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About Spider-Dan

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  1. Albert, I sent you a PM but haven't heard back. How can I order one of these boxes?
  2. I ordered a GameDrive from Atari Age back in August, but the boxes were sold out at the time. Is there any ETA on when GD boxes will be available to purchase?
  3. Do you mean an Everdrive? Evercade is a newer retro game console. I'm not so sure that having hundreds of games on a cartridge would have been as amazing as one might initially think. I do really think that part of the enjoyment as a kid was the fact that the selection of games was limited. I really only received 1-2 new games on my birthday or Xmas, so the few games I received I really played. Even the subpar ones. Looking at young gamers today (especially on mobile platforms), the selection of free-or-extremely-cheap games is essentially unlimited, and many of those free games are more complex and entertaining than the 8-bit and 16-bit games of yesteryear. But it doesn't feel like kids today have a utopia of low-cost gaming, you know? To be honest, if I could send something back in time to a younger version of me, I think something like this would have created the most happiness:
  4. I don't understand how one could possibly argue that a CD addon that sold for $150 in 1995 somehow would have been cheaper than that to integrate into the system 2 years earlier. Whatever arguments you're making about CD drive prices clearly weren't viable for Atari in 1995, and would have been less so in 1993; if you're saying that was (partially) due to poor management, it's the same management. A JagDuo in 1993 would have been a $400 system, minimum.
  5. I was able to purchase a GameDrive from AtariAge, but the boxes were sold out. Is there a way to get on a waiting list for GD boxes?
  6. While you can make a fair argument for WiiU being of the same generation as PS4/XB1, I never saw anyone saying that the Switch was a generation beyond those two. (Wikipedia has WiiU/PS4/XB1/Switch all as eighth-generation consoles.) As I said, Nintendo's consoles straddle generations; you could say they are released extremely late in a generation, or you could say they are released very early and and a full generation behind in processing power.
  7. This is a really weird way to define "failure," though. Was the PS3 more of a failure than the WiiU? How about the Virtual Boy? Was the 360 also a "failure?" When you have a console like Jaguar, 3DO, or Dreamcast that drag the manufacturer to the bottom of the ocean, it's hard to argue that those were less of a "failure" than, say, the OG Xbox, on which MS lost money hand over fist, but which provided a necessary stepping stone to entering the console business, as well as introducing Xbox Live. edit: I think the important question to ask about "failure" is: in hindsight, would that company have been better off not releasing that console at all? Atari would have been better off never releasing the Jaguar and transitioning to a software house in 1993. Sega would have been better off never releasing the Dreamcast and transitioning to software and arcades in 1998. Nintendo would have been better off never releasing the Virtual Boy and skipping the WiiU entirely, riding the 3DS until the Switch. Sony most definitely would NOT have been better off never releasing the PS3.
  8. The original Game Boy was the last time Nintendo was an early releaser; since then, Nintendo is usually last to market. (The WiiU and Switch were so late that they straddle generations.)
  9. I noticed the 15 14 ST ports listed at the bottom of the first post that are marked as compatible with the GD. Is that an exhaustive list? That is to say, are all other ST ports NOT compatible with the GD (and therefore not worth searching the forums for)?
  10. Nintendo thought that using a backlit screen would be too expensive and power hungry for the GBA. But then they released the GBA SP, which ended up being the most popular GBA model. I'm just not convinced that the price or battery difference between the GB and the Lynx were that significant. Nintendo has shown that they can win these wars with a less powerful/less expensive solution (GB), or a more powerful/more expensive solution (SNES). It all boils down to games.
  11. Define "right." Do you think that if Nintendo had released the Lynx and Atari had released the Game Boy, the market would have chosen Atari (and Atari's game library) based on portability and battery life? I think the opposite is true. Nintendo hasn't won every single round of the portable console wars because they are supernaturally insightful as to the exact sweet spot of portable console technology. They are winning on games, period. They've beaten portables that were more advanced and power-hungry (Lynx, Game Gear, PSP, Vita) and portables that went low-tech (monochromes like Wonderswan & NeoGeo Pocket). It's the games. Every time. Not only does Nintendo have the strongest first-party titles, but every powerhouse third-party is lined up to give their portable first crack at the best properties. And it's been that way since 1989.
  12. That paradigm ended with the PS1; of the top 50 bestsellers on PS1, the only first-party titles are the two Gran Turismo games. Even if you add third-party developed and first-party published titles like Crash Bandicoot and Spyro, the overwhelming majority of the top-selling PS1 games were not from Sony.
  13. You're not counting the Lynx here, right? The Lynx was an incredible piece of hardware with an amazing feature set. The fact that the Lynx and original Game Boy were released within 6 months of each other is frankly shocking.
  14. This doesn't mesh with the real-world CD games that we did get, though, which did have music. I mean, I don't think it's crazy to say that if the Jaguar was released with a CD drive, we could have gotten a game more like Battlemorph than Cybermorph.
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