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Trip2018

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Posts posted by Trip2018

  1. When I try to use this command "set kernel_options player1colors playercolors pfheights background"

    and define "pfcolors:" all it does is shoot out this error:

    2600 Basic compilation failed!
    LINE -->  pfcolors:
    --VERBOSE ERROR MESSAGE --
    batari Basic v1.01dreveng38 (C)2005-2016
    (15): PFcolors kernel option not set
    
    

    So I tried adding pfcolors to the end and all I get is this:

    default.bas

    default.bas.bin

  2. I don't know is I'm in the right forum but...

    I was installing the SMPS Player mod for Sonic & knucles collections by the instructions (without the HQ mod) but all seems quiet but the sfx (when I switch back the .dlls it seems to play fine, so the sound is on).

     

    P.S. I would ask on "sonic retro" but its pointless to make a forum account just to ask one question (I've done it before and now I'm bocked out of the raspberry pi forums because I forgot my username and password).

  3. Your project and your needs. That being said, I'd rather have a "mario paint" interface that produces the same batari BASIC music code as what VisualbB does right now.

     

    Editing music in VisualbB is horrible (and yet the very best available.) No need to reinvent the wheel when you can build upon what everyone uses already.

     

    More features that use more precious CPU time don't really get me excited. Easy composition rocks my world. My opinion :)

    Mario piant style is a great idea, but if I did try somthing like that I would probably have to switch from just basic to something better (Not java).

  4. Haha neat idea, OP wants to make an XM accessory for the 2600. Melody pcbs may give you a run for your money in terms of competition. There isn't much else you can add to the 2600 besides Melody and Atarovox... :P

     

    A cheat device for Atari would be awesome though. I propse this pseudo Game Genie format:

     

     

    5-digit codes for 4k games:

     

    AAA:NN

     

    Hexidecimal address (up to 4kb of address space) plus a one byte value to replace it with.

     

    7-digit codes for bankswitched games:

     

    AAA:CC:NN

     

    Hexidecimal adress, check byte (replace with NN only if the value in ROM matches CC), replace byte.

     

    Fairly straightforward, just plug the cartridge into the Cheat device (like a Game Genie)

     

     

    Plus most of the notable games for it are found much more easily as standalone Camerica game carts and cheaper to collect in this format. So the Alladin deck enhancer was really just a failed marketing experiment. People still collect for it but there were only six games before it got canned iirc. I think only Big Nose Freak Out is rarer as a NES cart than as an Alladin cart. A couple of others not released as standalone NES carts can be found in the quattro 4-in-1 multicarts. There's three versions, Quattro Adventure, Quattro Arcade, and Quattro Sports.

    I've considered a cheat device, but I don't know a thing about hex nor do I have the inteligence to make such a thing.

  5. Isn't DPC+ ARM, or is that just me. Not to mention It added extra ram.

    guess so.

     

    Most of the rest of your wish list is already satisfied by the existing Melody board games that have on-board ARM co-processor chips. Play Space Rocks, Medieval Mayhem or Stay Frosty 2 to see what can be accomplished with those.

  6. I'm thinking of making a better bB music tracker, one that gives the 2600 4 voice channels (I already know how to make that possible :grin:) but I don't know what software I could use to make a tracker (I google it and found nothing).

  7. I might just look into how online play was achieved in the javatari emulator.

     

    Or we could make a device that just records and broadcasts the video signal and recives button input and that would be the server console. Then we could make a reciever console with no 2600 reqired that could show a list of server consoles available and send\recieve it's data.

     

    Example: _________________

    ____________ ___________ | |

    | | \ / | | | ============== |

    | SERVER | \ \ / / | RECIEVER | | =============== |

    | CONSOLE | O ) | | | | ( O | CONSOLE | | ===============|

    |____________| / / \ \ |___________|-----------------------------+ | =============== |

    | | | / \ | | | | | | =============== |

    | | | \ / \ / | | =============== |

    | | | | | | | ============== |

    ___|^|____|^|__|_ | | | |______TV______|_|

    |\____________/| ____|_ ____|_ |___________________|

    |/_+ +_===_+ +_\| | o _ | | o _ |

    |=============| | |O| | | |O| |

    |=============| |_____| |_____|

    |____a2600____|

    |_____________|

    better exaple:

    design.bmp

  8. It seems complicated, but I wonder if there could be hardware or a utility added to the Harmony cart that could send and receive controller information to/from your WiFi SD card, to the PC and then also a program that could send it to someone else's PC for playing online. I imagine the lag would be horrible simply due to the 2600's read/write speed. I know there is an underground network created for PlayStation 2 for online play after Sony shut the official one down, but the PS2 was already set up for it.

