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pacman000

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Everything posted by pacman000

  1. The programmer said that he may have 500 or so in storage somewhere. Then he got irritated, said no one was/should be interested in an obsolete old game, and stopped talking. Was anyone able to contact him again? The thread's really long, so I haven't read all of it.
  2. Screenshots do look nice. Videos seem to have weird graphics bugs: Don't know if these are emulator errors or problems with the console itself. Marriot Guy's site has scans of the manual. Should I OCR/Translate those as well?
  3. Thank you for reading my article and for responding. As far as I know no one suggested charging users for sending an email to users of another service; the services simply couldn't work with each other, which is what I wrote. Here's what I wrote: If that suggests service providers considered charging their users for receiving emails from users of another service, I apologize; it was not meant to do so. It's not that great of an article. Too breezy; no cites; grammar mistakes, etc. Wouldn't be surprised if there's some buggaboos in the actual regulations. I probably should read them. When is the question...
  4. https://websitering.neocities.org/neutral.htm Article I wrote trying to understand/explain Net Neutrality. Already posted this on another thread, but that thread's only visible to registered members.
  5. http://retrogamer.seesaa.net/article/40469971.html Ran this through Google translate. Appears to be a discussion about the PV-1000. Fairly standard intro about its history, followed by comments, and instructions for repairing a broken cartridge. In case the website goes down I'll try to copy the repair info to here: There is a link to another site, but it leads to a 404 error. Here it is at Archive.org: https://web.archive.org/web/20061225034644/http://www1.interq.or.jp/~t-takeda/pv1000/index.html Appears to be an emulator. Here's the text from the page; since it's gone I don't mind copying all of it. Hope no one else does: Translation via Google. The Page had an update in 2007: I'm including both English and Japanese text in case someone can do a better job than Google.
  6. OCR'd and Translated. First part's the PV-1000, 2nd's the 2000, 3rd's the watch. Didn't OCR the Robot toy. dP I PV-1000 5色力ラー、224X-92ド ツトでリアリティあふれるゲー ムが楽しめるゲーム専用嶋 一像が実現され、画面 一はリアルそのもの。 ディグダグ、ブーヤン、ワーー ブ&ワーブ、ツタンカームなど一 ゲームセンターで人気のゲームー をはじめ、オリジナルゲームR 一 oMカートリッジが用意されて一 いる(3800円より)a 一 力ラーは8色、ードツト単位一 に色付けされた鮮明な高品質画 もちろ人テレピこ ゲームはワンタッ王 で切換え可能だ。 ジョイスティック は、アクンョンゲー ムがバッチリコント ロールできる操縦拝 タイブ(2本まで接 続可能?14800円 山L~ dP P>・tu000楽がき ゲームカートリッジはもちろん、 自分でゲームを作って楽しめto パソコンゲームク 買ったその日からゲーム作り ーができる「ゲーム自作読本」付き。 :カーソルを動かすだけで簡単 一に登場人物を作れるアニメーシ ョン機能ゃ、絵を描くように背 景画が思いのままに作れるビク ーチャー機熊マンン語を使わずに 一動きの連いゲームも作れる高速 ーゲームBAs-cなどの機能を 一内蔵し、ゲーム作りを通してコン )ビュータを楽しもうというもの。 一ROMカートリッジを交換して、 ースーバーコブラ、ブーヤン、スキ ーーコマンド、口ックンローブ、フ ーロントラインなどのゲーム(各4 一800円)がたんのうできる。 回ァニメーンョン機能 8方向に移動できるカーソル を動かすだけで、キャラクター を目在に作ることができ、コビ ーや拡大も簡単。それに28枚の 動画バターンを持っているので多 彩なアニメーションが楽しめる。 回本体 操作性を、視した、触れるだ けで入力できるタッチバネルキ ーポードを採用。キーボードの 配列は英文宇がタイプライタ型、 ひりがなは五十音でわかりやす いのが特母もちろんコマンド はワンタッチで入力可能だ) 周辺機器も、操縦樺型ジョイ スティックをはじめ、増設用R OMバック、力セットインター フェイス、ブリンタインターフ ェイスなどが用意されている。 16色高解像度グラフィックス /3和音4オクターブーノイ ズ・サウンド機能ノ2-80A コンバチブル29800円 ■一一司巨司ト→司一一一一一一H dP スキーの回転競技をゲームにし たスーパースラローマーゲーム を搭載n どれだけ長く滑走コースを滑 るかによっT勝負を決める。 一旗の問を通過すると加連され ーていくので、他のスキーヤーを 」うまくよける一瞬の判断力が要 一求されるのだ。 ーレベルは3段階、滑走ミスや ーゲーム終了時には効果音もあり 一楽しさをそスている。 