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Eric M

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Everything posted by Eric M

  1. Strange, the previous .abs was considered as a 'Dangerous File' !!?? here is a zip file Is this one good ?? See you whereisit_jag_240306.zip whereisit_jag_coop.abs I really don't know why both files are considered as dangerous...
  2. Hi Friends, I nedd help Here is a new update : Co-op mode (at this moment, the cursors are using the same colors) I would like to know if someone can test this version using co-op mode in easy, normal, hard and marathon mode (only 3 or 4 rounds) to see if everything is ok because I don't have two joypads. Two players for Co-op mode I've seen one bug during the challenging stage (the timer factor). What about you, Please give me some feedback! Big thanks Eric whereisit_jag_240306.abs
  3. hi again Here is a little update with these modifications : - The cursor stay at his previous place (there is no X, Y initialization) - When the player select the wrong pattern, the area is X-shaking and the timer is 5 'pseudo secondes' less This is the end for today See you whereisit_jag_240305.abs
  4. Hi Sporadic, I like (prefer) this idea Thx
  5. Hi LordKraken I wanted the cursor to move smoothly. I can move the cursor character by character I think If I only put 6 different fruits, for example, I'm afraid there will be more than one identical pattern. Have you tried the normal and hard modes? (The difficulty lies in the gfx and the timer (the further you progress in the level, the shorter the time between each 'tick'). I can leave the cursor in its last position As I said earlier, the further the player progresses in the game, the faster time speeds up! So this technic is only true for the first rounds That said, I can add a fail counter (20 for ex per level, 1 level = 10 rounds) I could even add this: if the fail counter = 200 (no fail on the entire level, e.g. easy) an extra bonus or something else could be done For these 2 points, I'm going to do what I did on my SMS/MSX/COLECO versions: count down the time point by point and add to the score point by point + a kind of cursor animation. The red cross is an excellent idea I've taken the gfx from my mastersystem version, to have a more representative game (before, I had coloured squares with a number in them). The gfx were created within the constraints of the SMS. I'm waiting to change all the graphics. On Jaguar, I'm working on 16 colors/layer. I'm really not able to draw something, maybe a single dot lol Thanks a lot LordKraken and see you Eric
  6. Hi Fans Here is a new demo of Whereisit? First of all, I've corrected some bugs And now, here is what I've done * adding a 'marathon mode' which allow the player to play from easy to hard levels in a row * adding complete hiscore, name and sort managment (you can navigate in Hiscore tables by using left / right to see the top 5 players for easy, normal, hard, story and marathon mode and up / down to navigate through one player mode, co-op mode, ...) * adding a 'back to previous menu' while you are on Entering name process * adding a 'add remaining time * factor (2 to 4)' when player done a perfect (only in challenging stage). The Timer + Remaining Time * Factor is avaible only for the 10 next rounds and will be reset at the begining of each challenging stage * adding different colors for flags while playing easy (white), normal (green) and hard (red). Same flag colors are using during marathon mode Questions - during the game my score is next to the right window side (virtual jaguarv2.1.2). On real jaguar and bigpemu the score is truncated!? - to display GAME OVER and PRESS FIRE, I'm using Scale function : sprite[inGame_PressFire_Sp].scaled = R_spr_scale; sprite[inGame_PressFire_Sp].scale_x = 64; sprite[inGame_PressFire_Sp].scale_y = 64; everything is displaying fine on Virtual Jaguar but I remember that on real jaguar (only) there is a glitch! (did I make a mistake or did I forget something? ) Could you please test it and give me some feedback ? Have fun with this updated demo version and tia for your answers, all new ideas are welcome! And if you find some bugs which you can reproduce (or not), don't hesitate to contact me Eric ps : this dev is a little bit slowly because I've lost my dad some monthes ago and 2 of my cousins... That said, after these painful moments, I feel much better. whereisit_jag_240304.abs
  7. Salut Nico, Seras-tu à la GemTos2024 et y présenter 'Mummy Maze' ? Bravo pour ce nouveau jeu
  8. Hi Here's another update: menu management for the moment, only start game in the main menu works add a number of players (future options) in the last menu, choice of game level/type (you can navigate through the menu by using B to select and A to return to the previous menu. I haven't yet included this "return" in the "SELECT YOUR NAME but it's planned) if you choose one of the 3 modes, you can then choose your name by using the stick to select your letters or symbols and B to validate the letter To start the game in the chosen level, select the "RETURN" symbol then press B. If player's name is empty, the UNKNW "name" will be saved (not yet implemented) So there you have it, a little progress for an important part See you soon for another update Eric M 'Ricco59' ps : always '0' to quit the game and back to the main menu whereisit_jag_240109.abs
