Mike Harris
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Everything posted by Mike Harris
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See, that's where the Collectorvision could make up the difference. Backwards compatible, turn off the 4 sprite limitation, have MORE sprites and tiles.
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CollectorVision Phoenix Pre-Order is now live!
Mike Harris replied to Bmack36's topic in ColecoVision / Adam
Thank you for that "BOLD" response. No one needs your toy to run games when they can do it better on an emulator in 4k. I need an easier way to test MY games. I think at this point people are giving you guys hassles over branding your Consoles and not the games you port from MSX. -
CollectorVision Phoenix Pre-Order is now live!
Mike Harris replied to Bmack36's topic in ColecoVision / Adam
Instead of skimming and looking for answers I need to know one extremely important selling point for me. Will this be able to launch Coleco Roms directly from the SD card without having to inject them in some kind of Copycart wrapper. I mentioned this before but my focus is on developing games to run on an actual device instead of an emulator on a computer. I would also think it would be 100% cycle, NMI correct with setting that would look like raster screen. Those are important because when I tried out my first Coleco game on a real system it was an eye opener. -
The Roller Controller is already proof that you can have two steering wheels on the Colecovision. At this point the only incentive to actually making an adapter would be bragging rights. The opportunities for the Collectorvision, in my opinion, are being wasted. New backward compatible OS with the ability to use multiple controllers, players, paddles, expanded graphics of the Coleco theme. Let's see how far they go.
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Another unreleased CV game found and preserved!
Mike Harris replied to retroillucid's topic in CollectorVision
He-Man the Dino Eggs Blue version from Sydney -
RallyX Scrolling/Coleco/Z80/Source
Mike Harris replied to Mike Harris's topic in ColecoVision Programming
Can I just ask, and this is a serious question... Why could I not find this with just Google? I am seriously grateful...on all fours groveling in appreciation. My point being I hate to ask for help if I can figure it out on my own but I am learning the ins and outs of the Colecovision where the graphics are not as bad to access as the TI-994A but they are horrible compared to a lot of other machines. When I seen Rally X I was floored and I knew there was no way a thousand line hack was going to create the same result. If there is a directory somewhere with these types of routines please pass that along because if this has what I need then I will be back on track in no time. Thank you again. -
Late to the game but is there just a zip archive of all of these images so I can redo all my games.
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It has been a challenge. Ever since I tested my first game on a real ADAM it has been a discovery of blah. Maybe I thought I could do anything but I am not discouraged and want to finish the game. However, the port has to be updated to a Super type game because I just can't create a direct port so I might as well update to an improved tribute. That said... My next phase is that my character stays in the middle of the screen with the environment scrolling around you. I looked at Rally X for Coleco on Youtube and was blown away so I know it is possible. I am not asking for proprietary information but obviously there is a formula to all of this taught somewhere. I know I can pound the code and get a blah result when at the end of the day it probably is some type of SRL optimizations with a direct OUT command for speed... I don't know I just want to be professional and I can not find real info anywhere. So if someone out there willing to share some efficient Z80 8 directional scroll code I would be most appreciative. Or point me in the right direction. I am not asking anyone to write my code for me, I just need schooling and it's not like you can go to your local university and take classes on Coleco programing.
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Another unreleased CV game found and preserved!
Mike Harris replied to retroillucid's topic in CollectorVision
I've spoke with the man who was involved with working on Super Smurf before it was cancelled. He said that they only got to graphs on paper and no further so.... -
CollectorVision Phoenix Pre-Order is now live!
Mike Harris replied to Bmack36's topic in ColecoVision / Adam
Is it possible that we can stop with this exclusive use of SD Cards? If you guys are smart enough to get this far then there would be no reason why you couldn't have some built in flash ram that emulates a disk/hard or whatever drive on the ADAMnet that you can access with a long USB cable connected to your PC Put it this way, if you were looking for "investors" and came to me, then I would emphasize that request. BTW, I am retired and have some beer money if you need investors but we would have to discuss that on more private channels. I believe in the project because the Coleco ADAM has a special place in my heart and despite being able to do everything here on an emulator and save the desk space I think this has a place in history as being the true evolution of ADAM if Coleco continued the series. What I would do is use it as a development kit. If I had to request that you have a development version with an Assembly language programing manual. Maybe even update the EOS and make EOS 8? 9? that is backward compatible but has functions for the SGM and any banked memory, drives??? Why can't this be the next gen ADAM? Fully backwards compatible, updated OS, updated graphics and sound, GUI? The ability to increase the CPU speed for more complicated games and learning software. With a proper IDE to make brand new software that is not ports from MSX. And if you can't sell it as a Coleco product with a LOGO then make it a brand new nostalgia product with Coleco compatibility. If you want to release this and then work on a separate product with my ideas then we could chit chat about that as well. Someone with insider info PM me so we can talk. I am 100% on the level with this. -
CollectorVision Phoenix Pre-Order is now live!