一・月差約巧秒以内ノ時、分、秒、 一AM・PM/分単位でできる 『アラーム機能付4900円 dP I PV-1000 5 color fee lamp, 224 X-92 Guts only for game which can enjoy game full of reality with dot One image is realized, the screen one is real itself. One game center which is popular in one game center such as digg dog, Boo Yang, Warbu & Wave, Tutankham, and the original game R 1 oM cartridge is prepared (from 3800 yen) a One force is 8 colors, one unit is one Crisp high-quality painted color Of course, people Telepito game can be switched by King Wang Ta. The joystick is a battle control type control type that can be controlled by Akyon games (Up to two connectable? 14800 yen Mountain L ~ dP P> · tu000 pleasure Not to mention game cartridges, you can make your own games and enjoy to PC games "Game self-made reading book" with game creation from that day bought. : An animation function that makes it easy to make characters by simply moving the cursor, a vocoder that can create a background scene as desired to draw a picture Besides using a bear manga one game of succession A built-in high speed - game BAs - c and other functions built in, making it possible to enjoy the computer through the game making. One ROM cartridge can be exchanged, and games (4 to 800 yen each) such as Suzbacobo, Boo Yang, Ski Command, Sukunrobe, and Furontorain can be played. Piananmen feature Just move the cursor that can move in 8 directions, you can make characters character with ease, easy to cobwe and magnify. And since I have 28 movie patterns, I can enjoy various animations. Times We adopted a touch panel keypad that allows you to enter operability with the touch, just touch it. Arrangement of the keyboard is typewriter type in English English, Hiragana is easy to understand with Japanese syllabary Of course the command can be entered with one touch) The peripherals also include the control birch type joystick, the expansion R OM back, force set interface, blinther interface etc are prepared. 16 color high resolution graphics / 3 chords 4 octave boo noise · sound function No 2-80 A convertible 29800 yen ■ Ichinjo Together → Eleven O, H dP A super slurormer game with game of ski rotation competition is installed. N Determine T match by how long to ski on the skiing course. As it passes through the question of a single flag, it will be joined, so it is important to have a momentary judgment skill that will make other skiers successful. - Level has 3 stages, skiing mistake and at the end of the game, there is also a sound effect, and one fun goes. 1 / month difference approximate seconds within No hour, minute, second, one AM · PM / minute can be done "with alarm function 4900 yen
  7. Thank you Carlson. Wish I knew what those scans said. I may try to figure it out later. Same video. This should start at the Casio PV-2000 and 1000 TV ad: https://youtu.be/bdIVe47UJRc?t=711 Tried turning on the subtitles/translator. It was too mangled to understand.
  8. http://www.boriel.com/forum/other-archs/simon-t964.html Someone was working on a homebrew Simon game.
  9. I remember an interview with Jack Tramiel. He said Their computers were initially successful in Japan, but consumers stopped buying when Sharp said they were going to launch their own machine. Can't find that interview today, but I did find this: http://www.commodore.ca/history/people/michael_tomczyk.htm Interview with Michael Tomczyk, with info on Commodore's presence in Japan, their strategy for competing in the country, and the company's demise.
  10. Thank you CatPix! I've wondered why Nintendo chose a Z80 clone for the Game Boy for some time. And thank you carlsson! Even if the thread doesn't say anything about Casio it's still interesting and will give me an idea of what consumers saw at the time.
