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Azathoth

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About Azathoth

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    Space Invader
  1. Are you sure about that? Looking at it side by side with the other cocktails it appears to me to be the same 4:3 monitor size as the rest.
  2. So what the hell exactly is going on with that SFII cocktail? A vertical 4:3 monitor playing a horizontal game, smooshed to half it's intended height?
  3. I've had the same problem, I just bypassed the blown fuse and ran a wire straight to the point on the controller port.
  4. Silly question probably already answered elsewhere, but there is no way to get this to save high scores in MAME games, correct?
  5. For older, launch-title simplicity I'd say either Choplifter or Black Belt. Both are graphically impressive titles that are far beyond anything on the NES at the time. Following those two would probably be Kenseiden; nice tunes, colorful visuals, solid gameplay, and a distinctly Oriental flavor.
  6. It's hard to get excited about this thing when Sega themselves have devalued their own properties so often. Having 3/4 of the included games being the same old stuff is one thing, shoving a 3 button controller on Westerners that nobody wants is another.
  7. 2-3 weeks ago I noticed my local Walmart had these reduced to $199.99, had 5 units in stock but only 2 different titles (Tempest and Galaga). I decided to keep an eye on them to see how deep of a price cut they would eventually have. Walmart in the next town over had them priced at $200 even and had the same units along with a SFII cabinet. I noticed today both stores have more units in stock, and have raised the price on all of them back to the full $299.99.
  8. Do you still have your original SD card? If it's an authentic board and you don't have a backup of your original signature file a replacement image won't work.
  9. I really like the way they implimented the control scheme for the rotary stick shooters, especially on the DLC games (which has one slight tweak). Beast Busters' light gun cursor though? Yeech. Having the recticule Auto center and relying on hair sensitive analog controls makes me not want to play it at all.
  10. Buyer could have just snapped your cart in half, claimed it arrived broken, then stuck you with a return. Count your blessings and eat the loss.
  11. Being that the box screenshots have still feature the arcade version, and many people give At Games a pass due to the flimsy disclaimer; so what exactly should be considered unacceptable? Is there a line? Would it be alright to show the arcade shots but include 2600 or Tiger LCD handheld versions? Is the fact that the unit powers on, doesn't burn your house down, and plays some form of Galaga make it acceptable?
  12. Again, you're stuck with the negatives of an arcade cab without the positives of a real one. If this was truly "bringing the arcades home" then you'd be able to set difficulty, extra lives, blood, timers, and everything else until your heart was content, because that's how a real cab would be in your home. Saying "well it was set on hard back in '92 at the pizza parlor, git gud" isn't an excuse. I also paid 25 cents a game and wasn't required to assemble the cabinet.
  13. That point there is my biggest bone of contention with these things. As a gamer, not a collector, hoarder, packrat, or shelf queen, but as a genuine fan of certain games the concept of these is fantastic. I look at SFII like NE146 does Space Invaders. The best way to experience it is the same way you originally did, the same way the original creators designed it to be played: a proper 6 button setup with commercial grade controls and a vivid monitor in your face along with stereo speakers blasting in your ears. This purports to finally be able to not only bring the true arcade experience home, but even improve it by making it more affordable with a smaller footprint. Instead it's almost like you're getting all the negatives of a dedicated cabinet (or emulation) with very few of the positives. You've got weird, offset control layout using cheap components with poor audio and a small, cheap LCD screen. You've got all the (potential) hiccups of emulation like sound glitches, lag, and dropped frames, but none of advantages like savestates, rendering options, or region selections. Hell, you don't even have access to the bare minimum dipswitches you would on a real board. I've seen a lot of people shitting their pants over a potential Mortal Kombat cabinet. Have you ever really sat down and played arcade MK solo for more than the first 3 rounds? It's absolutely infuriating even on the default difficulty. A casual person buying it just for nostalgia would be ready to pull their hair out within 15 minutes, and that goes for US version of Super SFII Turbo as well. It would have added pennies to the overhead to add a small button to access the dips settings on these machines and there is no logical reason not to. The excuse that they don't want to confuse or inundate customers obviously doesn't hold water. If you expect your buyers to assemble a friggin' arcade cabinet then they can handle the concept of an options menu button. For me the trackball, spinner, and to an extent SFII cabs at least had the authentic controls thing going on with them, the one thing you couldn't get on console. But if the trackball or spinner is wonky, and the stick and buttons are in a weird position plus need to be replaced, then you're right back where you started with a sub-par experience only at a premium price.
  14. Hunched over a tiny cabinet, playing with Chinese knockoff controls on a tiny 17 inch LCD? Shoving a Raspberry Pi in these is like a snake swallowing its own tail. You've basically paid $300 for a repro side art sticker. That setup is almost as redundant as these geniuses with a Pandora's Box run through a Supergun and Framemeister.
  15. So the target audience is hardcore enough to drop $300-$400 on a dedicated machine but plays it casually enough they can't beat the AI past a few rounds? Makes sense.
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