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Leto27

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Posts posted by Leto27


  1. Arcade/MAME HSC 2018

    Round 1: Time Pilot '84

    Round 2: Toki / Moon Patrol

    Round 3: Sunset Riders ( 2 player version)

    Round 4: Golden Axe/Hippodrome

    Round 5: Gravitar/Xybots

    Round 6: Time Tunnel / Super Pac- Man

    Round 7: Ghould’n Ghosts / Mystic Riders

    Round 8: Into the sea

    Round 9: Prehistoric Isle in 1930 / Cadillacs and Dinosaurs

    Round 10 Tetris Plus / Puyo Puyo

    Round 11: X-Men / Captain Commando

    Round 12: UN squadron / Galaga 88

    Round 13: Bad Dudes vs Dragonninja / Mario Bros

    Round 14: Nibbler / Ninja Baseball Bat Man

    Round 15: Moderator favorite

    Round 16: Taito Arcade Round

    Round 17: SHMUPS 2

    Round 18: Polish your armor 2

     

    Standings after: : UN squadron / Galaga 88

    Round 14

    Nibbler (Rev 9)

    post-62867-0-24628200-1549986563.png

    nibbler.zip

    Nibbler by Rock-Ola MFG CORP, 1982

    MAME ROMset: nibbler
    Dip Switches: Default: (3 lives / Difficulty: Easy )

    Number of credits: 1 credits

    Remember to play with the recommended settings, and do not use cheats or any kind of enhancements to take advantage

    Round ends February 24th @ midnight MDT

     

    Nibbler

    Scoring will be as follows:

    10 Points for 1st

    9 for 2nd

    8 for 3rd and so forth

     

    Round 14

    Ninja Baseball Bat Man (World)

    post-62867-0-13430700-1549986579.png

    nbbatman.zip

    Ninja Baseball Bat Man by Irem, 1993

    MAME ROMset: nbbatman
    Dip Switches: 2 lives / Difficulty: Normal )

    Number of credits: 1 credits

    Remember to play with the recommended settings, and do not use cheats or any kind of enhancements to take advantage

    Round ends February 24th @ midnight MDT

    Ninja Baseball Bat Man

    Scoring will be as follows:

    10 Points for 1st

    9 for 2nd

    8 for 3rd and so forth

     


  2. Arcade/MAME HSC 2018

    Round 1: Time Pilot '84

    Round 2: Toki / Moon Patrol

    Round 3: Sunset Riders ( 2 player version)

    Round 4: Golden Axe/Hippodrome

    Round 5: Gravitar/Xybots

    Round 6: Time Tunnel / Super Pac- Man

    Round 7: Ghould’n Ghosts / Mystic Riders

    Round 8: Into the sea

    Round 9: Prehistoric Isle in 1930 / Cadillacs and Dinosaurs

    Round 10 Tetris Plus / Puyo Puyo

    Round 11: X-Men / Captain Commando

    Round 12: UN squadron / Galaga 88

    Round 13: Bad Dudes vs Dragonninja / Mario Bros

    Round 14:

    Round 15: Moderator favorite

    Round 16: Taito Arcade Round

    Round 17: SHMUPS 2

    Round 18: Polish your armor 2

     

    Standings after: : UN squadron / Galaga 88

    Round 13

    Bad Dudes vs Dragonninja (US)

    post-62867-0-20458300-1548600815.png

    baddudes.zip

     

    Bad Dudes vs Dragonnija by Data East, 1988

    MAME ROMset: baddudes
    Dip Switches: Default: (3 lives / Difficulty: Normal )

    Number of credits: 1 credits

    Remember to play with the recommended settings, and do not use cheats or any kind of enhancements to take advantage

    Round ends February 10th @ midnight MDT

     

    Bad Dudes vs Dragonnija

    Scoring will be as follows:

    10 Points for 1st

    9 for 2nd

    8 for 3rd and so forth

     

