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GarageResearch

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Posts posted by GarageResearch


  1. VGBAnext 6.3.1, the universal GameBoy Advance, GameBoy Color, GameBoy Classic, NES, and Famicom emulator, is now online:

     

    https://play.google.com/store/apps/details?id=com.fms.emu

     

    In this version, I have added native 64bit Intel support and fixed gamepad button assignments, among other things. See below for all the changes.

     

    ALL CHANGES:

    * Completely refactored File Selector code.
    * Fixed gamepad button assignments.
    * Now using the latest VGB 5.7 source code.
    * Fixed high-frequency sound limit (GBC Frogger).
    * Added native 64bit Intel support.

     

    Enjoy!

     

    PS: If you see any bugs, please, report them here or email me directly.

    PPS: ColEm Deluxe is on $2.99 sale this week: https://play.google.com/store/apps/details?id=com.fms.colem.deluxe


  2. Another ColEm Deluxe $1.99 sale is going on:

     

    https://play.google.com/store/apps/details?id=com.fms.colem.deluxe

     

    PS: Sorry for the lack of development news, have been busy with life lately. There is a native AndroidTV UI rewrite in progress, so TV users may expect something interesting (and likely broken) very soon. While the current UI works on AndroidTV, Google has been breaking TV compatibility with mainstream Android for a while now. Thus it is getting more and more difficult to maintain that traditional UI compatible with AndroidTV.


  3. 17 hours ago, artrag said:

    How do I enter in Settings on an Android TV (Sony Bravia)?

    I have connected mouse, keyboard and I have its remote control.

     

    Pressing both analog gamepad sticks "in" should open the menu with the Settings option. If this does not work, try clicking on the overflow menu (three dots) in the File Selector.


  4. Hello, All!
     
    Since Google has banned my iNES emulator from Google Play, I have made the free iNES version available here:
     
     
    Download it, play it on your devices, spread it wide, let the other people know they can get it here. To get full access to all iNES functions, latest updates, and support, please, consider downloading VGBAnext:
     
     
    It is available from Google Play and includes the complete iNES functionality, as well as VGBA and VGB.
     
    Enjoy!

    iNES-061519.apk


  5. Hello, All!
    VGBAnext 6.2.1, a minor update to my universal GBA, GBC, and NES emulator, is now online:
    This update introduces the new icons, including adaptive icons used in Android Oreo+. As you remember, I had to disable cheat features to avoid Google staff banning VGBAnext from the store. You can easily reenable cheats by downloading this file to your "Download" folder:
    Finally, my Sinclair ZX Spectrum emulator, Speccy Deluxe, is currently on $1.99 sale:
    Enjoy!

  6. Hello, All!
    ColEm 4.7, a ColecoVision emulator for Android, is now online in Google Play Store:
    https://play.google.com/store/apps/details?id=com.fms.colem -- free version
    This release is based on the latest ColEm 4.7 source code which fixes the sprite collision computation. I have also added the new, adaptive icons and made the app save MIDI recordings to the /sdcard/ColEm folder, if the current folder is write-protected. As you remember, I had to disable cheat features to avoid Google staff banning ColEm from the store. You can easily reenable cheats by downloading this file to your "Download" folder:
    See below for all the changes in this release.
    ALL CHANGES:
    * Now using latest ColEm 4.7 source code.
    * Fixed sprite collision code to take into account early-sync flag.
    * Fixed scoring in the Carnival bear scene.
    * MIDI recordings now go to /sdcard/ColEm if current folder write-protected.
    * Added new icons, including adaptive icons.

    Have fun!
    • Like 1

  7. Hello, All!
    I have published ColEm 4.7 for Windows and Linux, as well as portable source code for those who would like to port ColEm to other platforms:
    The new release fixes sprite collision computation for sprites shifted left with early-sync flag. As result, the scoring in the Carnival bear scene works properly now. I have also made save states compatible between 32bit and 64bit architectures and fixed a PulseAudio hangup on exit in Linux. See below for all the changes:
    ALL CHANGES:
    * Fixed sprite collision code to take into account early-sync flag.
    * Fixed scoring in the Carnival bear scene.
    * Fixed saved state compatibility between 32bit and 64bit architectures.
    * Fixed several problems with saving and loading TMS9918 states.
    * Fixed PulseAudio hangup on exit in ColEm-Linux.

    Have fun!
    • Like 2

  8. @GarageResearch - Bug Report

     

    Thought I should let you know that there appears to be a bug in the ColEm emulation that is highlighted in the bears stage when playing Carnival. When there are two or three bears it is possible in ColEm v4+ to keep firing away from the bears and still score hits (50 points) each time. Each time the fire button is pressed the previous bullet disappears, 50 points are gained, and a new bullet is fired. This can be seen in the video here (uses ColEm 4.0 for Windows) : http://atariage.com/forums/topic/287329-colecovision-hsc-season-12-round-2-carnival/?p=4202086

    This has been fixed. The fix is coming out in the next ColEm release.


  9. I'm comparing against the original, unmodified, BIOS so the delay should be 12.65 seconds and is in fact only 10.7 seconds with ColEm.

     

    The other bug is the one I reported to you regarding the game Carnival as reported here.

    I understand about the BIOS delay but so far have not pinpointed the reason. As to Carnival, I requested a .STA file that would exhibit this problem but did not see any response to that request. Having problems recreating the issue on my own.