  9. Hi Fans, Here is a little update (last one for this year ), it's coming along slowly but surely You can play to the end of each of the 3 difficulty levels. You'll also see a message telling you that you've completed the level you've chosen. To access one of these 3 difficulty levels (no functional menu yet), press 1 (easy level) 2 (normal level) 3 (hard level) The hi-score is now is kept. (note : if you quit the game (by pressing 0 to return to the main menu), your score (if >= hiscore) is not kept.) other keys : 0 to exit game (back to the main menu) PAUSE to ... Pause B to Start Game A to Exit score panel and end message See you and HAPPY NEW YEAR 2024 Eric 'Ricco59' M. ps1: I really hope it's smooth now ps2: If you see something wrong, let me know. if it's too easy, let me know too whereisit_jag_281223.abs
  10. Hello Fans Here's a little update for Where is it? As I no longer have a skunkboard (a friend of mine is trying to repair it), I'd just like to know if you could test this version on a real console to see if the movements are fluid or if it's always one frame out of 2. Thanks in advance for your feedback, I need it Eric ps : during the menu press 1: for the easy level (nb round = 10) orchard press 2: normal level (nb round = 15) forest press 3: the difficult level (nb round = 20) instects during the game, press 0 to return to the 'menu'. and always 'pause' to stop and resume the game whereisit_jag_231203.abs
  11. Thanks for the test of "Where is it?" As you could see the timer and movements are very slow. On an emulator it's perfect! During a French convention, RGC2023, I was able to try it on a real jaguar with my skunkboard and I saw this slowness. Thanks to Fadest for his help Programming on Jaguar is totally different, it's another way of doing things. In our case, I'm displaying 14x13 sprites, with several parameters tested in real time for each sprite. That's what slows the game down! I'm currently working on another display mode that also works (on an emulator). For the moment I can't test on jaguar because the usb plug on my skunkboard has come loose (it had already been repaired!). I also hope that the speed of the emulator "virtual jaguar" will be corrected I'll keep you posted on the AtariAge forum See you soon Eric
  12. Hi Here is a little demo of Whereisit? a game I've created on colecovision and ported to msx and recently on mastersytem. (this demo was totally rewritten) It's my first project on Jag' using JagStudio. Thanks guys for your great devlib The Game You have to search a 3x3 patterns in a bigger area in a given time There are 10 rounds by stage(represented by a little flag) At the end of the 10th round, you arrive in a bonus stage (you don't loose any life and you can't press PAUSE) Controls directions : Up, Down, Left and Right A : quit menu and enter th game B : Start Game / action > when you had found the correct pattern, press K PAUSE : to pause game, press again to continue (10 PAUSE by round) Futur There's a lot of work to be done and, the more I play with, the more I want to add some options What's more, the graphics aren't definitive. Don't hesitate to test it out and let me know if you find any bugs. known issues : sometime the cursor is not placed at his correct coords see you Eric 'Ricco59' M. whereisit_jag_231108.abs
  13. Hi Fans I thought I had posted the result Here it is See you
  14. Hi I don't know why but when I start command prompt in adm mode, it compiles and... I can play 🤔👍
  15. Thanks to Reboot for this great piece of tool Thanks to Fadest for its tuto I just did a test. I'm a bit confused but the compilation works! However, I think it is not the correct output... strange (see screenshot) This is my very first test on Jaguar I continue to search see you
  16. You're welcome, It's exactly what I've done. For the levels, I've done a kind of 'merge'. So, for one level I've got 45 bytes instead of 78. (I've won 3024bytes). It was good enough for me 🙂 Great work 👍
  17. Hi Gene I've just make the first 16 stages in a row, after a game over and... ... it's okey Have to test more stages See you
  18. Hi Gene, I've seen another 'bug' I think that the cursor positions are not reinitialized. I've played in a row the 1st, 2nd and 3rd stage for example and I've waited until the end : the game over Then I've selected the 3rd and the cursor was on a wrong xy position (in the middle of the screen) and while rotating, numbers appear I see (under JS99'er, in the graphics part) that you have all the items in tile pattern AND sprite pattern. Why don't you just copy the correct items (those placed 'in' the cursor) directly from the tile pattern to the sprite pattern. You'll win some data place I think but it's another coding strategy It's a game where you have to make your brain work more than a lot... I've lost all my hair 🤪 see you Tests, bugs hunting, tests, ... that the perfect coder longest work
  19. Hi Gene Thx for my name There is a little problem with the 112nd stage, it's corrupted It's the same when I start from 111 and succed. The 112nd is buggy See you
  20. Great, The 2x2 tileset rotation is really smooth but I prefere the previous rotation speed (like in DO0127-X version). It's just my opinion I have to test it from the begining héhé see you and 👍
  21. Hi fans, You can download and play DoTheSame demo (only the first level's 16 stages) here https://ricco59.itch.io/do-the-same Don't hesitate to tell me what do you thing about it Thanks Eric
  22. Hi It's really better but, there is always a but - you display (select 1-48) but the 64 stages are included because I can input 50th and it runs with a shifting stages number : - I select 48th but it's the first of last 64stages serie - I select 50th stage and the stats display the 51th... - 51th 52 and so one Good work Eric
  23. phoenix 50hz / 60hz Hi, Maybe a stupid question : is it possible to switch phoenix from 60hz to 50 hz ?? thx Eric
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