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Everything posted by pacman000
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Pioneer's LaserActive CLD-A100 is the best Sega Genesis system
pacman000 replied to HDTV1080P's topic in Sega Genesis
Pyramid Patrol does look neat. Might've been nice if Pioneer could've got Sega to release home versions of Astron Belt and it's sequel. -
Pioneer's LaserActive CLD-A100 is the best Sega Genesis system
pacman000 replied to HDTV1080P's topic in Sega Genesis
"they suffer from leaky capacitors." Indeed, and those leaky capacitors can destroy the system's PCB. More detailed article: http://www.ebay.com/gds/Thinking-of-getting-a-Pioneer-LaserActive-Read-this-/10000000016837892/g.html -
Apparently the XEGS was made to please retailers: "Atari executives asked the heads of several major toy store chains which product they'd rather sell -- the powerful 65XE home computer for about $80, or a fancy new game system for about $150. The answer was, "You can keep the computer, give us that game machine!" Source: http://www.atarihq.com/atcomp/xegs.html Just an attempt to cash in on their old stuff once more before it was taken off the market. Commodore and Amstrad tried the same thing. And Atari's was better because it had a keyboard.
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Piko Interactive's Proto/Copyright Acquisitions - Official Thread
pacman000 replied to PikoInteractive's topic in Prototypes
This thread made me curious about Tyrannosaurus Tex. Here's what I found: http://www.eagb.net/gameboy/special_interview02.htm Interview with the creators of Tyrannosaurus Tex, from when the game was in development. https://www.youtube.com/watch?v=vqnBCGgA7uo Video from IGN. -
Perhaps the Dreamcade folks could license some titles First Star Software? http://www.firststarsoftware.com/titles.htm Or Telegames? http://telegames.com/publishing.htm
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Well lets see... Ignore the 68000, since it was only put in there for people who didn't want to learn to program something new. That leaves us with 4 processors. 16+16+16+16=64! There, that solves it, right. (Sad fact: I used to think this was how Atari arrived at the 16-bit figure. Except I did the math wrong; I had 16+16+16+16+16=64. )
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The Jaguar is as powerful as, if not more powerfully than the Saturn. The Platstation may have been a little more - not more technology, but it has more memory. They were fighting Atari with more silicon.
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Arcade Games You'd Like To See Ported To The Atari 7800
pacman000 replied to Skippy B. Coyote's topic in Atari 7800
Marble Madness might be nice. -
Arcade to Jaguar ports you would like to see.
pacman000 replied to SlidellMan's topic in Atari Jaguar
Puzzle Bobble might be nice, as would Marble Madness. -
You don't have to re-purchase them if you still have them. If you want them in a modern format, then why not re-purchase them? It's like complaining about a Blu-Ray re-release of a film. If you no longer find VHS an attractive format why shouldn't you pay for the new, upgraded version? Couldn't you download a ripped copy of a movie as easily as a game? Not better, but other. I'd like to see Activision, Imagic, and other, more obscure companies get their games re-released.
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That was the problem they had when marketing their computers.
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It might be useful (and fun!) to see some of these systems in action. Since this thread's mostly concerned with the Colecovision and the NES, here's videos to compare the two: Colecovision: NES/Famicom: Not entirely fair, since the Colecovision was discontinued before the NES came out; the NES has more advanced games from the later half of the 80's and early 90's. (I'm not counting Telegames/Bit Corp.'s clone.) Here are other systems they would've had to contend with. Fairly soon after release the Colecovision would've had to compete against the Atari 5200: Atari planned to release the 7800 to compete against the Colecovision, so I'll include it here. We need it for the NES comparison anyways: If we're trying to compare system features this will never be entirely fair since Nintendo was able to attract the best developers, but it does show us what consumers saw. The Famicom had more competition when released in Japan. The SG-1000: The Casio PV-1000: Always thought this one looked cool. I'm a bit sad the games look half-baked when compared with other systems. The Super Cassette Vision: Too bad this one didn't go anywhere; it could display more sprites than the NES, SMS, or 7800. The Tomy Pyuuta Jr. : 16 bits? Cool! And eventually, the MasterSystem: I can't find videos of the Compact Vision or the My Vision; I only mentioned them to point out that the Atari 2800 wasn't the worst option available to Japanese consumers. I probably should try to find a video of Famicom launch titles; that would've given us a better idea of what Nintendo had to offer when their system was new. Was the Famicom's offerings were much better than other companies', or was it just luck-of-the draw?
