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boggis the cat

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Posts posted by boggis the cat

  1. On 3/12/2024 at 4:10 AM, infinite.pies said:

    The new games and controllers are finally showing up for pre-order at New Zealand retailers.

     

    I can now order them locally for delivery on launch day without paying ridiculous import prices. Yay!

    I just checked and EB Games as well as Mighty Ape have almost all of the range.  The paddle controllers and 4-in-1 isn’t available, but that seems to be a stock issue elsewhere.

     

    Presumably we are getting PAL versions?  I didn’t think to check that.  No indication on the Berzerk re-release except the Australia / New Zealand importer is printed on the bottom of the box.

  2. On 3/15/2024 at 7:13 AM, Ben from Plaion said:

    Doesnt sound right, are you pressing the Game Reset lever to start any of the games on the 10 in 1?

    The pack-in cart didn’t initially work properly for me, power cycling the 2600+.  I tried it in an old 2600 and eventually got all the games to work on that system, then the cart worked in the 2600+.

     

    I am unsure about the root cause.

  3. On 1/21/2024 at 10:00 PM, Video said:

    I know if I programmed games for 2600, I'd make most of them use b/w to pause the game, with a slight delay before accepting commands again, it could even use the 7800 pause button probably.

    The 7800 ‘PAUSE’ is the 2600 ‘B/W-COLOR’ switch. It toggles on each press - so from COLOR to B/W, then B/W to COLOR etc.  Functionally the same.

  4. 13 hours ago, BIGHMW said:

    Also, does Atari offer their newer version of the sticks available a la carte so I don’t have to get a 2600+ just to get the  controller??? I would love to try their version so I can see which ones I should stock up on in case one breaks.

    Atari do sell the CX-40 standalone.  Not the paddle controller, though.

     

    AtGames have a section on their website where they list accessories.  They seem to never be in stock, though.  Maybe just haunt EBay?

    • Like 1
  5. On 12/12/2023 at 9:51 PM, Spanner said:

    its a shame Atari cases were not made with plastic cause they would have still existed, cause they are made from carboard they don't.

    Perhaps there is someone who can make new cardboard cases using the old graphics.  Just add a ‘Reproduction’ mark somewhere to ward off the scammers.

     

    I found new old-stock 2600 games being sold out of Venezuela a few years back, and bought quite a few.  Shrink-wrap and everything.  Some utter spoon in Customs here decided that they would check one of these brand new carts (Pole Position) by hacking the box apart with a box-cutter.  ‘Inspected by a massive pr*ck’.

  6. 22 hours ago, M4rvin1979 said:

    Yesterday Ive got my Atari 2600+, unfortunately the 10in1 game dont start  "Error loading Game".

    Hope, the update will fix these problems. 😃

    My 10in1 cartridge didn’t work at first.  I tried it in a real 2600 and it worked, then it started working in the 2600+.

     

    Unsure why, but my suspicion is slightly janky contacts.

     

    Most of the old carts I tried worked (PAL carts, as that is what I had to hand) and I suspect the non-working are the janky behaviour on a real 2600 ones.

  7. 20 hours ago, XEGS88 said:

    I never had a brand new 2600 back in the day but did the pack in games ever come with a full size box?

    Yes, they did.

     

    They  also had a manual insert.  Those are important as there is no other documentation on the games.

     

    Unfortunately the new Atari seem to consider a manual to be a ‘premium’ item, so there isn’t one included with the Berzerk re-release or the 10-in-1 or 4-in-1 with the paddle controllers.

  8. 7 hours ago, AgentOrange96 said:

    The 10-in-1 and 4-in-1 cartridges don't fit well in a real 2600, I believe due to the dust-shield pins not being the same. However, I've since found that you can make it work.

    I had no issues with the 4-in-1 on PAL (NZ manufactured) and NTSC (probably Hong Kong) ‘Vader’ units.

     

    The 10-in-1 pack-in with the 2600+ was very finicky to get working on the 2600+, but worked on the real 2600s after a couple of attempts.  Not sure if it’s the switches and/or the contacts.  The 2600+ has pretty weak wipers in the cartridge slot, and I have had to clean carts that work OK in the real 2600s.

     

    Incidentally: I paid NZ$400 for my first 2600 back in 1982, and paid NZ$230 for the 2600+.  The inflation-adjusted amount for 1982 at today’s rate would be NZ$1800.  So I guess the build quality might be a bit reduced. 

    • Like 1
  9. 17 hours ago, Dbug said:

    - If it's a 2600 game, then let's go for E.T.+ the symbol of the crumbling US video game market, republished as an Enhanced version with all the bug fixes and improvement made by the guy who made a deep dive on how the game worked

    I also first thought of E.T.
     

    E.T. would be a great idea for the publicity alone.  If I recall correctly, Spielberg was very positive about the game at the time, so obtaining the rights to re-release may not be that difficult if approached correctly.  The unfortunate bugs that made it too difficult and the timing ruined the chances for it to be properly appreciated.

     

    For the 7800, any of the good ports would be worthwhile if the rights can be had.  (Basically the stuff that had to be removed from the store here.)

    • Like 5
  10. On 12/5/2023 at 11:16 PM, karri said:

    The chips nominal voltage is 3V with an absolute maximum of 3.6V. The TTL "high" data has to be from 2 - 5V. So without active buffers I have a feeling that we are very close to the cart not working.

    The 4-in-1 that comes with the paddle controllers works fine on older ‘Vader’ age 2600s - both PAL and NTSC.


