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Posts posted by pacman000
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Yes when the argument is to say the CV and the NES aren't the same gen by using a YouTube video of smb3 as an example it does matter. As seen earlier in the thread.
The NES capable games of 83 and 86 are in the same really as the ColecoVision. Comparing Turbo to smb3 is completely ignoring the core hardware of both. Which are both third generation.
Forgive me for that; I should've looked for a video of games available when the Famicom was released.
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I've 'done the math' many times. I still don't get how the Jaguar is a 64-bit system
Well lets see...
Ignore the 68000, since it was only put in there for people who didn't want to learn to program something new. That leaves us with 4 processors. 16+16+16+16=64! There, that solves it, right.

(Sad fact: I used to think this was how Atari arrived at the 16-bit figure. Except I did the math wrong; I had 16+16+16+16+16=64.
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The Jaguar is as powerful as, if not more powerfully than the Saturn.
The Platstation may have been a little more - not more technology, but it has more memory. They were fighting Atari with more silicon.

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Marble Madness might be nice.
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Puzzle Bobble might be nice, as would Marble Madness.
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There are several good points about the Atari shenanigans on their controlled catalog. Their stuff doesn't include most of the better stuff available for the 2600, their stuff can be had for $5 if you want it legit, and this move will just encourage many in the community to roll their own to easily get everything Atari controls for free, including any of the 8bit stuff. (With no mixed feelings any longer) Used to be many wanted to genuinely support Atari with the old games even if they bought them before. At this point ya gotta ask how many times are you supposed to repurchase 2600 titles you've purchased several times before from these kind of sleazy patent trolls.
You don't have to re-purchase them if you still have them.
If you want them in a modern format, then why not re-purchase them? It's like complaining about a Blu-Ray re-release of a film. If you no longer find VHS an attractive format why shouldn't you pay for the new, upgraded version? Couldn't you download a ripped copy of a movie as easily as a game?
I hope the guys at Dream Arcades can get a number of the better third party 2600 titles licensed for their box. That would be more than Atari can offer on their hipster-bait vaporware. This actually raises the profile of the Replay box in my mind, and makes me want to support them. They are clearly making a more honest effort with their product and seem positioned to give gamers a lot more than the Atari dolts can. I'd like to see a sleek black box that's function over form like Roku or Apple TV. It would be a nice change from the style over substance approach with nothing to show for it. I'll go with the one that doesn't constantly dry hump Terraria and Minecraft and has something to show. Did I mention Atari can pound sand.
Not better, but other. I'd like to see Activision, Imagic, and other, more obscure companies get their games re-released.
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The original Atari produced games. And that is what we all think. Games. And only games. Atari means games.
That was the problem they had when marketing their computers.

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Not a video of all the launch titles, but an early commercial with some game play footage.
Note the square controller buttons.
Another, better, early commercial, with subtitles, listing a few games:
I'm so excited for Mahjong and Go!

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It might be useful (and fun!) to see some of these systems in action. Since this thread's mostly concerned with the Colecovision and the NES, here's videos to compare the two:
Colecovision:
NES/Famicom:
Not entirely fair, since the Colecovision was discontinued before the NES came out; the NES has more advanced games from the later half of the 80's and early 90's. (I'm not counting Telegames/Bit Corp.'s clone.)
Here are other systems they would've had to contend with. Fairly soon after release the Colecovision would've had to compete against the Atari 5200:
Atari planned to release the 7800 to compete against the Colecovision, so I'll include it here. We need it for the NES comparison anyways:If we're trying to compare system features this will never be entirely fair since Nintendo was able to attract the best developers, but it does show us what consumers saw.
The Famicom had more competition when released in Japan. The SG-1000:
The Casio PV-1000:Always thought this one looked cool. I'm a bit sad the games look half-baked when compared with other systems.
The Super Cassette Vision:Too bad this one didn't go anywhere; it could display more sprites than the NES, SMS, or 7800.
The Tomy Pyuuta Jr. :16 bits? Cool!
And eventually, the MasterSystem:I can't find videos of the Compact Vision or the My Vision; I only mentioned them to point out that the Atari 2800 wasn't the worst option available to Japanese consumers.
I probably should try to find a video of Famicom launch titles; that would've given us a better idea of what Nintendo had to offer when their system was new. Was the Famicom's offerings were much better than other companies', or was it just luck-of-the draw?
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That is a beautiful arcade cabinet. Simple, but classy. It's like a Shaker arcade cabinet!