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That is a beautiful arcade cabinet. Simple, but classy. It's like a Shaker arcade cabinet! https://www.metmuseum.org/toah/hd/shak/hd_shak.htm
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Arcade Games You'd Like To See Ported To The Atari 7800
pacman000 replied to Skippy B. Coyote's topic in Atari 7800
How about these: 1942 (1986 Capcom) Balloon Fight (1985 Nintendo) Baseball (1985 Nintendo) Baseball Stars (1989 SNK) Captain Skyhawk (1990 Milton Bradley) Castlevania (1987 Konami) Chip 'n Dale Rescue Rangers (1990 Capcom) Contra (1988 Konami) Double Dragon (1988 Technos) Double Dribble (1987 Konami) Dr. Mario (1990 Nintendo), or its prototype version Virus in some machines Duck Hunt (1985 Nintendo) Excitebike (1985 Nintendo) Fester's Quest (1989 Sunsoft) Gauntlet (1985 Atari) Golf (1985 Nintendo) Goonies, The (1986 Konami) Gradius (1986 Konami) Hogan's Alley (1985 Nintendo) Kung Fu (1985 Irem) Mario Bros. (1986 Nintendo) Mario's Open Golf (1991 Nintendo) Mega Man 3 (1990 Capcom) Metroid (1986 Nintendo) Mike Tyson's Punch-Out!! (1987 Nintendo) Ninja Gaiden (1989 Tecmo) Ninja Gaiden II: The Dark Sword of Chaos (1990 Tecmo) Ninja Gaiden III: The Ancient Ship of Doom (1991 Tecmo) Nintendo World Cup (1990 Nintendo) Pin*Bot (1990 Rare) Power Blade (1991 Taito) Pro Wrestling (1987 Nintendo) Rad Racer (1987 Square) Rad Racer II (1990 Square) RBI Baseball (1987 Atari) R.C. Pro-Am (1988 Rare) Rockin' Kats (1991 Atlus) Rush'n Attack (1987 Konami) Rygar (1987 Tecmo) Shatterhand (1991 Jaleco) Solar Jetman: Hunt for the Golden Warpship (1990 Rare) Super C (1990 Konami) Super Mario Bros. (1985 Nintendo) Super Mario Bros. 2 (1988 Nintendo) Super Mario Bros. 3 (1990 Nintendo) Tecmo Bowl (1989 Tecmo Inc.) Teenage Mutant Ninja Turtles (1989 Konami) Teenage Mutant Ninja Turtles II: The Arcade Game (1990 Konami) Tennis (1985 Nintendo) Track & Field (1987 Konami) Trojan (1987 Capcom) Volleyball (1987 Nintendo) Wild Gunman (1985 Nintendo) Yo! Noid (1990 Capcom) -
https://arstechnica.com/gaming/2015/07/ars-reader-so-a-guy-walks-into-my-shop-with-an-infinium-phantom-console/ Did anyone else see this article? I thought it was an interesting read. According to the article the system was basically a box of PC parts, which they were able to assemble and get to run Windows XP. When it was finished the owner left, so there's no real way to confirm this is the real deal. But it's still cool.
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3D Construction Kit was meant as a development tool, which might explain its complexity.
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Spartan: Ataribox meets Dreamcast 2
pacman000 replied to godslabrat's topic in Modern Console Discussion
It's already like that. http://www.videogameconsolelibrary.com/pg10-onlive.htm#page=reviews http://www.videogameconsolelibrary.com/pg10-mojo.htm#page=reviews http://www.videogameconsolelibrary.com/pg10-steam.htm#page=reviews http://www.videogameconsolelibrary.com/pg10-ouya.htm#page=reviews http://www.videogameconsolelibrary.com/pg10-gamestick.htm#page=reviews http://www.videogameconsolelibrary.com/pg10-funbox.htm#page=reviews But none of these have a Sega sticker on them, and until one does, we'll have to hear about the latest plan to bring that brand back to the console market. -
My goodness... Mini VCS, Mini Jaguar... ...Mini Game Boy Minis He seems to have all the most popular systems shrunk down into nice little models. Cool link. Thanks.
