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Everything posted by Allas
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7 - ENCOUNTER! Atari screenshots More colors, smooth motion. Sometimes is simple and easy to do games with great quality on Atari. In brief if you can do a game with at least 10-12 colors on screen well chosen from his 128 palette, you'll have an unbeatable game. C64 screenshots
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6 - ELEKTRA GLIDE Atari screenshots Here a example how a 128 color palette is totally superior instead a 16 set. C64 version is well programmed, really the CPU is not helping with the frame rate motion, but is aceptable. Atari make good use of ANTIC scroll ability and display many colors. There is no possible to reach this quality on any other 8bit system. And the best of all, any time you pass the level you get another race with other combination of colors, maybe at the whole it can be used 100 colors! C64 screenshots
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5 - BLUE PRINT Atari screenshots Another example how a classic can feel so responsive on the right machine. A lot of fun for hours, who needs the 1x1 pixel precision? Again colors seems to be the same, but Atari has the right tone. C64 screenshots
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Don't close this post, is just the objective some people follow.
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mmmm .... 1982 - 1986 C64 is cheaper -> people buy C64 -> companies make more games for C64 -> people buy C64 because have more games 1987 - 1994 C64 is absolutely cheaper -> people continue buy c64 because have tons of games -> companies produce garbage arcade ports at full speed
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4 - BALLBLAZER Atari screenshots This is definitive a good example how the Atari can manage better games again his counterpart. This time, C64 did a great port, but it looks simple against a 128 color palette, a faster CPU, a better scrolling system. Simply, is a unreachable quality for a C64 machine. Is necessary to view the motion and exploding effects to take count of all the show. For sure it can be done several games in Atari with this quality, it's a pity Lucasfilm team lost in the old days with only a few projects. C64 screenshots
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Hi Andreas... well there might not be a need to do that 128k version! Something better is being worked on already with BJ A 64K version!! ... Thanks a lot!
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3 - ATTACK OF THE MUTANT CAMELS Atari Screenshots Personally, I don't like this game on any version. But, it's a good and simple example how Atari can manage a successful action game with help of DLI and fine scroll programming (it seems Jeff forgot to enhanced the scrolling on C64 version). One color register changing along the screen do the magic, and again as is usual every level manage different combination colors thanks to the 128 palette available. C64 screenshots
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There are 2 issues to resolve about lightgun: - I haven't a real lightgun. - I suspect lightgun doesn't work properly on LCD monitors. About numeric extension keyboard: - Is very rare hardware to found.
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Oswald, Atarians feel that his 128/256 palette color looks better. Despite it can be used only 4 (or 13 with G2F technique) per line. There is no way that c64 16 colors looks better, because we recognized in every screen the "C64 palette". Let me explain, maybe you can feel the same thing about the ZX Spectrum screenshots, always is the same "ugly palette of colors", so you feel there is no way Spectrum reach C64 quality levels. If only C64 have at least a free 32 color palette, those 16 colors are boring. Let me say C64 artists have doing great job on his own paintings, only if i could count with a couple from your people.
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2 - AMAUROTE Atari screenshot I think, there is no necessary to write many words in this comparison. Clearly Atari have the best version with great ambient music, graphically exactly as the original version. C64 programmers found the best way to use his sprites creating a 2D version, with more colors and different music. Is hard to believe is an amaurote port. C64 Screenshot
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ALTERNATE REALITY : THE CITY Atari screenshots Originally programed on Atari systems, Alternate Reality shows how much powerful could be a well programed game on Atari Systems. Is a pleasure to watch a lot of colorful screens, smooth moves and great ambient effects. Despite the C64 have the SID, the Atari music sounds better. This is a extensive game, and Atari have the advantage of his fast disk drive and can use the extra memory to abbreviate the loading. The C64 version is a nightmare to play, because the continue slow loadings. Well, for sure this is a game made-it specially for Atari Systems and C64 lose a lot on the conversion, but really, there are a lot of things on it that can't be reached for a C64. However, the Atari 8bit version could be the best version of all systems including the 16bit C64 screenshots
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Using the right sounding for the correct instrument?
Allas replied to emkay's topic in Atari 8-Bit Computers
Great work! Sounds very original considering is a POKEY chip. With "Progressive Dream" are my favorites. -
I think the initial idea of the contest is good, but there is problem to determine what means exactly "no machine language". - is POKEing an address a use of machine language? Maybe not if change a value, but what about if you change internal routines? - is a DLI considered a machine language? In fact, is a little ML on Basic programming. But, languages as Action!, have DLI programming without using ML. - There are several high level languages, HOW and WHO determine the line frontier about using ML, for example CC65 has include files, that let to use ML routines, but on the main program it looks like a macro command. - Can you use external archives? - Is restricted to only 64K?
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Hi all, Here is the fixed version of Animal Party (score will support until 19999 points). aparty.zip arelease.zip Thanks to Marius and Miker for the music support. Great work!
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The best demo I have seen ever from C64 scene. Good mixing colors and use of black color to delimiter areas. Remind me the style of Swapz! game.
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I'm using emulator. How I can copy files from a H1: hard drive to a 16Mb diskette with Mydos formatting. Every time I try with MyDos 4.53 or Sparta I get Error 170 or File not found. On MyDos: Option C H1:*.*,d2: On SpartaDOS: COPY H1:*.*,d2: Strange, because when I do a directory to view H1, works fine. I have the H patch activated on emulator. Any help will be appreciated.
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How complicated could be to install on an 130XE, It needs desoldering?, soldering? It will be produced at sell? how much will cost?
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I bet for this: Any additional info about?
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On old SD drive models you can select the files or ATR images from TV menu screen or LC too.
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Yes. I think there is enough memory space for one animal more. However, it could be done a 130XE version with many extra animals (o persons) That elephant animal sounds funny... Take a look at the G2F archive with the frames (0-16) used on game. Every frame is 4x6 chars. I can program the sequence in any order for different actions. Animal Party game support these basic actions: - Appear on hole ( i.e. 0-1-2-3-4-5 ) - Mockery 1 ( i.e 6-7-8-6-7-8-6-7-8 ) - Mockery 2 ( i.e. 9-10-11-9-10-11-9-10-11 ) - Die ( i.e. 12-13-14-15-16 ) Anyone can do replacing the G2F file with new animal, and I will add on a 130XE version. Keep the COLOR0 (Black) and COLOR2 (white) for drawing animal and use COLOR1 for painting the body (will be replaced by a sprite). animal_02_painted.zip
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Good idea! I have to review how to add lightgun controls. The release will be at December, so there is a little time to do.
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Congratz! it looks very good
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Specially I was finding for years that Atari Connection number where is the new GTIA Atari chip promotional examples. I had this magazine but i lost.
