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Allas

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Everything posted by Allas

  1. http://www.youtube.com/watch?v=DuZywAxfGkw
  2. Absolutely amazing! 20 fps and 80x100 res are working very good and the WOLF 3D illusion is very nice. Congrats, you did it!
  3. Congrats Philsan! You did a great game for 2600. After playing 5 times I learn how to manage the ship, so I reach 12400 points. The meteor levels are my favorites, I think you should work some degree painting on the meteor. I hadn't seen this tool for Atari, it looks very promising
  4. Sheddy, you can create a list of people interested here, and distribute as a binary file for a lower price. However, after some years of Space Harrier videos on my youtube account, never I had a claim about that.
  5. It would be interesting to know, what of those cartridge options are re-writable.
  6. It seems like a good idea. But really, I'd prefer to save my own cartridges. Is there any chance to do that? what is nedeed?
  7. @Rybags : What type of game? Shooter, maze, isometric? @Lotharek : What size (or sizes) of memory can be banking with the 1Mb expansion?
  8. I tempted to develop something on this sort of equipment. But I should start installing the dual pokey Other way, is there any software development for VBXE in progress?
  9. Every scoring scheme has its up- and downsides. I find the one we are using OK. I like that I can give same score to two programs. But please don't start discussing the scores too much. My point is that simply all entries were good that nobody should be disappointed by some ranking. It's a competition, so there has to be a ranking. But I find even the 11th place of this year much better than most of the entries of 2009! And I hope we'll get updates and I hope we'll get as good entries next year. You right, there is a lot of types of scoring. Whatever is the method will not work properly if most of the people vote quickly without testing all the games in deep. So, maybe it would be a good idea to add additional comments for each software sustaining the vote. In this way, if there is a strange results again, we can read the comments in order to found what happens.
  10. Good tutorial work. If you are changing those values on VBI and work fine, I think it could be added these features on the editor with moderate work.
  11. I think we need an impartial opinion from a neutral personal about the ABBUC results contest. Where is Jose Pereira?
  12. I'm a blind person. Each time I see an Atari game i only can see hexadecimals, number of chars, dlis, multiplexing work, hardware/software sprites, display lists,... So my opinion is only at the technical point of view. At first, I think there is no perfect program on this contest. Every program has his own handicaps, so depends very much particularly on each ABBUC member how took these cons for the evaluation. Personally, I think ROBIX and MILK NUTS are the best of the contest. ROBIX, because the properly use of colors and nice graphics. I saw those char based shooters this year on Atari and it seems Raster enhanced the visual content. But, it would be fine to do something on the sky to get more attractive, maybe some color degree, the sky looks so empty. Another enhancement, the enemies could shoot bullets. MILK NUTS is a giant job of programming. Well designed according to the NES version, even has a editor of levels (what a patient!). It looks near at 99% of NES version. I think there is a little issue about the jumping, when you jump you lose x-axis speed, so for this factor the game go very hard to play. With my best efforts I only reach the 3 level! Now, version 1.1. let me play with easy level and I got much fun. In honor to the truth I never think OCEAN DETOX won the contest. Despite of the good graphics, the game looks so simple, something like a 2600 game. But today, after playing a lot more i found could be fun. DONNY 2 was a surprise, each time Winfried go better with his engine. He reach the level of Schreckenstein or Cavelord software. I enjoyed VGM Player a lot. Congratulation for Norbert to do this nice music emulator for SEGA tunes.
  13. How about a conversion from BBC Micro?
  14. Excelent! Only is needed to redefine the 6 wide char Oric to 8 pixels. Perhaps you can talk to the author to do an official conversion. With the sources, i'm sure Atari could get a more colorful version. What happens if you use ANTIC 4/E mode with grayscale colors?
  15. Without DLIs on graphic mode, we have: 11/12 changes along the normal screen, 6 cycles per color change. LDA #(anycolor) STA COLBAK LDA #(anycolor) STA COLBAK ... LDA #(anycolor) STA COLBAK
  16. Interesting idea, really could work with a PC tool created for that.
  17. A8 graphics is done on different way that C64 graphics. Honestly, I think an A8 conversion of a good picture from C64 (or other computer) take a lot of effort(sometimes maybe more). So, it will be fine that converter people put his own sign on the draw. Author keeps credit for his work on the original platform he work. If he want to preserve his works on other platforms, I recommend he should create his own conversions on other platforms with his own signs.
  18. A quick capture in 5 colors from original poster. gollum5.zip
  19. I find this web with interesting designs for Atari 8bit computers. I never had seen before. http://www.designsojourn.com/awesome-hand-rendered-atari-computer-concepts/
  20. I tested deeply Altirra on my last project. Really is a great emulator, and I saved a lot of time debugging my work on it. Thank you very much for the valuable effort!
  21. If you want to apply this on a game, better you have to use DLIs to change registers colors on some lines. In this way you will have more colors on screen, easily you can choice 2 tones of blue for sky, 2 browns, 2 greens, 2 blues. Even if it's the case you can use sprite to colorize extra portions of screen. For example:
  22. My mistake, i wrote wrong symbol. However, the curious is about the source address (6FFD, 6FFE, 6FFF),is it necessary all the line assembler with parameters stay on the same page?. If it not, what are the boundary needed ($400,$800,$1000)? 6FFD LDA $5690 ; I know this is valid 6FFE LDA $5690 ; Is it valid? What happens? 6FFF LDA $5690 ; Is it valid? What happens? I understand after Rybags answer, I only shluld take care with JMP commands and VBI vectors. Other way, I was very disappointed there no exist something like: LDA ($5040),Y ; Indirect adressing out of page zero
  23. Hi, I don't want to open a new topic for this. But I guess if there are a consideration about programming on assembler with the page boundaries. I'm not talking about font, screen, dli, vbi boundaries. I'm interested of some problems with the main code, for example something like: 6FFD LDA #5690 ; I know this is valid 6FFE LDA #5690 ; Is it valid? What happens? 6FFF LDA #5690 ; Is it valid? What happens? It should be for great help for me to know what I should take care with my list of assembler program to avoid strange things. Any help please?
  24. It's incredible how accurate your answers are. With so few info, you can give a right answer. Yes, I review all other things, but it's the char set. Thank you!
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