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Allas

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Posts posted by Allas


  1. I saw the SD as an extension Hard disk. A user signed ROM installed there, it can't be copied on other machines if you are not the same user. That's the principle of a secure store.
    I believe it could be an interesting niche because Atari has several platforms, and even as someone noticed before, it could add compatibility for SEGA games (SMS. Genesis, Saturn, Dreamscast)

     

    I'm sure most of the Atari fans, haven't get the chance to explore another Atari systems besides the main.

    • Like 1

  2. Hello everybody,

     

    I've followed the news since months ago. Now I'm happy to see at least the new console will bring internet access. So I guess the new ataribox console should have:

     

    - An OS Linux

    - Bluetooth for keyboard and mouse connection.

    - Prebuilt with 2600, 5200, 7800, Lynx, Jaguar, XL, XE, ST, TT, Falcon and arcade emulators

    - A new Store with classic titles for all the models. Every game ROM could be costly as cheap as $1 (old and homebrew games), protected to only be distributed on the store. No external ROM access to protect the business. Thousands of titles could be available since the first day,

    - As Linux as the main OS, the store could support pre-approved Android titles that work fine with Ataribox.

    - A Cheap price.

     

    At least for me, that would be a success. And is possible at all.


  3. Hello Mario

     

     

    Just out of curiosity: How many people in the Atari 8 bit scene do speak Spanish but don't speak English?

     

    Sincerely

     

    Mathy

     

     

    Not sure, but it's not only English knowledge. Some of them could read english but avoid the effort.

    I think, Spanish people that don't speak english, maybe it's the same proportion that Polish people doesn't speak english.

    • Like 2

  4. Hi everyone,

     

    After some time on the real life, i remembered that never release here the Jewel bits version. On those days, tried to fix some problem with the background music, with some assist with Raster (still there), but never found what strange move on memory changes the read sequence of the music. However the game use all the 64K Atari memory with lot of data compresion. It's a minor bug that can be overpassed with pressing PAUSE option button.

     

    I know some new visitors never had seen this game before, so I think it's good idea to leave a post here on Atarimania about. You can download the FREE xex file here:

     

    http://www.atarimani...bits_25685.html

     

    On Hi-score section, i had seen some people finish the game, and that's incredible, at least for me, because is really very hard. I think this part is a little out of topic, but those authentic efforts inspired to me to do a Jewel bits remake for the smartphones:

     

    (Free iStore version) http://itunes.apple....d628843189?mt=8

    (Free Google Play version) http://market.androi...bitspremiumcell

     

    I use some pokey effects on it, so i expect some of Atarians could enjoy, especially those who like Jewel bits. For those who has other phones, i leave a little video:

     

    http://www.youtube.com/watch?v=35yNTwQBnmw

    • Like 2

  5. Glad to see Jewel bits on HSC !

     

    About Jewel bits, last version is 1.1.

    Here you can gain more points per free time level saved. You need to finish as soon as possible the level for more points. And this is the unique difference with version 1.0.

    There are 36 levels on total.

    On future (when i have a free time) I'll fix the music bug and create a 1.2 version, but the rest of game will be the same.

     

    Congratulations to Scalak and Justin Case, you passed my high score of 53000 approximately :D

    • Like 2

  6. Thank you for your replies.

     

    Fox said:

    8-bit demos for the YouTube generation. :)

    How did you grab them?

     

    I use Altirra to save the video sequences i choice of my favorite demos.After that I use AVS Video Editor to edit and paste all videos. It's easy to use, i recommend it. My output choice was double video size of Altirra generated and 60fps for all videos.

     

    Jose Pereira said:

    What of the Demos made by Zelax it's the one that starts at 46:04?

     

    Ray of Hope

     

    R4ng3rM4n said:

    A chronological order (with year, demo name and group) would have been better ... just to see evolution of things from pseudo sine scrollers to real 3-D.

     

    uhhh... maybe next revision ;)

     

    Mapa said:

    Very cool, but maybe it would be better with only 42 chars width to avoid color tearing outside "standard" visible area.

     

    Yes, it needs more work. i have to remove borders, processing interlacing videos because youtube doesn't get good conversion with them, remove some sequences. However 90% of job is done.

     

    @Emkay:

    Next time will be with game in chronological order.


  7. Hi all,

     

    Recently I can do a little time to create a giant video about the demo scene on Atari. I recompiled the most interesting parts all together in one unique video of 1h 18'. I did this with much effort and I hope experienced and new atarians could appreciate as a source of inspiration. It's a presentation that show why Atari it's the definite retro 8bit computer. If you appreciate this effort, you can help to increase the knowledge of the legacy posting this video on your preferred social network.

     

    http://www.youtube.com/watch?v=XSaKAGirhQw

     

    Enjoy!

    • Like 10

  8. Of course, linear bitmap mode is better for 1 pixel precision 3d graphics.

    But "LDA STA" per 4 pixel chunk is much much faster than maybe "LDA AND ORA STA" per 1 pixel...

    At the end it all depends on type of game...

     

    If you want to refresh to screen from a pre-rendered data movie as in the "Neverending Story", yes. But I think it cost more cycles putting work with a 3D engine on real time. It's a good method for streaming data on screen for sure.


  9. ...

    It is rough (4x4 pixels), but I liked it....

     

    Interesting technique.

     

    Still in char mode (using all 256 chars), but simulating a screen of 80x50 x4 colors. It's good alternative for good motion 3D games on a C64, but Atari have more alternatives with less cost. Anyway, interesting.

    Yeah, that is quite used in demos, but this is a rare example of using it in a game.

    That is why I showed it, it shows that fast game that looks good enough can be made on C64.

    With interrupts and fli C64 can have 80x50 in 16 colors - but it wouldn't be able to handle those 4000 of pixels at same speed.

     

    Atari has better resolutions than that and faster cpu. So why not use them for 3d driving game ?

     

    C64 has this 1 byte - 4 square pixel resolution. that is good for quickly throwing stuff around the screen, and it still can look like its done on half a character resolution.

     

    A8 gtia modes for example can have something like 1 byte - 2 pixels (stretched vertically with multiple LMS - if I'm not mistaken).

    Would A8s greater cpu speed be enough to produce game with playable speed in those modes ?

    (Again shame that A8s character sets are limited to 128 chars :( )

     

    Yes, with only 128 chars set font, Atari can manage a simulated 80x25 x3 colors in the same way C64 do. But, Atari have his own 80x25 native mode with 4 colors using only 1Kb of memory screen, without any other additional cost processing.

     

    GTIA modes are interesting in order to get new modes for 3D action. But i bet for 160x100 x2 colors too, a 2K monochromatic native mode. For sure it can get 60fps 3D action games at the Gameboy style.


  10. Impressive game in its time. I never feel good with the joy control in this game, instead the keyboard control are very good. The sound effects, music, graphics, scenes, fonts and the slow animation gives a great sensation of playing a movie. For sure, Jordan Mechner did a great fine job here. In retrospective it can look so simple, but it's a wonderful 8bit game.

     

    It's not a coincidence his next game, Price of Persia, reach great popularity and recognition.


  11. mmmm....

     

    Kaz, I think there are a lot of tastes on list votes, and maybe this can cause unfair order on the first 10 places.

    Maybe it could be a good idea to do a second round of votes with the first 10 places. ;)

     

    However, as you send the official results, it could be done as a unofficial test in order to study the results.

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