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CamTheBridge

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About CamTheBridge

  • Rank
    Space Invader
  • Birthday 01/07/1996

Profile Information

  • Gender
    Male
  • Location
    Cambridge, Massachusetts
  • Interests
    Texas Instruments 99/4a, Glowsticking, Physics, Math, Biology, Game Development,
  • Currently Playing
    Phantasy Star
  • Playing Next
    ???
  1. Hey all, A little under a year ago my friend and I were working on developing a game using TI Extended BASIC, a nano PEB and Barry Boone's speedy loading speech synthesis disk code. Unfortunately the best working build of ours got corrupted and we were pretty discouraged from continuing. We've moved onto other things, but I managed to find a bunch of the files scattered on different locations across my computer and decided to compile all of the footage into one place. The video is just any material that we had used before we gave up. We're thinking about making a similar game using something that's easier to program on than a TI99/4a ahaha. Here's the link if you want to watch it: LIIINNKK The footage is recorded using a capture card from my real TI, no emulators. We coded a lot of it on the TI itself until we realized how much easier it was to code on a modern computer then upload the code using the nano PEB. I just wanted to share our progress with someone and I figured someone on here might appreciate some of the work we put in (hence why the video is unlisted). Don't feel like you have to watch the whole video, it's pretty long, I just wanted to put everything that we had done into it. We won't be pursuing this project any further, I just didn't want our progress to be lost to time. Thanks!
  2. OMG I feel like such an idiot AHAHA. Thanks SO MUCH! EA#5 was it!
  3. That's where I'm running into issues. Even on an emulator I can't seem to get that to work. It is a PROGRAM file, and I can save it to a .DSK file, but I can't load and run it. Both the PROGRAM and DSK are named CENT and doing any combination of DSK3 and CENT, or DSK3.CENT won't work.
  4. Hey all, I haven't been using my TI much as of late, and I wanted to get back into things with a nice game of centipede. I don't own the game, but I have a ROM of it and in the past was able to play it using the editor assembler cart along with my nanoPEB so that I could assemble and run the game from my CF card. Unfortunately, I cannot remember how to do it now. Everything is set up, I have the editor/assembler diskettes on the CF card as well and they are working just fine. I can load the assembler and everything, I just can't figure out how to get this centipede assembly file working. From what I remember I need a .DSK file, and to copy that to the CF card, then I need to mount it on the TI into disk 3, then I need to call something like DSK3.CENT, but that doesn't seem to be working. Any ideas?
  5. Wow, this method works so well. Thanks so much! This is definitely what I'm going to use
  6. Wow, thank you all so much! I love how fast getting a response on this forum can be. I wasn't expecting anything until at LEAST later tonight when it would be later on the West Coast. I'll try these methods out and figure out what works best.
  7. Hey all, I'm trying to make a really long program, so instead of actually wasting all my space with one program I have several programs daisy chained together in extended basic. So far I've had no problems, but things would be a lot less tricky if I was able to send variables between the programs. From what I understand, whenever you start a new program, the variables are all wiped to zero, but you can save values in specific locations on the expanded memory (like 8199 or something like that). I also believe that you are supposed to use (in some combination) init, load, link and/or peek in order to do so, but I cannot figure out how. Anyone know how to do this? Thanks!
  8. My only issue with using RXB is that I want to be able to run my programs on my actual hardware and let other be able to run it on actual hardware easily. It seems like RXB is like another cartridge?
  9. How does one go about using that? ahah
  10. Hey all, I recently got a Wico Trackball for the my TI and I was wondering what games are good for it. After doing a quick google search it doesn't seem like many people use it or at least write posts about it. I've only got to games at my house (I'm on vacation right now): TI Invaders and Parsec. I thought TI Invaders would be awful with the ball, but it actually makes the game shockingly more accurate (at least compared to the default controllers) I figured that Parsec would be amazing with the trackball given the full 2 dimensional movement (x direction and y direction) but it really isn't good. I can't move up and down fast enough in that game to dodge enemy fire. Any suggestions? I know centipede would be really fun, but apparently its pretty rare.
  11. This is super cool, but I can only get it to work some of the time. Do you know why that might be? Sometimes it loads up no problem, other times it says that it can't find the subprogram "sload." Have you had this issue too?
  12. PERFECT! That worked great! Thank you so much!
  13. Hey all, I just got the editor assembler cart with the manual. However, I do not have access to the diskettes. Does anyone know where I can find a link to a .dsk file of the files on those disks that I can run off of my nanoPEB? Thanks!
  14. Thanks, I just picked up extended BASIC, and I'm also trying to get a hold of the Editor/assembler and start learning assembly
  15. Hey all, I just acquired a side car floppy drive, but I don't have a 32k RAM expansion for it and I'm looking to mess around with assembly language. I do however have a nanoPEB. Now, as silly as this may sound, would it be possible to set up the floppy drive, AND the nanoPEB so that the nanoPEB would act as the 32K expansion, or would having the 3 emulated floppy drives and the real floppy drives make something go wrong? In addition to that, now that I have a real floppy drive, what are good floppy disk games out there? Thanks!
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