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How about these:
- 1942 (1986 Capcom)
- Balloon Fight (1985 Nintendo)
- Baseball (1985 Nintendo)
- Baseball Stars (1989 SNK)
- Captain Skyhawk (1990 Milton Bradley)
- Castlevania (1987 Konami)
- Chip 'n Dale Rescue Rangers (1990 Capcom)
- Contra (1988 Konami)
- Double Dragon (1988 Technos)
- Double Dribble (1987 Konami)
- Dr. Mario (1990 Nintendo), or its prototype version Virus in some machines
- Duck Hunt (1985 Nintendo)
- Excitebike (1985 Nintendo)
- Fester's Quest (1989 Sunsoft)
- Gauntlet (1985 Atari)
- Golf (1985 Nintendo)
- Goonies, The (1986 Konami)
- Gradius (1986 Konami)
- Hogan's Alley (1985 Nintendo)
- Kung Fu (1985 Irem)
- Mario Bros. (1986 Nintendo)
- Mario's Open Golf (1991 Nintendo)
- Mega Man 3 (1990 Capcom)
- Metroid (1986 Nintendo)
- Mike Tyson's Punch-Out!! (1987 Nintendo)
- Ninja Gaiden (1989 Tecmo)
- Ninja Gaiden II: The Dark Sword of Chaos (1990 Tecmo)
- Ninja Gaiden III: The Ancient Ship of Doom (1991 Tecmo)
- Nintendo World Cup (1990 Nintendo)
- Pin*Bot (1990 Rare)
- Power Blade (1991 Taito)
- Pro Wrestling (1987 Nintendo)
- Rad Racer (1987 Square)
- Rad Racer II (1990 Square)
- RBI Baseball (1987 Atari)
- R.C. Pro-Am (1988 Rare)
- Rockin' Kats (1991 Atlus)
- Rush'n Attack (1987 Konami)
- Rygar (1987 Tecmo)
- Shatterhand (1991 Jaleco)
- Solar Jetman: Hunt for the Golden Warpship (1990 Rare)
- Super C (1990 Konami)
- Super Mario Bros. (1985 Nintendo)
- Super Mario Bros. 2 (1988 Nintendo)
- Super Mario Bros. 3 (1990 Nintendo)
- Tecmo Bowl (1989 Tecmo Inc.)
- Teenage Mutant Ninja Turtles (1989 Konami)
- Teenage Mutant Ninja Turtles II: The Arcade Game (1990 Konami)
- Tennis (1985 Nintendo)
- Track & Field (1987 Konami)
- Trojan (1987 Capcom)
- Volleyball (1987 Nintendo)
- Wild Gunman (1985 Nintendo)
- Yo! Noid (1990 Capcom)

