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Paul Slocum

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Everything posted by Paul Slocum

  1. I've also been curious about what extras people collect. For example, I don't collect boxes, but I must have the manuals. I don't collect label variations unless it's released by a different company (like sears). And I only collect for pre-1985 systems. Atari 2600: 285 carts w/ 240 manuals Atari 5200: 26 carts w/ 20 manuals Intellivsn 47 carts w/ 40 manuals TI-99/4a: 70 carts w/ 5 manuals (HTF!) Odyssey2: 19 carts w/ 7 manuals Colecovision: 20 carts w/ 10 manuals -Paul
  2. Yeah, Knight on the Town and X-Man. Those are the only two I ever spend any time playing. -Paul
  3. I just meant I'm trying to reach the required scores. You can't get patches anymore except through trading. The only ones I actually had were Pitfall and Megamania, but unfortunately I lost them. I still have some of the Activision newsletters, though. BTW: There's a minor ommitance on the patches page. On Grand Prix you can also earn the patch by beating 35 seconds on game 1. -Paul
  4. Whoops! Sorry to be redundant. The second post hadn't come up yet. -Paul
  5. You can win at Solaris, Adventure, Raiders of the Lost Ark, Escape from the Mindmaster, Haunted House, Ghost Manor, Spike's Peak, Pitfall 2, Riddle of the Sphinx, and many others. Mostly the adventure type games. With some of the early Atari games, I considered them beat when the score flipped. Like Video Pinball, Circus Atari, and Space Invaders. And I considered the Activision games beat when I reached the requirement for the game patch. I'm in the process of trying to earn all the patches right now. Some of them are HARD! -Paul
  6. I saw a live action Dig Dug commercial in the theatre that was really cool. -Paul
  7. I don't collect boxes, but I still don't like to handle my cartridges any more than I have to. So I usually use a multicart to play games on the Atari. The one I have is limited to 4k games, but I'm working on one that will support 8k and 16k games. Cuttle Cart is nice too, but I use mine more for development than playing. But I admit, sometimes you just have to play the real cart.
  8. I couldn't get F4 to work. I saw that in the documentation, but my understanding was that F4 was the Start button on the Atari computer keyboard.
  9. I've got Atari 800 Win too, and it boots up, but I can't figure out how the 5200 controller Start, Pause, and Reset buttons are emulated. Pause and Reset aren't that important, but you have to press Start in most games to start gameplay.
  10. Some Atari 2600 Jr. machines have problems with Kool Aid Man and Thunderground. The scores will not display properly. It actually makes Kool Aid Man unplayable, probably because it's triggering collisions. I noticed these when I was testing a multicart design on different Atari consoles. You can replicate the problem by running these ROMs on Stella 0.7. It must be a minor difference in the design of the TIA. Also, this is a bit OT, but Rescue Terra I does not clear the decimal flag at startup. If the decimal flag happens to be set at startup, the game will crash. Since Atari programming specs ask you to assume that the machine starts up in a random state, this gives this game potential to not work on some consoles. But I have not found a console yet that triggers the problem.
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