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About Shin_K

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  1. yeah, I did know about those, but this one works on their portable HDMI system too (which I had never seen before lol) but I guess it does work because it's designed to work only with this. ^^''
  2. Hey, was wondering, is there any chance this works on Super NT ? http://www.japanesenintendo.com/post/182237808664
  3. last thing I read about this was this> https://www.eurogamer.net/amp/2018-02-09-the-retro-gaming-industry-could-be-killing-video-game-preservation
  4. NO WAY, REALLY ? DBZ Hyper Dimension, Parodius, Lufia, Pop n Twin Bee, SailorMoon, Bobmberman 3, Terranigma, etc came out in japan too ?! you just blew my mind, man, thank god you're there, spreading the knowledge on us plebs
  5. I honestly don't know, (pal only) there's terranigma that I know of. My point is i'd just like to be able to you my carts instead of jb with us roms (most pal carts benefit from running at 60Hz, even if an us equivalent exists) Edit : found a list online of pal exclusive games (not sure if accurate) : (not arguing if those games are good or not, most aren't, in my book, but, yeah, haha) 90 Minutes European Prime Goal Adventures of Tintin: Prisoners of the Sun Archer Maclean's Super Dropzone Asterix Asterix & Obelix Cannon Fodder Champions World Class Socce Daze before Christmas Dino Dini's Soccer Dirt Racer Dragon Ball Z: Hyper Dimension Dragon Ball Z: La Legende SAIEN Dragon Ball Z: Super Butouden Dragon Ball Z: Ultime Menace F1 Pole Position 2 F1 World Championship Edition FIFA Road to World Cup 98 Firemen, The Hebereke's Popoitto Hebereke's Popoon Humans, The Hungry Dinosaurs Jelly Boy K.H. Rummenigge's Player Manager / Kevin Keegan's Player Manager Kick Off Kick Off 3: European Challenge Lothar Matthaeus Super Soccer / Manchester United Championship Soccer Lucky Luke Lufia Including Guide)?? Marko's Magic Football Mega-Lo-Mania Micro Machines 2: Turbo Tournament Might and Magic II Operation Starfish Parodius Pop'n TwinBee Pop'n TwinBee: Rainbow Bell Adventures Populous II: Trials of the Olympian Gods Power Drive PowerMonger Putty Squad Sailormoon Sensible Soccer: European Champions Smash Tennis Smurfs, The Smurfs, The: Travel the World Spirou Street Fighter II Turbo Limited Edition Super Bomberman 3 Super Dany Super Ice Hockey Super International Cricket Super Morph Syvalion Terranigma Theme Park Tintin in Tibet Turbo Toons Virtual Soccer Waterworld Whirlo Winter Gold World Class Rugby World Masters Golf Worms
  6. Sega has the blueprints for the Megadrive, it would be no fun for Kevtris to implement that, now would it
  7. Thanks for the lecture I did not need, I used to be and electrical engeneer too you know ? PAL and NTSC are color spaces, refresh rate are irelevant. (a french neo geo isn't outputting the same refresh rate as a french snes for example, same for comparison is true us/jpn version.) Your speech about being ridiculous about the hotkey switching was cute... you do realize MegamanX3 checks the register for the right value at every door, right ? yet I linked to you the relevant ressources...I'm fine with you not beliving what I'm saying, but you realize Borti (who's more knowledgeable than you) said so too ? https://shmups.system11.org/viewtopic.php?f=6&t=61037&sid=f95cd817e55d9a281daa6379756c6f84&start=479 https://shmups.system11.org/viewtopic.php?f=6&t=61037&start=485 https://shmups.system11.org/viewtopic.php?f=6&t=61037&start=487 Either stop being blind/deaf or stop replying nonesense, please, like I said, this is not for YOU, this DOESN'T CONCERN YOU.
