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DoctorSpuds

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Blog Comments posted by DoctorSpuds

  1. Many people tend to argue 'rarity' and in some cases it is, some games just didn't sell well like Shantae on GBC, with others it's an assumed value like with Conkers Bad Fur Day, it's not rare but it's still expensive running upwards of 80$ for a loose copy. It's just something that the market decides. Or it's just suckers... I remember looking through Ebay sold listings and some poor fool bought Moonsweeper in an okay box for 100$ and judging from the pic on the listing the box is in worse condition than the one I have, sometimes the suckers influence the market more than we think. I know it's an outlier and that the prices go down, but then again, what if they don't?

  2. The 2600 version has the same problems. It was a good-looking game, but I never enjoyed playing it.

    I couldn't agree more! Just about every point I made in this review applies to the 2600 version as well. But I think the 2600 version is worse than the others because the layouts of the mazes are much different, and not for the better (Those laser gates can go straight to hell!)

  3. Don't forget the home computers ports, either.

     

    I must admit that I was unaware so many different versions of this game exist. I'm mainly a console collector and classic computing is not something I tend to give much thought, though now I'm tempted to boot up and emulator and play these games for myself. You could probably start a review blog of your own on classic computer games (If you haven't already).

    It's a pity there wasn't a port for Colecovision...

  4. Despite the negativity in this review, I do also like this game, I like it much more than any of the other launch titles. But it's the fact that other games, which came out after it, almost make it redundant. Games like star Voyager, Star master, Solaris, and even Star Raiders took this formula and honed it, and almost perfected it by the time Solaris came out. It's always hard to go back to the first of something, the first cell phone, the first home videogame consoles, the first computers because they all have flaws that may seem glaring today, but some people love the classic or antique hardware that started it all (I think most people on this forum fall under that category), and we're willing to look past the flaws no matter how glaring. I'm willing to look past this games flaws because it was one of the first of it's kind, and I love it for that.

     

    I probably should have done another comparison piece, comparing Star Ship to Star Voyager, Starmaster, Star Raiders, and Solaris, but that is a lot of game playing and then the review would be four times as long and I don't have the willpower for something like that... yet...

     

    Do not think that this will render the whole review moot, I still think that this game when compared to others in this same genre, is inferior, and all my points still stand. but that doesn't mean we can't still enjoy this game for what it is.

     

    Hmmm this response is much longer than I thought it would be, I do get distracted don't I.

     

    Can't we just agree to disagree?

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  5. The problem with Tutankham is you can shoot left and right but not up and down.

     

    This problem does not apply only on 2600 but all systems.

    Indeed that is true, but with the other versions there are multiple pathways to move around in. On the 2600 enemies are fairly unavoidable but on the Intellivision and Colecovision you can actually maneuver around them due to the multiple pathways given to you.

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