Mike Harris replied to Bmack36's topic in ColecoVision / Adam
I'll buy once an actual product exists as long as it will run everything ADAM. If I did have one request it would be to be able to place a rom on an SD card and run it directly without having to inject it into some program like copycart. I've been finding that developing a rom on a real ADAM to be quite the pain. -
I just played a round of Destructor and that is exactly the routine I am looking for. Where you are in the center and the world moves around you. However Destructor is extremely choppy but thanks for all the input guys.
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Beautiful but can this be achieved on a stock Coleco or ADAM. I know it is meant for the SGM but how much of the SGM enhances the original. Meaning can the stock graphics chip handle the load.
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I have seen several games and anyone can chime in. In your experience how smooth can this get. Is it smother vertical or horizontal? For giggles, how plausible would you say scrolling a full screens worth of patterns? I am doing some research for a new function and I really would appreciate the scoop.
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Another unreleased CV game found and preserved!
Mike Harris replied to retroillucid's topic in CollectorVision
See, I knew it...Dino Eggs. Blue Screen Version. -
Another unreleased CV game found and preserved!
Mike Harris replied to retroillucid's topic in CollectorVision
The Heist 2? -
Another unreleased CV game found and preserved!
Mike Harris replied to retroillucid's topic in CollectorVision
I don't want to beat this dead horse but when I am going over my long list of candidates for my next game I was thinking Fix it Felix Jr. Possible or not. So I wanted to get the specs of the game thinking it would have been 8 bit patterns etc. Well this came up for sale; https://www.amazon.com/Fix-Felix-Jr-Genesis-Homebrew-Collectors/dp/B0176Y7AIW So this guy is selling a homebrew of a Disney Title. As per the dead horse. Is there a guide anywhere concerning Hombrew titles because we had a subtle debate over Smurfs and other copywrited material. I will leave it at that and eagerly await the release of the mystery rom but being this was the thread all of that came up I just wanted to get anyone's input. -
Well, I may change some aspects based on directly accessing the ports. Of course that is faster but my concern was that your version only shows 4 directions where as I am shooting for 8. Mind you I didn't test your code but all I am ready is only 4 directions. That said, I have to have 8 pure directions because my barrier hits also go against a wall in a diagonal direction.
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This is what I ultimately ended up with. MOVE_PLAYER: CALL POLLER LD A, (CONTROLLER_BUFFER+3) CP 0 JP Z, NO_MOVE LD H, 0 LD L, A ADD HL, HL LD DE, JOY_DIR_TABLE ADD HL, DE LD A, (HL) INC HL LD H, (HL) LD L, A JP (HL) NO_MOVE: RET JOY_DIR_TABLE: DW DUMMY,NORTH,EAST,NORTH_EAST,SOUTH,DUMMY,SOUTH_EAST DW DUMMY,WEST,NORTH_WEST,DUMMY,DUMMY,SOUTH_WEST DUMMY: It works great. But if you guys can really help me out I need a better routine that creates a wall in the tiles that a sprite can not go through. I have a routine that checks what patterns are underneath or adjacent to the sprite but it has issues and does not work all the time.
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Another unreleased CV game found and preserved!
Mike Harris replied to retroillucid's topic in CollectorVision
The great thing about a cease and desist order is that by the time you get it, it's already been released. -
Another unreleased CV game found and preserved!
Mike Harris replied to retroillucid's topic in CollectorVision
I hear ya... I wonder if Robot Chicken understands those rules because they DO make money off of the likeness of pretty much all characters across the spectrum. Parody or not.... Besides, copywrites don't last forever unless you are Disney. -
Another unreleased CV game found and preserved!
Mike Harris replied to retroillucid's topic in CollectorVision
Na Nahhh, I think it's Dino Eggs and you just want to throw me off the scent. -
Another unreleased CV game found and preserved!
Mike Harris replied to retroillucid's topic in CollectorVision
I think the first NES Zelda should be ported. Now you are talking about Nintendo troubles. -
Another unreleased CV game found and preserved!
Mike Harris replied to retroillucid's topic in CollectorVision
Do we get a prize if we are right??? Because I am voting for Dino Eggs as well. -
Another unreleased CV game found and preserved!
Mike Harris replied to retroillucid's topic in CollectorVision
That makes sense. Since I bought that never used ADAM for 1k then was severely burned when all the caps blew on test, I am hesitant for making any new major purchases. In the day of Ebay and old systems...I refuse to buy anything anymore due to scams so more power to you. But going back to a positive confirmation just talking to my friend last night from way back when. I would bet my money on Dino Eggs. And if you don't have it then at least one is out there in someones attic.
