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Muddyfunster

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Posts posted by Muddyfunster


  1. I think I must be. Oh on another subject I'm using your SFX engine (love it, great job!) but I have an issue with it (or something else) I can't figure. At times it gets sound stuck on and I'm just not sure what in my code is causing it. Ever heard of that before?

    I had this happen sometimes when going back to the title screen.

     

    I think

    temp1=sfxoff()
    

    worked for me.

     

    Maybe repost that as a separate query in the bB forum ?


  2. I'm using DPC+ on Dare Devil and also Tyre Trax with my roms set to NTSC and I don't see the same issue in Stella 6

     

    Are you using anything like the title screen kernel? I found a couple of times I managed to cause that to screw up (my causing by not following the rules / settings) and I had roms picking up as PAL until I fixed my error.

     

    or maybe you are doing too much before the first drawscreen? hard so say without seeing the bin and or code.


  3. some gameplay footage of testing level 2 where the obstacles intermittently speed up and slow down. This build has 4 test levels, wind, birds and new obstacles

     

    Bin in the first post

     

    • Like 3

  4. You might consider trying to port some of the text mode demos from the assembly crowd to batari BASIC. Basically replacing the DRAWSCREEN command.

     

    Not sayin it would be easy (or all the asm programmers available for questions). But, the payoff would be huge!

     

    This would be amazing to get something like this in bB, unlikely, but amazing all the same.


  5. Nice update Muddyfunster, the wind adds a lot to the gameplay! Looking forward to playing it on the Twitch stream next Wednesday!

     

    Thanks Cimmerian,

     

    Experimenting with the strengths, but I think it's probably fine as it is.

     

    Will have another update in the next day or 2 with a lot of extra assets and some of the new features.


  6. Ok, I just checked out of curiosity,

     

    Nearly every copy of Adventure is listed as "Ready Player One" edition or similar, cheapest boxed is currently £34,99 so around $44, loose cart is around £23 or $30

     

    There is even one listed at £100/$126 for the Ready Player One Final Task edition..

     

    Glad I picked up a boxed copy for my collection before things went stupid.

    • Like 1

  7. This game is already pretty fun to play and the collision detection is spot on. I came pretty close to several obstacles. Can't wait for the additions.

     

    For the moving landing points, could you make a boat bobbing in the ocean? Or how about a truck bouncing over rough terrain?

     

    Thanks. :)

     

    attachicon.gifDare Devil_88.jpg

     

    Those are great ideas Sramirez, thanks. I really like the boat one.

     

    I'm about 1/2 way through adding in some new sprites and making the sprites change by level or screen then I'll be working on the landing zones, so I'll probably update this weekend on that.

     

    Thanks everyone for the feedback and testing, it's really appreciated.


  8.  

    Thanks. Will never look as good as your Tyre Trax game. That is one beauty of a game and really fun to play. Looks like you have figured out the location of sprite collision with NUSIZ on. I need to figure that out.

    I have an oxygen warning if you get so low at the oxygen bar currently.

     

    Thanks, I had a lot of guidance and help from time to time on these boards. I hope you keep going with Shark Jaws, I'm looking forward to seeing this develop.


  9. I would have liked to have seen some more categories as well, but like Splendid Nut said, a line has to drawn somewhere or you would end up with 35 different categories! I think KarlG's point is a good one, "Vanilla" games should probably have a category as they are usually quite a bit different from "assisted" games, but then how do we define "Vanilla"? 4k? 8k? no SARA or other addon RAM? It's a rather subjective topic. Ask 10 people, you will probably get 5 different answers. :P

     

    For the inaugural awards, I think this is ok and we should roll with it.

     

    Some ideas for the future (please read these constructively as no slight is meant or intended):

    • Vanilla category of some description (good luck who ever takes on the task of defining "Vanilla", maybe a poll ? )
    • Solo vs Team - a game made by 4 people is still homebrew, but for me that's a bit different to a solo effort. I'm thinking like how music awards separate solo and bands

    I would also like to add that I really appreciate the folks organising this (Arenafoot and Cimmerian) and putting their time and effort in to making it happen, win lose or draw, it's going to be a lot of fun and that's the spirit in which I think it should be taken :thumbsup: :)

    • Like 2

  10. Build 88 has wind! (must have been the cheap fizz on New Year's Eve).

     

    The weathervane in the bottom left tells you the direction (level 0 has no wind).

     

    for this build, game number = level number so you can skip to level 2, 3, 4. etc.,

    • Like 2
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