Jump to content

Spider-Dan

New Members
  • Content Count

    33
  • Joined

  • Last visited

Community Reputation

14 Good

About Spider-Dan

  • Rank
    Space Invader

Recent Profile Visitors

1,194 profile views
  1. Just wondering: Since there isn't a proper 6-button arcade stick available for the Jaguar, might it be better to kill two birds with one stone and offer Z Y X C B A as the action buttons (instead of just C B A)?
  2. How can you find out your place in line?
  3. I've e-mailed Raphael a couple of times about controller-related questions (even once with a $10 PayPal donation attached!) and he's never responded. So...
  4. Our humble friend the Atari Lynx had at least 2 polygon games (Hard Drivin', Steel Talons) before the Jaguar's release!
  5. I know Windows only supports formatting devices as FAT32 up to 32GB, but FAT32 actually supports up to 2TB without any trouble (beyond 2TB gets tricky). Will the JagSD support larger SDXC cards formatted as FAT32, or will we need to specifically use SDHC cards with it? My concern is not so much about fitting the library on one card - 2 GB should be plenty - as it is about how finicky JagSD will be with replacement cards.
  6. S.T.U.N. Runner and Steel Talons. The Lynx ports were fun, but the Jaguar could have done justice to the originals.
  7. It seems to me that this position - which is as valid as any other - is fundamentally incompatible with the very idea of an SD cart (as they are currently understood to exist). I can't see why an SD cart would be programmed to allow you to play Battlesphere or Iron Soldier II in 2019 but not let you play (say) Rebooteroids or AstroStorm 20 years from now.
  8. They aren't really numbered "levels" in the sense of beating one to get to the next. Think of it like Mega Man: you can just pick which level you want to play.
  9. I was also thinking of trying out the Best Electronics adapter, so I'm really interested to hear back on the results!
  10. First off: the original Genesis pad has 8 inputs (UDLR ABC Start) and 9 pins, which could mean that the 9th pin is ground and that's how the inputs are activated. But that's not actually how it works; to my knowledge, the only "modern" game system that has direct pin-to-input wiring is the NeoGeo AES. Every other system uses a form of communication over the controller pins, not simply a digital on-off signal. So, for example: the NES has 8 inputs (UDLR BA SelectStart) and a 7-pin controller, the SNES has 12 inputs (add YX LR) and a differently-shaped 7-pin controller, but the SNES and NES are pin compatible, meaning that if you take a NES extension cable and a SNES extension cable, cut them in half and (properly) splice them into two new M-F cables, you would have one cable that allows you to use NES controllers on SNES and another that allows you to use SNES controllers on NES. (NES BA maps to SNES YB, but the other inputs are consistent.) No microchips necessary, just dumb copper. Long story short, it's not about the number of pins or buttons, but rather about getting the controller to speak the correct language. And that would, indeed, require some ICs to do the translation. There's are two company at the forefront of controller adapters right now. For older consoles, it's Raphnet Technologies: https://www.raphnet-tech.com/ For newer consoles, it's Brook: http://www.brookaccessory.com/
  11. Retro gaming is really no different than collecting expensive paintings or vinyl records at this point. If it were just about the experience of playing the game (or having the art on your wall, or listening to the music), emulation/flash carts are widely available, you can get a print of many paintings, and most music is available in some sort of digital form. It seems to be more about the satisfaction of owning the original hardware than the gameplay experience. And that's not to say that I haven't spent money on my retro gaming... but for me personally, it's more about restoring/polishing the collection of games I already have rather than adding to it, so I've spent most of my money on stuff like the HD upscalers & RGB cables, or the Lynx screen replacement. For the most part, I kept my childhood games/systems, and I've never really had an interest in collecting a bunch of cartridges I won't play. But to each their own! The part that somewhat worries me is if the retro gaming market will collapse like the comic book market did in the '90s. I'd hate to see people putting tons of money into "rare" game systems only to have that value go up in smoke when everyone remembers why those systems were rare in the first place...
  12. Awesome update! Not sure if I missed it in the video, but will the CD support also have MemoryTrack emulation, or will all the CD games be unable to save?
  13. My favorite version is TxK on PS Vita (or PSTV, if you can manage it). In fact, I'd say that T2K is to TX3 as TxK is to T4K in several ways; while there is more graphical heft in the later release, some of the gameplay changes are definitely for the worse in my opinion. Both T2K and TxK are games that just hooked me right on release... I had a more mixed experience with TX3, T3K, and T4K.
  14. ABC are concave in the repro. You can see it pretty clearly at 1:15 of the video.
  15. You should try a direct Jaguar cable instead of converters, and see if that resolves your issue. My Jaguar SCART cable is CSYNC, not sync-over-composite.
×
×
  • Create New...