DuaneAL
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Posts posted by DuaneAL
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14 hours ago, Vorticon said:You DID ask the question, right?
Yeah, but I stupidly thought it was funny. Looks like I went too far. I’ll try to be better in the future.
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On 1/26/2021 at 3:14 PM, Vorticon said:Ignorance does not necessarily equate with stupidity. There are no stupid questions, only stupid answers...
If there are no stupid questions, what do stupid people ask?
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On 1/17/2021 at 1:16 PM, Ksarul said:Back then, TI built most equipment to MIL SPEC. One of the tests it had to survive was a drop test. . .rumor back then was 3 feet (1 meter), but the test documentation I've seen said one foot.
I work for the Navy. We still test stuff to a one meter drop. It is supposed to simulate a drop off the edge of a table. Most of the stuff I test is dropped in five orientations and I usually just drop the same unit five times. It has to be safe to handle and use. We do a 10 meter packaged drop in which the item has to be safe to dispose of.
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I had a similar issue with mine. The FG works with original and V2.2 roms on original boards but not QI system boards iirc. One of my beige units came up as 1981 but somehow had a QI board and wouldn't work. The LED issue and the reset does sound like a bad board though.
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Do you think it would help using a smaller diameter nozzle? I’ve had some success at the expense of speed using small diameter nozzle on thin walls.
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I was going to “where was the love for Zero Zap”, but then I found it in the second version. That global pandemic game sounds cool but nobody would believe it. I prefer a realistic game like Munch-man.
seriously though, this thing could blow up enormously (in a good way) if you include the new stuff.
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I have 1 setup and 7 total. 2 of those are screechers so 5 functional. I will be retiring in a year and a half and hope to fix the two screechers then (or sooner if time opens up).
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Did Cars and Carcasses get converted? I have memories of loading that in via cassette back in the day and if I remember it correctly, it would be quite challenging when compiled. Sorry if I missed it somewhere.
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7 hours ago, Tursi said:.. I think you guys are chasing the wrong problem.. I don't think the Playground asm was written to be assembled by the TI Editor/Assember... @senior_falcon?
@DuaneAL - the final resulting program runs from TI BASIC, but in order to /create/ the program, you need to write assembly.
I think you nailed my point🙂! The OP was trying to run demo which should have been runnable without the cartridge. You and Senior falcon then explain that to develop the programs, one needs to write assembly. Thanks for saying it much better than I! And senior falcon’s clarification should help the OP when/if he wants to develop in playground.
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I must be missing something. Playground programs run from console basic. Is this an attempt to convert to regular assembly?
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7 hours ago, Tursi said:The scratchpad responds to memory addresses >8000 to >83FF, so you could in theory drop 1k of RAM there. Any software that relies on the mirroring would fail, but in the unlikely instance that any was found, we could fix it.
Thank you!
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Is the scratchpad limited to 256? I seem to recall that it could be expanded but I don't know if there would be a benefit to doing that. Although, if you had a larger scratchpad, that might make Playground more interesting.
23 hours ago, Reciprocating Bill said:I get very similar results given those conditions with assembly versions of the sieve. Illustrates the invaluable contribution of the scratch pad to performance on the stock design.
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I have been looking forward to this game for quite a while. I would consider the purchase of the material as an investment in encouraging people to do this lind of massive development. Plus, it looks fantastic. Put me down for one. I know you won't be making a lot of money, if any, from this, but a few dollars can go to show our appreciation of your efforts
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I got something September 28 saying I am on the list. That was when I indicated my interest. Nothing since.
on the web page it didn’t say what shipping was to North America. Any idea?
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6 hours ago, senior_falcon said:Actually the speed gain is quite noticeable if you are running an assembly program. Spad 13 Mk 2 is an example where the extra speed is much appreciated. it is much more responsive.
Extended BASIC is another story. A stopwatch will show a slight speed increase of around 1 percent.
What I did involves 2 ram chips piggybacked on the console rom chips and then 2 or 4 piggybacked logic chips with wires connecting all this. I have a switch to select between fast memory or slow memory. There are plans out there for this modification.
What I don't know is whether this is compatible with some of the new hardware that contains 32K on the 8 bit bus. Does the computer ignore the peripheral's 32K or do they conflict?
Does the speed increase show up with a compiled basic program?
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I gave your post a “like” but that is not really strong enough! Sign me up for one of those tangible copies.
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This is an incredible effort! Thank you! I’m really looking forward to the 50 game compilation.
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I also “registered” at the site. Just wanted to let you Ciro and tmop know I’m case the registration page is acting up.
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I think this is the same issue as when I tried to run Leather Goddesses of Phobos from dusk using the FG. It requires a Supercart and AFAIK no one figured out how to do that. That is in the ti99 Infocom games thread.
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3 hours ago, digdugnate said:MBX Emulator peripheral
MBX + joytalk+ joystick adapter
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I’m sure this is obvious to everyone else so please forgive my ignorance. An extra 8k comes from the super cart, right? How is the rest of the free memory split up? It has always been unclear to me what is going on with the memory expansion (high/low) and vdp ram. Thanks!
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Thanks again!
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Thanks! Hard to imagine it not fitting! 😯 The FG seems huge.
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On 4/8/2020 at 7:27 PM, DavidC said:As long as it runs RXB and or XB2.7
I can run RXB but I am not aware of how to run XB2.7 on the FG.

** Robots Of Death 2 **
in TI-99/4A Computers
Posted
Excellent!