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Like I said. Context. Its easy to look back and say yeah, NES and Famicom are the same system, but like i said, in the 80's, the average Joe had no clue. (No internet, only limited stuff in mags, mostly word of mouth from people who also had limited info) From Japan, Atari must have been a hardcore joke, it released in 82 as the 2800. Yes the 2600 came out in 77, but I imagine the general Japanese public had no clue. It actually put a bad view in the publics opinion of what Americans can do, that lasts until today, unfortunately. Look at these crappy Americans releasing this pos, and only a year before the Famicom.
I love how people say et and pacman killed gaming. It didn't. Arcade games killed home consoles. And ONLY home consoles. Even arcades were starting to falter in 83, that should have been a clue. People were getting tired of "yet another rerelease of (deposit arcade game here)" computers could do better, but they could and did do different. We got a 64, true it had good to great ports of the same tired arcade games, but what made it great for us wes amazing ORIGINAL games. Castles of Dr creep, mule, little computer people, below the root, mail order monsters, onandonandon. Coleco had yet another variation of donkeykong, still missing chunks of the arcade game. 5200 had yet another variation of pacman, still missing chunks of the arcade game. Computers had more complete arcade games, AND amazing original material. Had Famicom released in 83, it would have flopped just as hard as everyone else. Why? Look at the 83-85 titles, more generic sports titles, and yet another copy of yet another arcade game. Games people already had in various forms, often for years at this point. Waiting till 85 and saying "fuck yet another arcade pack in" helped them an untold amount. People were blown away by super Mario bros, despite the previous gen having that capability (to heck with computers available at the time) BECAUSE it was new, fresh, and not yet another goddamned rerelease of an arcade game.
Keep in mind quite a few companies released game systems in Japan around that time. The 2800 may have been worse than the Famicom, but was it really worse than the Nichibutsu MyVision or the Gakken Compact Vision?
Interesting perspective on the arcade games.
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Did anyone else see this article? I thought it was an interesting read.
As Schlesinger tells it, a console collector brought the Phantom prototype in to Microtek Systems—his computer repair shop in Venice, Florida—nearly three years ago (the recent Nintendo Play Station photos reminded Schlesinger of the incident, he said). That collector had "picked it up somewhere for $200 from someone he did some work for... because the previous owner didn’t know what this Phantom thingie was," as Schlesinger recalls. "He knew exactly what he had, and I immediately recognized the unit, mostly because of the stories that Ars did on the scam."According to the article the system was basically a box of PC parts, which they were able to assemble and get to run Windows XP. When it was finished the owner left, so there's no real way to confirm this is the real deal. But it's still cool.
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3D Construction Kit was meant as a development tool, which might explain its complexity.
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Is this gonna be like the mid-90s over again where we see a bunch of consoles hit the market, but only 3 survive?
It's already like that.
http://www.videogameconsolelibrary.com/pg10-onlive.htm#page=reviews
http://www.videogameconsolelibrary.com/pg10-mojo.htm#page=reviews
http://www.videogameconsolelibrary.com/pg10-steam.htm#page=reviews
http://www.videogameconsolelibrary.com/pg10-ouya.htm#page=reviews
http://www.videogameconsolelibrary.com/pg10-gamestick.htm#page=reviews
http://www.videogameconsolelibrary.com/pg10-funbox.htm#page=reviews
But none of these have a Sega sticker on them, and until one does, we'll have to hear about the latest plan to bring that brand back to the console market.
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It was also strange for Atari to be designing the 7800 while at the same time negotiating with Nintendo to release the NES. I suppose it was about all parties keeping their options open
Half the business decisions Atari made in the early 80's could be called "strange."
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I can no-death Marble Madness with a NES pad and that game is full of diagonals. It's not that hard to press two direction buttons at the same time to register a diagonal.
What strengths does the Colecovision have over NES? I don't think that it would have been able to compete. SG-1000 games looked much worse than NES, and that is almost the same hardware as Colecovision. Compare Star Force on that system to the NES port.
Wasn't the SG-1000 released the same year as the Famicom?
In the US the Colecovision would've had an early-mover advantage; like the PS2 over the X-Box or the Atari 2600 over the Intellivision.
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My goodness... Mini VCS, Mini Jaguar...
...Mini Game Boy Minis
He seems to have all the most popular systems shrunk down into nice little models. Cool link. Thanks.
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Those are great pictures, Flojomojo. I love the huge stack of VCS games, and the "Turn your TV into a new ballgame" line.
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Every post Atari game, from Telegames, Songbird, Scatologic/4Play with Battlesphere, Reboot, the Another World and Xenon 2 releases all have either the original Jaguar logo or the late era Jaguar logo with the white 'stroke' around it. Combined with the info three posts above, I'm pretty sure you're safe.
I believe Telegames actually received a license from JTS.
Release Info From Atari's Website in 1997:
https://web.archive.org/web/19970203072023/http://www.atari.com:80/hot/3rd/telegame.htm
Interview with Telegames From Atari HQ, late 90's:
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The Panther was supposed to be released in 1991. Shoot. That was the right time. The Jaguar was too late to complete against the SNES/Genesis and too early to complete against the PS1,Saturn,N64. I don't know if this would have made a difference in the long run, but we might have gotten more games.

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That constant beeping would have to go.
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A version of Puzzle Bobble might be nice.
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The bubble will only pop if someone puts at least three copies of the same cartridge next to each other, and the market will only crash if those are the only carts holding the market to the top of the screen.

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New Atari Console that Ataribox?
in Atari 2600
Posted
Perhaps the Dreamcade folks could license some titles First Star Software? http://www.firststarsoftware.com/titles.htm
Or Telegames? http://telegames.com/publishing.htm