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pacman000

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Everything posted by pacman000

  1. Resources in & of themselves are not valuable. What you do with said resources creates value. That goes for lemons, gold, or Atari SA's IP. Problem is, Atari SA doesn't know what to do with what they have. I don't either, but I don't own it. ;)
  2. $21,000!? In early 80's dollars!? That's nearly $70,000 today... I feel sorry for these people; it's obvious Leisure Vision wasn't on the up & up. Don't let people pressure you into buying anything. Opportunity costs are just opportunity costs; you don't really loose anything, since you didn't have anything in the first place.
  3. That worked so well for Sam Tramiel.
  4. Hey! Choosing the title first always worked for AIP! (Except for The Beast With a Million Eyes, but that was technically their predecessor, ARC.)
  5. Does that include their developers? If so it would explain why the site's so slow & bloated.
  6. In October '95 Atari was probably beginning to realize there wasn't a way to save the Jaguar...
  7. Atari's owners couldn't answer developer questions; they needed a working system with finalized specs first.
  8. I never knew Office Assistants could be so much fun. Microsoft should bring them back & include Mr. Fuji*! (*Not to be confused with the minor Pokemon character.)
  9. Adventure - First graphical adventure game on a home console. Starship 1 - First Easter Egg/cheat code.
  10. Eh... The taco thing's become pretty mindless, & far too many jokes are made at the supporters' expense. Even intelligent people make dumb decisions on occasion; Newton fell victim to a stock bubble. I'm sure we all can remember a receiving a raw deal once or twice; we wouldn't want to be insulted for it, would we?
  11. Hmmmm... A lot of "indie" games have a try-now pay-later model, similar to shareware. But shareware's re-attributable; most modern indie titles are not.
  12. That might've been possible... If I remember right most of the game had Dirk in a room, rendered as a long shot till something happened. They could've replaced the animated long shot with a photo of a painting. Place large sprites on top of that, cut to a short piece of animation when Dirk interacts with an object, & you'd have the right look & feel for most of Dragon's Lair.
  13. https://atariage.com/forums/profile/62192-pacman000/reputation/?type=forums_topic_post&change_section=1 You can see what you reacted to mixed with reactions to your posts. Is there a way to just see who reacted to your posts?
  14. Hey! Dragon Strike could work! Thank you! Tho, since this is the Pipe Dreams thread, I'll have to insist on a fully textured version at a 30 fps.
  15. A 3D game where you fly around as or on a dragon. A voxel game with higher resolution sprites. (Not sure these are possible, which is why I'm putting them in the pipe dream thread.)
  16. And this article's already obsolete; some of of those engines have gone offline. I used to use ScrubTheWeb a lot, but they're gone too. (Sold the domain name, & someone else made a directory with the same name.) Here's an article I wrote when that happened: https://websitering.neocities.org/ScrubTheWebIsGone.htm I don't mind ads or tracking; I do find an information monopoly frightening.
  17. Quick question: Who liked what posts? On your profile there used to be a list of all the posts someone had "liked." I can't find that anymore.
  18. Does it work with JavaScript off? If this posts, then it does.
  19. Happy Flag Day!

    1. Rick Dangerous

      Rick Dangerous

      And to you too!

    2. retrorussell

      retrorussell

      Flying my Bills flag proudly on my front lawn!

  20. To me the "springs" look like sheet metal screws. Don't let the name confuse you; they'll work on plastic too. There's a conspicuous lack of circuits on their circuit board. Maybe they stole my idea, & each game will come on a cart which includes a complete system-on-a-chip? Then again, I stole that idea from Epoch, Coleco, & later-pong machines. Other than that I can't say anything, 'cause I don't know anything.
  21. You're interested in the SuperVision & the Game Mate, but not the Mega Duck or the Game Master?
  22. At the very least it's more honest...
  23. According to The Dot Eaters there was no lawsuit: http://thedoteaters.com/?bitstory=bitstory-article-2/shark-jaws-2 The Atari History Museum doesn't mention anything either: http://www.atarimuseum.com/videogames/arcade/arcade75.html No idea how I got the idea Universal forced them to take it off the market; maybe Wikipedia used to say something like that?
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