    Round 13

    Mario Bros (US, Revision F)

    post-62867-0-90473800-1548600831.png

    mario.zip

    Mario Bros by Nintendo, 1983

    MAME ROMset: mario
    Dip Switches: 3 lives / Difficulty: Medium / Bonus life 20k only

    Number of credits: 1 credits

    Remember to play with the recommended settings, and do not use cheats or any kind of enhancements to take advantage

    Round ends February 10th @ midnight MDT

    Mario Bros

    Scoring will be as follows:

    10 Points for 1st

    9 for 2nd

    8 for 3rd and so forth

    • Like 1

  3.  

    Leto, dude, can you give us any pointers, tricks of the trade, general life advice, Cliff's Notes or something on how to succeed even nominally at this game? It still won't necessarily mean we'll use them to win, but at the very least save some of us complete embarrassment.

    In Galaga 88 I always choose to start with the dual ship and when the first ship with the attraction beam approach I get into the beam, so after I recover the dual ship it becomes a large ship with 3 beam arrays, this helps a lot in the bonus stages.

    Now for U.N. squadron, there 3 options of pilots: Shin has more energy but lesser effective power, Mick has the most powerful shot but has less energy than the others, Gregg is in the middle but has a two direction shot that becomes very handy in the 3rd and 4th stages.

    Eliminate as many enemies as you can, because you will need the money that you get from them.

    If you get hit to avoid a second hit in the first seconds because you will die even if you have full energy.

    The first enemy is pretty easy, so always avoid to buy anything in the first stage.

    for the second enemy, I recommend the large homing missile.

    Always try to buy the most expensive weapon and if you can extra energy

    • Like 1

  4. Arcade/MAME HSC 2018

    Round 1: Time Pilot '84

    Round 2: Toki / Moon Patrol

    Round 3: Sunset Riders ( 2 player version)

    Round 4: Golden Axe/Hippodrome

    Round 5: Gravitar/Xybots

    Round 6: Time Tunnel / Super Pac- Man

    Round 7: Ghould’n Ghosts / Mystic Riders

    Round 8: Into the sea

    Round 9: Prehistoric Isle in 1930 / Cadillacs and Dinosaurs

    Round 10 Tetris Plus / Puyo Puyo

    Round 11: X-Men / Captain Commando

    Round 12: UN squadron / Galaga 88

    Round 13: Request round

    Round 14:

    Round 15: Moderator favorite

    Round 16: Taito Arcade Round

    Round 17: SHMUPS 2

    Round 18: Polish your armor 2

     

    Standings after: X-Men / Captain Commando

    1. Youxia 156
    2. Ramses 154
    3. Cynicaster 146
    4. Leto 138
    5. SBAZ 136
    6. Atari Warlord 98
    7. Hero2billions 73
    8. jblenkle 49
    9. asponge 21
    10. Zoyous 19
    11. NIKON 19
    12. roadrunner 16

     

    Round 12

    U.N. squadron(USA)

    post-62867-0-47735100-1547340249.png

    unsquad.zip

     

     

    U.N. Squadron by Capcom, 1989

    MAME ROMset: unsquad
    Dip Switches: Default: (Damage: Normal / Difficulty: 3 Normal )

    Number of credits: 1 credits

    Remember to play with the recommended settings, and do not use cheats or any kind of enhancements to take advantage

    Round ends January 27th @ midnight MDT

     

    U.N. Squadron

    Scoring will be as follows:

    10 Points for 1st

    9 for 2nd

    8 for 3rd and so forth

     

    Round 12

    Galaga ‘88

    post-62867-0-40999400-1547340268.png

    galaga88.zip

    Galaga by Namco, 1987

    MAME ROMset: galaga 88
    Dip Switches: Default:

    Number of credits: 1 credits

    Remember to play with the recommended settings, and do not use cheats or any kind of enhancements to take advantage

    Round ends January 27th @ midnight MDT

    Galaga ‘ 88

    Scoring will be as follows:

    10 Points for 1st

    9 for 2nd

    8 for 3rd and so forth


  5.  

