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pacman000

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Everything posted by pacman000

  1. Do they keep all their 2600 games in a case? They might just be trying to cut down on "shrinkage." (E.g. Some folks will pocket anything which fits in their pockets! 😠 ) As for the sticker on the label....it's annoying, but you (usually) can remove it if you're very careful. It might be better if they'd put their loose games in baggies before pricing them tho.
  2. I accidentally read that second panel as "Hyperscam."
  3. Thought about watching this one, but the comments here tell me I’d find it more horrifying than anything. Told YouTube to stop recommending it.
  4. I might suggest a TRS-80 Model 100. It’s compact; it’s durable; it has a built-in screen; it auto-saves your work, & it has an easy, menu-driven OS. It’s not really a games machine, but it has BASIC, so you can program/port your own stuff for fun, if that’s what your into. And if you don’t like working with computers, why would you buy a retrocomputer? (I need to see if I can get mine working again. )
  5. They are, tho they did develop a Flash clone/browser too, for older games which were hard to convert. (Checked after making that first post.)
  6. I've never had too much trouble with the unlit screen; I usually just play next to a lamp. The Game Boy does have a good mix of arcade style & NES-adventure style games. Qix, Tetris, Super Mario Land, Pokémon, etc.
  7. More than once. He started in the 50's undercutting other typewriter repairmen. Then he moved on to manufacturing, under cutting other adding machine suppliers...until the Japanese undercut him. Problem is, there were too many ways to differentiate computers. But price still won; Packard Bell, Compaq, et al, undercut IBM's prices forcing them out of the market.
  8. And the Game Boy has no region lockout, if memory serves, so you can play games from any region w/o modding the system. (Tho you might want a modded version w/a backlight, your choice. I've never had too much trouble with the non-lighted versions.)
  9. This might be better in the Websites & Publications sub-forum: https://atariage.com/forums/forum/23-gaming-publications-and-websites/
  10. The basic game was headed in the right direction: an action-adventure game, where you collect objects & use special powers. It sounds like something for the NES. Problem is, Warshall didn’t have enough time to polish it. And I’m afraid any ET game would’ve had the same problem. Still... Maybe a side scroller, with the flying bike? In it players dodge things while trying to get ET to the ship.
  11. Apollo’s programmer said he started programming the 2600 w/the MagiCard. Here’s the interview: http://www.digitpress.com/library/interviews/interview_ed_salvo.html
  12. Flash was/is a fairly nice animation program, & there were some good online games which used Flash. You could even have Flash create an .exe version of your stuff, if you wanted a stand-alone version. Flash was designed as a creativity tool, with scripting added to allow one to create programs; HTML5 was designed as a computer language. HTML5 may technically be able to do the same things, but I'm not sure it's as easy to use. Didn't Newgrounds release their own Flash clone a few months ago? And it's still weird RealPlayer's outlasting Flash.
  13. Is that a Japanese TV? While both the US & Japan used NTSC, there were still some differences between the countries’ video standards. Don’t know if that would cause the problem or not; it’s just a wild guess. Don’t go out & buy another TV on my account!
  14. Almost looks like Sonic X-Treme. I've hoped someone would develop a 3D platformer for the Jag for years, so I hope something comes of this.
  15. I do believe Ebivision eventually released it as Pesco, heavily modified of course.
  16. His Atari History Museum was the first website I spent any amount of time on, it was beautiful, & easy to navigate, like a kiosk in a museum. This shocks me; it really does. Wasn’t he still working on some projects? Business is War? Goodbye Curt. I never met you; we never even talked, but you touched my life.
  17. His Atari History Museum was the first website I spent any amount of time on, it was beautiful, & easy to navigate, like a kiosk in a museum. This shocks me; it really does. Wasn’t he still working on some projects? Business is War? Goodbye Curt. I never met you; we never even talked, but you touched my life.
  18. My understanding: Atari wasn’t sure the system would be a success, & they were cash-poor, so they initially held back production to judge demand & save money. Later, Atari won some lawsuits, so they had money needed to produce more consoles. When Atari got a deal to go into Walmart, they ramped up production, but by then it was too late. The PS1 killed their sales, & Walmart returned the unsold Jaguars.
  19. If it’s BASIC, can you look at the code? Take photos of the screen, line by line if need be.
  20. pacman000

    Panther

    Interesting read, Lost Dragon. I suppose an ST console would’ve reached a different market segment than the computers. And developers would’ve already been experienced with its architecture, & they already had games which could’ve been ported to it relatively easily. The Jaguar might’ve been a better system than the Panther, but the Jaguar was poorly timed. Barring an ST console, the Panther should’ve been released, if it was as far along as rumors stated. Of course, from everything else you’ve said, I doubt the system was as far along as Atari stated. Then again the ST was supposedly developed in ~6 months, if memory serves.
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