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Paul Slocum

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About Paul Slocum

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    Pasadena, CA
  1. As someone on Reddit pointed out, it's more than twice the resolution of the Atari 2600 (400x450 vs 160x192). It's also a pixel perfect screenshot which would require dumping the ROM (clearly not a photo taken with a tablet). Seems fake to me. If it is somehow real, it's probably just a homebrew that somebody was working on, but I don't think it's remotely possible to double the 2600's horizontal resolution. It's funny how these fake discovery threads have come up so many times over the years. edit: Also, OP's only previous posts are a thread asking how to acquire reproduction cartridges
  2. Yeah, I don't see them at thrifts anymore either. I still shop at thrifts for clothes, but I've barely seen any for a long time. I probably haven't found a 2600 cartridge I don't have in 10 years.
  3. Great tips, the paper conservator who told me about archival PVAs also showed me how to make wheat paste, but non-reversible PVA is okay for most of the repairs I make (boxes, labels, etc.) I also sometimes have used gummed archival tape that is reversible with water.
  4. I don't think it's common knowledge in the videogame collecting community, but as some of these things are approaching 40 years old, it's probably worth considering. I just know about it because I've worked in art conservation. There are actually a lot of different ways to approach it. I've used both archival glue and tape for repairing boxes. Cheap glues will eventually yellow and become brittle, and cheap paperboard is likely to eventually decay and damage adjacent materials. But you have many years before this happens.
  5. Museums do similar restorations sometimes, but if you care about your collection long term, it's important to use archival material and archival glue for repairs -- the same stuff used for conservation of old books and documents. It only costs about $15 to get a bottle of Jade 403 archival glue and some archival paperboard. I'd guess that styrofoam is probably pretty safe for conservation work, but I'm not totally sure.
  6. Once they had assemblers, then it's really not that different from what I use today. I still use a EPROM emulator with a serial port to do C64 development (which is very fast), and I use a Cuttle Cart for Atari 2600. Often I use up testing more on the real device than on the emulator.
  7. Yes, I like the idea of pseudo-wavetable instruments. I already had a similar concept, but I like how TIATracker does it.
  8. It does ultimately cost money to own a big collection. The space to house a collection probably typically costs $300-$2000/year. Mine is in storage and is about $400 per year for the space it takes. A while back I sold off a good portion of my retro computer collection because they're big and difficult to maintain, and I don't really regret it. I probably will never sell my entire videogame collection, although I might eventually end up selling off some of the more obscure consoles that I don't care about as much. I was always skeptical about whether retrogaming collections would hold their value long term, but most of what I own seems to have actually held its value pretty well.
  9. The game looks cool. I use tables since it allows me to tune the physics in detail. Also worth considering running inertia. I think that perfectly tuned inertia, gravity, and jumping "physics" are a big part of what makes Super Mario the best series of platformers ever.
  10. Looks cool, I'm using some similar ideas in my new version of Loopcart.
  11. Since my program can already display the data on screen in hex, I thought about having the user take photos of the screen and feed them into a program that reads them. But I know more about audio than I do about computer vision, so the audio route seemed easier.
  12. Nothing is currently written. I know it's possible because I confirmed that the joystick port pins are bidirectional, but I'm not totally clear whether it requires an update to the 2600daptor's firmware or not. You could just use the audio code that alex_79 posted to dump data from your Atarivox as audio. I'm not sure if he has code available to decode the audio into a binary, but I don't think it would be that hard to write a decoder. I'm planning to write my own anyway, which I'll eventually share.
  13. The Atarivox doesn't work with standard RS232 adapters, but it could be read with something like a 2600daptor 2 because the device's joystick pins are bidirectional. A lot of good ideas here, but overall I like the audio method best because it doesn't require any additional equipment. (Yes, I would release the transfer software under an open license)
  14. Awesome, thanks so much for the code and info! I'll give it a try. What unusual ROMs were on that console that you were dumping?
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