    Strictly speaking, it's not the ability to spam unlimited virtual credits into a home MAME machine that is my complaint; it's the ability to continue a game indefinitely by doing so. I realize you can artificially limit yourself to strictly 1-credit plays, and that helps my enjoyment factor of a lot of such games, but it doesn't completely fix the problem for me. Reason being, single credit or not, the fact remains that at some point the paradigm shifted and game designers started to take it for granted that players would gladly pay more money to continue a game, so the design of the games started to reflect that assumption by ensuring your death at regular intervals with ridiculously cheap hits, hopelessly unfair boss fights, etc.

     

    Besides that, the ability to "continue" was not a thing, at least not a common thing, until the mid-late 80s. That means there are tons of games to play from before that time where you couldn't activate a continue function even if you wanted to; and, perhaps more importantly, the gameplay is designed with that in mind. DK, Robotron, and Pac-Man are some high profile examples that come to mind immediately and there are lots of obscure, lesser-known titles as well that are great. Even though I was too young to appreciate those games as a kid, being too busy with the likes of TMNT and Simpsons, those older ones are the games I gravitate toward now because, despite their primitive graphics, I just find them so much more rich and nuanced than the multi-player, post-Final-Fight button-mashers that took over in the 90s.

     

    But there's no accounting for taste... people like what they like, and that's cool.

    As a Kid I was limited to play just two credits at the arcades per day, because my parents says that I already have an Atari 2600 and a Colecovision, so I have to maximixed every credit, thats what helps me to vastly improve in various arcades games and what put me away of games like gauntlet where your energy is depleted as the time pass

    • Like 1

  6. Arcade/MAME HSC 2018

    Round 1: Time Pilot '84

    Round 2: Toki / Moon Patrol

    Round 3: Sunset Riders ( 2 player version)

    Round 4: Golden Axe/Hippodrome

    Round 5: Gravitar/Xybots

    Round 6: Time Tunnel / Super Pac- Man

    Round 7: Ghould’n Ghosts / Mystic Riders

    Round 8: Into the sea

    Round 9: Prehistoric Isle in 1930 / Cadillacs and Dinosaurs

    Round 10 Tetris Plus / Puyo Puyo

    Round 11: X-Men / Captain Commando

    Round 12: SHMUPS

    Round 13: Request round

    Round 14:

    Round 15: Moderator favorite

    Round 16: Taito Arcade Round

    Round 17: SHMUPS 2

    Round 18: Polish your armor 2

     

    Standings after: tetris plus / Puyo Puyo

     

    1. Youxia 142
    2. Ramses 136
    3. Cynicaster 136
    4. SBAZ 128
    5. Leto 119
    6. Atari Warlord 84
    7. Hero2billions 63
    8. jblenkle 41
    9. asponge 21
    10. Zoyous 19
    11. NIKON 19
    12. roadrunner 10

    Round 11

    Captain commando (World 911202)

    post-62867-0-31069000-1546183977.png

    captcomm.zip

    Captain commando by Capcom, 1991

    MAME ROMset: captcomm
    Dip Switches: Default: (2 lives / Difficulty: 4 Normal )

    Number of credits: 2 credits

    Remember to play with the recommended settings, and do not use cheats or any kind of enhancements to take advantage

    Round January 13th @ midnight MDT

     

    Captain Commando

    Ramses 29091 (+10)

    leto27 28832 (+9)

    yuoxia 26741 (+8)

    atari warlord 21131 (+7)

    S.Baz 16380 (+6)

    hero2billions 15940 (+5)

    jblenkle 15630 (+4)

    roadrunner 14330 (+3)

    cynicaster 12240 (+2)

     

    Scoring will be as follows:

