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Posts posted by GarageResearch
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Hey I'm curious for those who got in years ago and bought one of the other paid licenses that are now free, can those be transferred or do you buy again? Not a big deal either way but I was just curious since you're here. My email has changed enough over the last 20 years from when I picked up iNES in college as I was curious about it. It seems over a good period of time you really finally nailed down that pesky audio routine and got that thing quite fine tuned both for the older releases and applied to Android too.
Well, since the license applied to the Windows/DOS versions (currently free), it is not clear what product it should transfer to. Having said that, I don't mind giving out promo codes for free iNES-Android copies, as a thank-you gift for sticking with iNES for all these years. This is a manual process though (you send email, I respond with copy-pasted promo code, etc), so it isn't easily scalable to a lot of people

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Well, the bootable memory stick sounds like a wonderful idea, except that a lot of modern video hardware won't run well with MSDOS, and I am not at all sure what happens to USB gamepads in DOS =)
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I've just published iNES 5.2 for Android, a new version of my NES and Famicom emulator:
https://play.google.com/store/apps/details?id=com.fms.ines
This version contains a bunch of improvements for AndroidTV users, as well as anyone with multiple input devices. The app will make sure that the gamepad (rather than keyboard or some other input device) always gets assigned to the first player. Furthermore, both players can open menu and exit emulation now. See below for all the changes.
ALL CHANGES:
* Made sure first player always gets stock gamepad on Nvidia ShieldTV.
* Either player can open menu or exit emulation now.
* Fixed Settings background on AndroidTV.
* Disabled DropBox on AndroidTV for now, since there is no browser.
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Hello, All!
Going to use this thread for news, support, and feature requests for iNES, my NES and Famicom emulator. The free Windows and Linux versions of iNES can be found here:
The Android version is available from the Google Play Store:
https://play.google.com/store/apps/details?id=com.fms.ines
If you have any questions about NES hardware or the .NES file format, general information can be found here:
http://fms.komkon.org/EMUL8/NES.html
If you have not used iNES in the past, do give it a try. If you are an iNES user and have questions or suggestions, please, post them to this thread.
Marat
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I still use DOS daily, and it is still a completely viable OS.
I am afraid you may belong to a really small handful of people, since I can't even properly run DOS apps since Win7. That (and the lack of time) is the main reason I no longer support DOS ports of my emulators. The ColEm source code is publicly available though, so it shouldn't be very difficult to compile it for DOS.
PS: Added 24c08 EEPROM emulation to ColEm, Black Onyx saves now. Will release once I tidy it up and add bigger EEPROM option for Boxxle.
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ColEm Deluxe for Android is currently on $1.99 sale:
https://play.google.com/store/apps/details?id=com.fms.colem.deluxe
The deluxe version lets you make multiple game saves, adds debugger and the advance settings menu, among other things. If you liked the free version but thought that the full version price was too much, now is your chance.
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Per this post from Pixelboy, it appears to utilize an Activision (32K) layout + 32K EEPROM.
There's a thread about the new ColecoVision PCB layouts, including a post with many technical details, from the cartridge PCB designer of Boxxle, Fred (batari) Quimby. It mentions earlier in the thread and then again later on, $6000-$6FFF as hotspots.
Aha, looks good, thanks. My own research shows that the actual Boxxle and Black Onyx carts appear to use 0xFF80 / 0xFF90 / 0xFFA0 / 0xFFB0 hotspots for EEPROM access though. Will check for ones at 0x6xxx as well.
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Some more feedback concerning Sewer Sam and Squish 'Em Sam. As in AdamEm, ColEm has sound effects but no voice sounds. Mess and CoolCV both have the sound effects and voice. I didn't try any other audio settings.
ColEm does not emulate hacks that make SN76489 act as a makeshift waveform generator. I have this feature in plans, but at low priority.
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Hello, All!
Could someone please explain how the EEPROM chip in Boxxle cartridges is connected? And what EEPROM is it, anyway?
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All I know is that when you try to start the game there is a brief flash the says eeprom failure. I know nothing about programing. Just trying to give feedback.
All right, let me rephrase the question: Who made this game and does that guy have an email address?
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Most megacart games seem to work, such as Pacman Collection, Mario Bros, Meca 8, Princess Quest, etc.
Boxle does not work. It boots up but there is some issue with eprom apparently and it stalls..
Well, since EEPROM clearly isn't part of the standard ColecoVision hardware, or cartridges, it is no wonder. I will try adding it. If you want to help, finding how that EEPROM is connected would be a great step forward. Got any documentation on it?
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Cancel that, found them online, fixed ColEm to load them properly. These games will work in the next ColEm release.
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I can get most sgm games put out by Team Pixelboy to work except these:Buck Rogers Zaxxon Dragon's Lair Subroc
Provide the ROMs, I will take a look.
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This is awesome. I'm hoping for a PSP update!
Well, ColEm 4.3 source code is also available online, but somebody else is doing the PSP port, not me. So you might want to find and nudge that guy.
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Answering questions:
1) How to enable SGM?
On Linux, use -sgm. On Windows, use "Hardware | Super Game Module" menu. On Android, use "Settings | Emulation | Super Game Module" setting.
2) Does Adam emulation work?
Not yet. The firmware generally works, but I am struggling getting AdamNet to work properly.
3) Joystick on Linux?
Current version does not support joystick directly, but something like joy2key should work.
If you have any questions about ColEm, please, do not hesitate to ask. I will try to answer them in this thread.
Marat Fayzullin
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The ColEm 4.3 for Android is now out as well:
https://play.google.com/store/apps/details?id=com.fms.colem -- free version
https://play.google.com/store/apps/details?id=com.fms.colem.deluxe -- full version
http://garageresearch.aptoide.com/ -- on Aptoide
http://android.oms.apps.opera.com/en_us/catalog.php?vendor_id=199556 -- in Opera Store
The new version adds Super Game Module (SGM) support, including extended memory and the additional AY8910 sound chip. You will need to enable SGM using "Settings | Emulation | Super Game Module" option. The SGM state is now saved with the rest of ColecoVision state. Finally, restoring background screen color from saved states has been fixed. See below for all the changes.
ALL CHANGES:
* Released free ColEm 4.3 for Windows and Linux.
* Added Super Game Module (SGM) emulation.
* Added "Settings | Emulation | Super Game Module" option.
* As part of SGM emulation, added AY8910 PSG chip support.
* Fixed background color restored from saved state.
PS: Android version incorporates a few fixes not found in ColEm 4.3 for Windows/Linux. The SGM state is now saved in the .STA files. I have also fixed the background color not being restored correctly from .STA-
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Colem SGM
in ColecoVision / Adam
Posted
Continuing with the EEPROM topic, does anyone know if Boxxle cartridge comes with prewritten EEPROM? I have got 24c256 emulated, but Boxxle appears to read uninitialized game level data from it and display that level to the user.