    U3 looks like a voltage regulator, and appears to be driving the 74x logic.

    • Like 1
  11. On 12/27/2021 at 4:50 AM, Atarifatboy said:

    I need some help when I connect My old original Paddles to the flashback 9 the firing buttons move the item left to right on the game kaboom but the knobs are not recognized can anybody help

    As mentioned above, your options are to change the pots in the original paddles (swap out the 1 MOhm with 10 kOhm) or modify the board: https://armchairarcade.com/perspectives/2019/10/15/hardware-mod-to-support-standard-paddles-on-atari-flashback-9-and-9-gold/

     

    I have done both, and the paddle modification was much easier (gave that FB9 to my sister).  Go for that if you can get original paddles easily, and buy decent potentiometers (I gave a link to suitable ones in an earlier post — they have to survive a lot of rotation, so cheap Chinese stuff is not a good idea).  Otherwise, unless you are good with soldering tiny resistors, find someone locally who works on cellphone repair or such and can easily do the work.  My suggestion is to use 430 kOhm resistors as the 510 kOhm (suggested in the guide linked above) didn’t work well in my FB9.  I haven’t swapped them out yet, because mental health is important.

  12. On 10/30/2020 at 10:28 AM, mgas said:

    There seems to be something wrong with the switch logic in post 1, or I'm just getting too old. Lets say we follow the OP suggestion and wire 1 and 2 to a new button and the other side to pin 8. Fine. That brings up the Menu. But moving the joystick up during normal game play will also ground pin 2 since they are wired together. The computer (VCS) will thing we are pushing up and down at the same time and give us the menu. There needs to be some kind of logic involved electronically to discern when we just want one direction, i.e. Up. Of course a DPST push button would work because it would keep pins 1 and 2 separate until its pushed.

     

    Hmmm....

    You need to use diodes to prevent this.

     

    I haven’t gotten around to building the buttons in to a joystick yet, and just used a set of five push buttons to map out the ‘special’ options.  Diodes are necessary to prevent any inadvertent operation as you note.

  13. They’re not compatible, unfortunately.

     

    The joysticks seem to come ‘locked’ to certain frequencies, so you may find that another device is interfering with it.  I got a second FB9 for my sister, and found that her P1 was terrible on her system.  Swapped it for the P1 that came with mine, and it worked much better.  (Slight degradation for the swapped P1 on my system, but I prefer the old wired joysticks anyway.)

  14. On 8/26/2020 at 6:43 AM, slx said:

    I have an FB4 with a non-working P1 joystick. Would appreciate any info available on the IR joysticks, modding and repair.

    Hi.

     

    Sorry for the late reply.  I don’t get on here often.

     

    I misread the first post and thought it referred to the Flashback 9 type of joysticks.  Those are fairly obvious to modify.

     

    I haven’t seen the IR variants — the FB4 I had years ago I sold on and never inspected the innards of the joysticks — but you should open both up and compare the two boards.  Most likely there will be a few components missing on one board (the P2), and of course the buttons.  If you modify the P2 board to be like the P1 then you should be able to swap it in.

     

    Unfortunately the components will most likely be tiny surface mount resistors.  If you haven’t done any soldering before then it’ll be a bad idea to start with this project, due to the high risk of failure.

    • Like 1
  15. My copy arrived yesterday (new delivery speeds due to Covid-19), and looks good.  I have to bust out a real 7800 to play it on, and haven’t got around to that yet.

  16. On 1/8/2020 at 12:21 PM, Robotube said:

    Hi all,

     

    looking to identify if the red circled pads are a USB port, and if so, what pins correspond to what holes? I know USB is normally 5 pins but I wondered if the ground is somewhere else?

     

    also, any idea what the yellow circled pads are for?

     

    thanks!

    404FD2C8-B6B3-4615-94DB-D1D2C4E8918E.jpeg

    The red part is a programming interface (ISP).  This is used to flash the firmware in the factory.

     

    The yellow part is probably an I2C bus, or a serial port.

     

    Neither can be used for what you want to do.  Piggy-backing on the J2 USB is probably the best option.  If you buzz out the circuit you might find a via or other convenient soldering point.

  17. On 12/18/2019 at 9:09 AM, ft55555 said:

    Would it be better to go with 400KOhm or 600KOhm then? You can order SMDs with pretty much any resistance value from digikey.com

    Hi.

     

    I just did this mod today, using 510k resistors.  It does indeed stop shy on the left edge.  Gah!

     

    Anyway, as this is a difficult process (I think I invented several new swears), I would suggest going with 430k or even 390k.

     

    After measuring the resistors taken out, which are 5.1k, it appears that the engineers went with a straight scaling for the replacement: 5.1k are designed to work with 10k pots in the paddles, therefore they are suggesting 510k for the standard 1M pots.  This doesn’t quite work, so drop that resistance from 510k — judging by where the ‘left’ (high resistance) position runs out, my estimate is drop to 430k.  [Series is 510k, 470k, 430k, 390k ...  470k may do it, but go for 430k I reckon.]

  18. 11 hours ago, Curt Vendel said:

    It'll be a bit, I'll do these in 20-25 pc batches to get the pre-orders out.    Then I'll prepare units and can sell them going forward.

    I’d be interested in buying one when they come available.

     

    Just a thought on the scarcity of POKEY chips: perhaps use the PokeyONE (or similar) in the post pre-order units?  The full capabilities of the POKEY aren’t required by the 7800.

     

    Or maybe give buyers options to have just a socket, a real POKEY, or the PokeyONE.

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