    10 Points for 1st

    9 for 2nd

    8 for 3rd and so forth

    Bonus points: If you defeat the first three enemies harmless (perfect round) you will get double points

     

    Round 11

    X-Men

    post-62867-0-44566000-1546183960.png

    xmen.zip


     

    X-Men by Konami, 1992

    MAME ROMset: xmen
    Dip Switches: Default: ( Difficulty: Medium / 2 lives / Maximum mutant power 9 )

    Number of credits: 2 credits

    Remember to play with the recommended settings, and do not use cheats or any kind of enhancements to take advantage

    Round January 13th @ midnight MDT

    X-Men

    Leto27 185 ( +10)

    Ramses 113 (+9)

    cynicaster 109 (+ 8)

    atari warlord 91 (+7)

    yuoxia 90 (+6)

    hero2billions 56 (+5)

    jblenkle 47 (+4)

    roadrunner 36 (+3)

    S.Baz 35 (+2)

     

    Scoring will be as follows:

    10 Points for 1st

    9 for 2nd

    8 for 3rd and so forth


  7. Arcade/MAME HSC 2018

    Round 1: Time Pilot '84

    Round 2: Toki / Moon Patrol

    Round 3: Sunset Riders ( 2 player version)

    Round 4: Golden Axe/Hippodrome

    Round 5: Gravitar/Xybots

    Round 6: Time Tunnel / Super Pac- Man

    Round 7: Ghould’n Ghosts / Mystic Riders

    Round 8: Into the sea

    Round 9: Prehistoric Isle in 1930 / Cadillacs and Dinosaurs

    Round 10 Tetris Plus / Puyo Puyo

    Round 11: Street brawler

    Round 12: SHMUPS

    Round 13: Request round

    Round 14:

    Round 15: Moderator favorite

    Round 16: Taito Arcade Round

    Round 17: SHMUPS 2

    Round 18: Polish your armor 2

     

    Round 10 Tetris Plus ( Normal Mode, Regular Tetris )

    post-62867-0-18239500-1544972899.png

    tetrisp.zip

    Play in normal mode, Bonus; get an extra point for each tetris you get ( four line )

     

    Tetris plus, released by BPS / Jaleco 1996

    MAME ROMset: tetrisp
    Dip Switches: Default ( Dificulty; Normal )

    Number of credits: one

    remember to play with the recommended settings, and do not use cheats or any kind of enhancements to take advantage

    Round ends December 30th @ midnight MDT

     

     

    Tetris Plus

     

    1. S.BAZ 22
    2. Cynicaster 11
    3. youxia 10
    4. Leto 9
    5. Ramses 7
    6. Atari warlord 5

    Scoring will be as follows:

    10 Points for 1st

    9 for 2nd

    8 for 3rd and so forth


    Puyo Puyo ( World ) In game dificulty: Normal

    post-62867-0-62510600-1544972925.png

    puyo.zip

     

    Puyo Puyo, released by Sega 1992

    MAME ROMset: puyo
    Dip Switches: Default ( 1p mode dificulty medium )

    Number of credits: one

    remember to play with the recommended settings, and do not use cheats or any kind of enhancements to take advantage

    Round ends December 30th @ midnight MDT

     

     

    Puyo Puyo

     

    1. youxia 10
    2. Atari warlord 9
    3. Ramses 8
    4. S.BAZ 7
    5. Cynicaster 6
    6. Leto 5
    7. roadrunner 4

     

    Scoring will be as follows:

    10 Points for 1st

    9 for 2nd

    8 for 3rd and so forth

     

    Standings after Cadillacs and dinosaurs & Prehistoric Isle in 1930

     

    1. Youxia 122
    2. Ramses 121
    3. Cynicaster 119
    4. Leto 105
    5. SBAZ 99
    6. Atari Warlord 70
    7. Hero2billions 63
    8. jblenkle 41
    9. asponge 21
    10. Zoyous 19
    11. NIKON 19
    12. roadrunner 6
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