  10. Any news on fixes for the multiple bugs I have reported?

    If you mean the startup title time, I have not been able to find anything wrong with it. If there was an overall timing issue, that would affect timers in games. But these appear to tick just right. It is possible that we are looking at two different BIOSes, since that title appearance time is defined in the BIOS code.


  11. See, now I am intrigued...

     

    Are the default colors you provided the most accurate representation output by the TMS9928A?

     

    It would be self evident that when you created your masterpiece that it would be accurate in every way, after all what's it been? over 20 years to get it right?

    As I previously mentioned, I am unable to satisfy your curiosity in this field. Since your original questions did not pertain to ColEm emulator, you might be better off asking them in a separate forum thread, as I already suggested.


  12. Are the colors that come with COLEM 4.6, downloaded from your website, for the PC an accurate representation of a real RASTER TV, NTSC, in the United States at 3.58 mhz running off Channel 3.

    Not a slightest idea, sorry. Especially considering that NTSC is so famous for its color fidelity that it is often spelled as "Never The Same Color". But, again, if you don't like the built-in colors, provide your own.


  13. In that 2 seconds you said to go somewhere else you could have just said, my emulator has the most accurate colors. Which unto itself would have been an advertisement.

    Mike, I do not advertise my own stuff like that, even in support threads. As to colors, you can use any palette you like with ColEm, just provide your own .pal file. Can't say much about how accurate scanlines are compared to other emulators, did not run any specialized tests for that. But that is not exactly the response you were expecting, right?


  14. Which emulator has the most accurate palette as well as the most accurate settings for scan lines or whatever in order to have the best representation on a raster based television.

    Mike, you might want to ask your question in a separate forum thread. Since I've started this thread mostly for ColEm release announcements and support, you are looking for somewhat off-topic information.


  15. Hello, All!

    VGBAnext 6.2, a new version of my universal GameBoy Advance, GameBoy Color, GameBoy Classic, NES, and Famicom emulator for Android, is now online:

    https://play.google.com/store/apps/details?id=com.fms.emu

    This release enables in-game saves and MIDI recording in situations where the app cannot write to the current folder. In this case, all files will be written to /sdcard/VGBAnext instead. I have also switched to the latest iNES source code for the NES emulation. NES MMC3 mapper and sprite rendering have been fixed. See below for all the changes.

    ALL CHANGES:
    * Using latest iNES 5.7 sources for NES emulation.
    * In-game saves now go to /sdcard/VGBAnext if current folder write-protected.
    * MIDI recordings now go to /sdcard/VGBAnext if current folder write-protected.
    * Refactored NES mapper #4 (MMC3) implementation, fixed multiple bugs.
    * Gunnac title now shows without garbage.
    * Fixed sprite rendering at the left edge of NES screen.
    * Fixed vibrating NES sound during replay.

    Enjoy!


  16. Hello, All!
    The newest iNES 5.7 for Windows and Linux is now online. It emulates NES, Famicom, DiskSystem, and VS-System consoles:
    http://fms.komkon.org/iNES/iNES57-Windows-bin.zip -- free Windows binary
    http://fms.komkon.org/iNES/iNES57-Ubuntu-x86-bin.tgz -- free Linux binary
    This release includes a refactored version of mapper #4 (MMC3). Among other things, the title screen in Gunnac shows without garbage now. I have also fixed sprites rendering at the left screen edge. See below for all the changes:
    ALL CHANGES:
    * Refactored mapper #4 (MMC3) implementation, fixed multiple bugs.
    * Gunnac title now shows without garbage.
    * Fixed sprite rendering at the left edge of screen.
    * Fixed vibrating sound during replay.
    * Disabled percussion channel in MIDI recordings (too much noise).
    * Fixed window title in iNES-Windows when started from command line.
    * Fixed PulseAudio hangup on exit in iNES-Linux.
    Enjoy!
    PS: fMSX Deluxe, the complete version of my MSX emulator for Android, is currently on the $1.99 sale:

  17. Hey there, I'm having an issue with ColEm and I was hoping you could help me. I'm writing a review of a game and I need to take screenshots of the Coleco version. According to the instructions, F10 is supposed to take a screenshot, but when I press it, there is no indication of a screenshot having been taken.

    The instructions you are trying to follow are for the ancient MSDOS version. On Windows, press Alt+PrintScreen to make a screenshot, then open Paint app and paste the screenshot there (Ctrl+V).


  18. Hello, All!
    ColEm 4.6.9, a ColecoVision emulator for Android, is now online in Google Play Store:
    https://play.google.com/store/apps/details?id=com.fms.colem -- free version
    I have fixed tilt joystick functionality and display rotation after using tilt joystick. Also, pressing the BACK button now reveals the action bar. As you remember, I had to disable cheat features to avoid Google staff banning ColEm from the store. You can easily reenable cheats by downloading this file to your Downloads folder:
    See below for all the changes in this release.
    ALL CHANGES:
    * Fixed tilt joystick operation.
    * Fixed screen rotation after disabling the tilt joystick.
    * Now showing action bar when the BACK button is pressed once.
    * Fixed saving files to /sdcard/ColEm when current folder not writable.
    PS: Two of my emulators are currently on sale at Google Play:
    $1.99 fMSX Deluxe --The complete version of my MSX home computer emulator:
    $2.99 MasterGear -- Sega MasterSystem, GameGear, and SG-1000 emulator:
    https://play.google.com/store/apps/details?id=com.fms.mg
    Have fun!
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