  11. http://ploguechipsounds.blogspot.ca/2010/01/analyse-dont-destroy-casio-pv-1000.html?m=1 Article I've come across before, about adding an AV cable to the PV-1000. Has a discussion about the system's audio/video chip, and info on max cart size. http://forums.bannister.org/ubbthreads.php?ubb=showflat&Number=97597 More info on max cart size. Mostly beyond me. Still little/no real info on it's history, which is what I wanted.
  12. Interesting. Wonder why Nintendo chose a 6502.
  13. Most sources say they were released at the same time, yes. Found this last week: The reason why I wondered if the 1000 and 2000 share the same hardware is that the tweets I related to seem to mention both systems at the same time, but it could be just one more case of confusion. It's a half-hour compilation of Japanese gaming commercials from the 80's. About half way through there's a commercial for the PV-2000 with a brief clip of the PV-1000 at the end. This leads me to believe Casio made the PV-1000 as a cheaper gaming-only alternative to their computer. Using the same processor might make games easier to port; using a single chip to control sound and graphics might've been a cost reduction measure. But all this is just a bunch of assumptions. I can't understand what the announcer's saying; I don't even know if those clips are part of the same commercial!
  14. If JP Wikipedia's correct (and I understand it correctly) the PV-2000 had different audio and video chips. https://ja.m.wikipedia.org/wiki/PV-2000 Via Google Translate: Same setup as the MSX and ColecoVision, correct?
  15. No one knew Red Sea Crossing existed till a few years ago, and AtariAge's database hasn't had a major update in awhile. I might recommend AtariMaina: http://www.atarimania.com/game-atari-2600-vcs-red-sea-crossing_20276.html
  16. I've been interested in the Casio PV-1000 for years now, ever since I saw a picture of it on Old-Computers.com There's so little information on it, and most sources seem to parrot either English Wikipedia or Marriot Guy. Today I decided to look up its graphic chip. Found this: https://ja.m.wikipedia.org/wiki/PV-1000 Now, it's just the Japanese version of Wikipedia, but it did have some interesting info. It said the graphics/sound chip was made by NEC, a fact no one else mentioned. Also said it had 3kb of RAM and 16KB of VRAM, which contradicts other sources. Seemed to say the PV-1000 and 2000 were discontinued so Casio could focus on MSX based machines. (Don't take my word for it; this is just my understanding of Google's slightly mangled translation.) Anyone know any other sources? Neither version of Wikipedia has a good collection of cites I could use to research anything.
  17. I usually go with Felix the Cat and Disney, with Sega as the Fleischer Bros, but this is a good analogy too.
  18. If I remember right V-Tech did use that chip in 1981's CreatiVision. Let me check... CreatiVision Specs: http://www.videogameconsolelibrary.com/pg80-creativision.htm#specsTexas Instruments TMS9928\9929 VDP (video display processor) Coleco Vision Specs: http://www.videogameconsolelibrary.com/pg80-colecovision.htm#page=specsTexas Instruments TMS9928A (VDC) Hmmm.... Sounds similar, but not exactly the same. Videos of both systems: CreatiVision: Coleco Vision:
  19. And that was the problem. It was designed as an expansion of what came before. Great 2D graphics with a side of 3D. In theory it could make better sprite-based games than the PS1, but it took a ton of work to get it to do polygonal stuff smoothly. (Based on what I've read from developers.)
  20. Yep. http://atariage.com/cart_page.php?SoftwareLabelID=508
  21. Oh, it's coming! It's coming! Just like the Cosmos, the Graduate, and the Mindlink.
  22. https://www.google.com/search?q=atari+5200&source=lnt&tbs=cdr%3A1%2Ccd_min%3A1980%2Ccd_max%3A1990&tbm=bks GoogleBooks results for Atari 5200, limited to the years between 1980 and 1990. Might be a good starting point. https://archive.org/details/magazine_rack Archive.org's magazine rack might also be a good place to look. They even have a category for gaming magazines: https://archive.org/details/gamemagazines
  23. Also, wouldn't Issac Asmov's family have some rights to the name "I-Robot?"
  24. Question: Do they really need to list Doctor Pong sepprately from regular Pong? I thought Doctor Pong was just Pong in a special case.
  25. Thank you! I was afraid the old RTM had been absorbed by RetroJunk and was impossible to recover!
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