not enough processor cylces to do all the stuff you want to do. Fixes for that : Optimised code, shift things to alternate frames, do less (!). I had exactly this same problem when I was developing Tyre Trax and it really helped me to code more efficiently I run every major build on the harmony on my real hardware, just to be sure. In Stella press ALT- L, this will show your cycle count, when it goes red, you are overcycling. Also, ask Karl said use the debugger mode is your friend !
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RushJet1's music is great, he kindly provided the awesome title page tune for TyreTrax and also provided me some music for DareDevil.
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I'm utterly useless at this and need to practice but this is a really cool game concept. I'd love to understand how you did the scrolling bars in bB.
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I've had a few odd things happen with VbB which is why i'm looking to switch my dev environment to this by mksmith : http://atariage.com/forums/topic/287262-visual-studio-code-extension-for-batari-basic/