  8. Atmn> I have the Super NT on an HDMI switcher too, but it works fine for me (prolly don't have the same switcher, mine is 4 input+ optical splitter) Btw, how do you think I managed to load a single PAL cart if I don't know of this option ? I asked for real pal60 support, which has nothing to do with region actually...(which you would know if you did or used the double switch mod on a PAL snes... I get it that you don't since you're in the NA, but what I do fail to understand is WHY you go out of your way to argue I'm wrong and my asks are irrelevant and the PAL snes was never meant to run that way, when IT SIMPLY JUST DOESNT CONCERN YOUR CASE USE AND DON'T KNOW WHAT YOU'RE TALKING ABOUT ON THIS PARTICULAR POINT, and does only concern PAL cart owners. It's not because it's stupid FOR YOU that it's not very important for others, my god, could you be more self-absorbed ? o_o I linked to you all relevant info with the github link, there's nothing more to say, pretty much every enthisiasts PAL carts owners with the means to do it have been resorting to that mod to run MOST PAL carts to be as close as possible to original NTSC ones for like 25 years, we just need this on Super NT too, and yet, you can't just get to term with this, even if it's simply not something for you, why is it so important for you to be discuss something that doesn't concern you ?
  9. I fail to see your point, still. A hot key combo for region and one for 50/60 (granted real 60 support is added for PAL) would be more confortable, since some games do more than the bootup region check (at least Megaman X2 and X3, on top of my head (after each bosses) (a key combo would be quicker for those checks) Why even mention 1Chip systems ? (ok, yeah, you're curious, answer is yes, you can check with FFVIMan, who's french, mods SNES for free and has the best/cleanest setup to do so AFAIK) the Super NT is 2 chip based AFAIK, so were most SNES in Europe... I'm advocating for real 60hz support here... and you're want 50Hz out of you games ? LOL first, it works on Super NT, you can run a us cart and switch to 1080p50. I don't see the point in running games at 50Hz on an NA system... most tv sets over NA wouldn't even support 50Hz. (and yes, we had black bars and wrong aspect ratios, and games slowed down because of 50Hz) Not even discussing the NA SNES sexiness, it's a matter of nostalgia, never had one, none were officially sold in EU, so, to each its own, I guess.
  10. Ok, so me and a looooooot of ppl have been playing games in a way they were never meant to be played for 25 years, and we want to play them in a way they were never meant to be played again on super nt...is that better for you ? I'd be surprised if you were living in a 50Hz country, because you wouldn't even try to make this ridiculous argument, this is/was really a thing, and the only way to play 99% of our carts at pretty much the original, INTENDED, speed. and there's like 10-20 games (mostly 1st party) that were PAL optimised or incompatible with PAL60. (not talking about region lockout here) why do you even care ? It could be hidden behind the advanced user toggle with a big warning if that ruffles your feathers. Back in the day the mod was like 2 latch switches attached to PPU1/2 pins and +5V and GND, if PPUs are implemented with the same pinout in the Super NT HDL sources, it's probably not going to take years to implement, and it will make a LOOOOT of ppl happy, despite what you might think. http://www.mmmonkey.co.uk/snes-5060hz-switch-with-lockout-switch/
  11. No. I don't think you understand the issue here. 1) https://github.com/SmokeMonsterPacks/Super-NT-Jailbreak/issues/84 2) region and freq are 2 different things, you can bypass this easily with having an hot key combo for region and freq. as is, I can't play ANY of my PAL carts like I used to play then daily on my modded PAL SNES. This is a real problem for every PAL users, and it's still unadressed.
  12. Any chance we're getting PAL60 support though ?
  13. that's a good question actually, maybe Kevtris could chime in, since he know the snes so much now I hope rewriting saves to carts comes later As for Atari, it was definitely a thing in EU, I'm french and owned a 2600 as a kid, and so did my neighbor^^
  14. obviously working now with the new jb fw I hope someone comes up with a SFA2/SFZ2 decompressed rom ^^ (I could dump both PAL/SFC version but don't have the knowledge to uncompress 'em and get rid of S-DD1 calls and such) Thanks a lot to whom it may concern for the JB updates, we, as usual really appreciate them
  15. rom too, latest JB fw, must be on my end. (BSOD when loading reaches 100%)
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