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Eric M

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Everything posted by Eric M

  1. hi, here is the menu of the game see you Do The Same - The Menu
  2. Hi Friends I wanted to play a little on my vectrex but it didn't work normally When the vectrex is 'cold' I switch on the vectrex, everything seems to be good but few seconds later, it's like a characters desintegration on the screen. The 3d part seems to be good. Do you encouter this problem ? where could it come from ? thanks friends Eric here is a link to the video My Vectrex display problem
  3. Hi Update for the game 'Do The Same' Do the Same
  4. Hi, Here is my second attempt for colecovision. It's an adaptation from a game done on Atari Jaguar by Matmook Dts has all the Jag' stages Don't hesitate to write a feed back Thanks and stay safe, stay @ home Eric
  5. Great work Ikrananka I've bought it for msx few monthes ago (I have to play with when I'll finish Where Is It ?) Thanks
  6. Great Work Nicam, I've seen it during last RGC Congrat'
  7. Hi Kiwi I've red the compression's topic. I use the source you've included in the files in comp.zip ? Thanks again
  8. Hi friends, I write this little message for an advice. I'm still working on my first game for colecovision and learn every day I open my computer to code on Wii?. From rle I had to move to pletter (I have some things to had but Wii? was about 31KB) (all my graphs are 'pletterized'. From about 31KB, I've got now about 27KB) What I've done : I've integrated pletter_dan.s in my sourcecode and I've replaced the following procedures load_patternrle(Wii_LOGO_PATTERNRLE); duplicate_pattern(); rle2vram(Wii_LOGO_COLORRLE,coltab); rle2vram(Wii_LOGO_COLORRLE,coltab+2048); rle2vram(Wii_LOGO_COLORRLE,coltab+4096); rle2vram(Wii_LOGO,chrtab); rle2vram(Wii_OEIL_SPATTERNRLE,sprtab); by Pletter_Menu(); duplicate_patten(); with static void Pletter_MENU(void) { __asm ld hl,#_Wii_LOGO_PATTERNRLE ld de,#0x0000 call _Pletter ld hl,#_Wii_LOGO_COLORRLE ld de,#0x2000 call _Pletter ld hl,#_Wii_LOGO_COLORRLE ld de,#0x2000+2048 call _Pletter ld hl,#_Wii_LOGO_COLORRLE ld de,#0x2000+4096 call _Pletter ld hl,#_Wii_LOGO ld de,#0x01800 call _Pletter ld hl,#_Wii_OEIL_SPATTERNRLE ld de,#0x3800 call _Pletter __endasm; } It works but is this ok for you or not ? I just want to make less mistakes :) I'm still learning and this forum is the best place to have some answers, solutions, help, ... Thanks in advance for your help Eric
  9. Hi Alek, I'll use your lib for my next project See you
  10. For the last point, without triggering the Early Clock, sprites disappear suddenly when reaching left border. With EC, sprite desappear pixel by pixel when reaching the left border (like it does when it reaches right, up, or down border). Maybe for a next project, I have to study sprite flikering Thx a lot
  11. Hi Kiwi I don't know if I do it right but I use sprite.y = 208 for unused sprites and it works See you Eric
  12. Don't worry, your solution is welcome ( and any other) by the way, in my WIP17 video, at 2:12 / 13 - a white square (16x16) appear at the top right of the screen. Is there a kind of sprite initialisation problem ? Maybe I am doing something wrong ... (it's possible ) See you and thanks a lot Eric
  13. Hi, Just a little message to annonce the WIP18 (no video) Less bugs, more fun ;) I'm working on WIP19 See you
  14. Hi Vétea As many people have said : great job, and great game See You Eric
  15. Hi As I don't know what english word I can use for "manoeuvres", I've used google translation. Maybe you have another word for it ? Thanks ps : what could be your translation for all the texts ? i have other texts which are not displayed because these are displayed in other parts of the game. Can I send them in pm for a correct translation ? thx
  16. Many thanks Ikrananka I'll do the corrections For US "writing", it's not my intent. I've wrote like this ... (maybe because I used to write like this in my scrolltexts when I've done some Amiga500 demos ) Stay tuned Eric
  17. Hi Here is the WIP17 (19.12.13) of "Where is it ?" on coleco Don't hesitate to write some comments and correct my English in 'Story mode' text intro See you https://youtu.be/d9T4YqJ_VtQ
  18. hi the colors are the same but the inside shapes are differents. In the picture above, you can see EASY level Here is the NORMAL MODE Level And now the HARD MODE Level I've myself some colors trouble (colorblind) and I can play normally cu
  19. Hi again Here are some screenshots of Wii ? To the classic 'arcade mode' I've added a story mode. Maybe my English is a bit rusty but the story is here Don't hesitate to write some comments, it'll encourage me Thanks Eric Story Mode (more text here) (more text here)
  20. Hi Coleco lovers The glitches you've seen on WIP15 are corrected and have added extras I'll prepare some pictures when I've few minutes. thanks Stay tuned Eric ps: I would like to present this version during a French Conventin (RGC) but my coleco lost his memory (RAM problem). I've to buy some 4116-3n memory and hope my coleco will start a new life
  21. Hi Here is a new update for Wii ? Some characteres appear where they don't have to be (2:43) ... or are missing (7:43) ??!? This "bug, glitch" is random... Do you know why and how to correct it ? Thanks a lot Eric The Video >> Wii ? - WIP15
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