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Allas

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Everything posted by Allas

  1. Well I modified the program and compiled with -Osir but visual speed not change. This is the ML program version This is the CC65 version I use to compile cl65 -t atari -Osir prueba.c -o prueba.xex There are much difference between ML and CC65 speed. So ML has the advantage that only use one byte counter offset to print chars. After all, I study the ML resulting from CC65 compiler. prueba.zip prueba2.zip P.D. I feel very fine to program in C and it's incredible for me to see after years that CC65 had grown. I'm sure complex logic projects will be developed in right way. Last example, show differences about using WHILE and FOR loops. In any way, commands loops stole much procesing time. But I read more about.
  2. I start to code in cc65, first i begin with a test velocity screen. This programs fills the screen for top to bottom with chars. I get a velocity as slow like a BASIC program. Even TURBOBASIC get fast results. My question is, if always CC65 is too slow for any type of programming??? my little test is not optimized??? or CC65 is only a advantage for porting plataforms. I thinked with CC65 I can get fast results near assembler. I remember a similar test in aseembler as was very very fast. prueba.zip
  3. For examples, better use page six: 10 *=$0600 or use in cartridge asembler 10 equ $0600 if I don't remember bad
  4. Gracias, esa página en español es todo un golazo de mediacancha. Ya se me había perdido de mis enlaces, parece que han incluido más información. I remember to have played the clone SPACE HORSE that was very cool like MULE.
  5. This is one of those games than I played only for the music. I have played for hours, but never found any end. Maybe, with emulator will be more easy to end, due to disable colission option. I'll try now.
  6. Sure it's unique sound. The filter improves the tune. Have your heard music of game Submission. It appears third voice it's a special technique too. Or I'm wrong?
  7. MULE screen was designed with a mix of PMs and graphics. In game screen we can see: - River was made with one sprite with HPOS changing - All mountains was made with one sprite with HPOS changing (so you can't see 2 mountains in the same line) - Mule center is another sprite - All colors screen distribution are direct graphic draw. - You control one sprite to get the resources. MULE is the best strategy and funny 8bit game. In the 90 I started to program a sequel called MULE 2 : THE WAR. It begins after the first game ends. It's a pity my incomplete work are in old diskettes. Recently I adquire the SIO2PC ATARIMAX, and I'm waiting my recently adquired 130XE. I want to see the progress work at that time.
  8. There are several reason why Atari was not a success computer at the 85s: - Atari was a expensive machine - Techniques programming for awesome graphics are very unique. Others machines use another concepts like C64, Spectrum, Amstrad, etc. This result in low quality portings for this machine, and viceversa. - Due to costs production, Atari didn't add new extended hardware (like GTIA in 800) for XL and XE series. Needs a enhanced sprites engine and maybe a few Antics modes too. (with VRAM velocities in 84 it could be posible, more colors, more resolution like Enterprise) - Atari compatibility machines was a good idea (in a 8bit chaos compatibility), without this, Atari could had been disappeared before 1984. - Synthetizer music fever in the 85s Who are the guilty: Jack Tramiel : put too much cheap price to C64 even below cost production. Result: C64 is a low quality manufacturing computer, plenty units not working fine, i remember units that never working. This put the Commodore in financial problems, but C64 sells very well and got the market superiority. Otherwise, another 8-bit computers failed for low sales like Atari. Ironically, Jack Tramiel made the last Atari model series XE.
  9. Star raiders 2 and Rescue on Fractalus use real power of Antic/GTIA chip from Atari. I have Atari 800XL and a C128, always than I show these Atari versions, C64 users are surprised. Maybe you must try with Mercenary is a more complex and interesting adventure (only I recomend download the manual first). A more arcade space adventure will be found in Cosmic tunnels
  10. Sounds cool... But the final empty music piece... something is missing... it appears to be out of tune. I found this remix, and apply electrical guitar, piano and finally synthethizer. Some ideas for tunning RMT Atari version Fortress of Glory.mp3
  11. This page had QUICK at sale DGS Homepage It appears to be 2.1 and 2.2 versions and much more adds like libraries, demos, examples, etc
  12. Polish belongs to different language family than for example English. So it is clear that it is not easy for you. I have also troubles with reading it and my native language belongs to Slavic languages also. 947280[/snapback] Para los que quieran entar a leer el forum sobre Atari en español, lo pueden hacer en Atariware.cl No tiene comparación como AtariAge pero quien sabe con el tiempo... That's right Atari Age is the best english place for all Atarians. But im very curious about polish and czech forums... someone know about a good online translator that could help about?
  13. if you create a 100% assembler program in 1979 with Atari 400/800 then count as the first option
  14. If you did a 100% program in assembler then you must vote for the first option. And don't forget to post here the QUICK ATR image I can't find it.
  15. Sure.. you can find more than 2 options to vote. But, only vote for the first option (in order top to down) you find you correspond. "I'm a gamer who does not know much about programming" is the option "I like Atari"... Well, arquitecture is architecture... sorry ... I can't modify the post
  16. Good, more apropiate than change in the little listing. Two dimension is more easy.
  17. This will try to explain what kind of people read the forum. Maybe give us something interesting results about AtariAge Atari 8-bit forum
  18. I recently buy in ebay a Atari 130XE because the rams from my 800xl failed. I can't wait the time I receive the Atari 130XE and search my old stuff. At last I can hear HardSynth in a real hardware.
  19. That's the magic word : "share"... we are few Atarians who write in english. About your work for music... I read every posted message from hardsynth, but it's difficult to find the more important messages when I try to find again. AtariAge is the technical source more completed about Atari computers. Even the great links has been posted. But it's difficult to find fast and direct help about technical problems. HardSynth is a good source of new experimental technical sounds for Atari. But I think we need a sub forum in Atari 8-bit Computers (like Hi-scores), where principal and first post is a complete article about a technique, with examples, pictures, etc. I think something like articles in Antic and Analog maganizes. After 1000 posts in hardsynth , I'm sure you could write a complete article about the enhanced Atari sound. Newbies like me, or musics can read and learn very fast the new techniques. In this way the posibilities of anyone add more advaced techs will grow. Fandal's site is great, it's a great repository of Atari software. If Fandal Adds TOOLS PROGRAMMER section (like similar GAMES and DEMOS) will be perfect for all of us. Mario
  20. Well, at this point I encountered some limitation in the G2F editor. I need to add texture to the red planet but I haven't tools for that. Maybe a fill patern tool or more easy a tool for import pictures and paste in the original. That will be great. Irata_Princess.zip
  21. Don't forget the good horizontal shooter NIGHTMARE, good graphics and plenty of objects in screen.
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