    I might just look into how online play was achieved in the javatari emulator.

     

    Or we could make a device that just records and broadcasts the video signal and recives button input and that would be the server console. Then we could make a reciever console with no 2600 reqired that could show a list of server consoles available and send\recieve it's data.

     

    Example: _________________

    ____________ ___________ | |

    | | \ / | | | ============== |

    | SERVER | \ \ / / | RECIEVER | | =============== |

    | CONSOLE | O ) | | | | ( O | CONSOLE | | ===============|

    |____________| / / \ \ |___________|-----------------------------+ | =============== |

    | | | / \ | | | | | | =============== |

    | | | \ / \ / | | =============== |

    | | | | | | | ============== |

    ___|^|____|^|__|_ | | | |______TV______|_|

    |\____________/| ____|_ ____|_ |___________________|

    |/_+ +_===_+ +_\| | o _ | | o _ |

    |=============| | |O| | | |O| |

    |=============| |_____| |_____|

    |____a2600____|

    |_____________|

  9. There is a type of SD Card that does this, if the Harmony supports it. People have used them with the Ultimate Cart on the 8-bit computers successfully. Toshiba FlashAir SD WiFi card.

    Ohh yeh I forgot about the Wi-Fi SD card. It lets you send/receive, doesn't it?

     

    And I would think the only compatibility issues that'd arise would be the FileSystem and size. If the Harmony can hande it, it'd be good to go wouldn't it? You could then transmit your games to the VCS without having to worry about plugging and unplugging the SD card.

     

    Personally, I believe the tech world tends to create solutions to problems that don't exist. In fact, I might suggest a Harmony cart user have several SD cards at the ready. One with favs, one with space games, one containing the early first 2 years of releases.. Or homebrews. Or whatever. Just a thought.

     

    Alternatively, if you're one that genuinely likes to play with tech toys, then, yeh, sure.. The Wi-Fi SD card + Harmony could be a solution for you, if they work together, just that it would operate slightly different than a PlayCable or GameLine. You could potentially write a script to transfer groups of roms to the card on a set schedule, thus simulating a broadcast. That'd get you closer. Just thinking here.

    That's a great idea. I didn't know that wifi sd cards existed, Thanks. ;-) :thumbsup:

  10. True.

     

    But once you are running an ARM processor with megs of RAM in the cartridge and bus stuffing on every cycle, I have to ask "why?" - just to hijack a TIA?

     

    I suppose it would be to stretch the definition of what you could accomplish from the 24 pins on the cartridge port. Meh, if you make it, the demo crowd will probably make some really impressive demos.

    Isn't DPC+ ARM, or is that just me. Not to mention It added extra ram.

  11. Does anyone know how the color effect of chetiry was achieved and if there is a bB kernel avalible?

     

    I am working on the japanese equivilent of it (hopefully that makes sence). :D

  12. THIS idea may not have panned out and may not be worth time. But what about other things? Surely you have ideas for other projects?

    That is why I closed It. 20% of my ideas are just ones that I throw out there to see if anyone is interested, another 60% are unfinished, and 20% are finished or just need a little adjustments (probably spelled that wrong). I'll stick to programing in Bb and scratch. And if you are interested in some of the projects I have made you should check out my scratch account https://scratch.mit.edu/users/Brain52/or my tennis homebrew http://atariage.com/forums/topic/273748-atari-3d-tenis/?view=findpost&p=3924374

  13. Extra RAM is one thing, but buss stuffing and extra sound/video hardware makes it not an Atari anymore for me. Its cool, but with the 2600 it doesnt take much to turn it into something else.

    Well dpc+ and dpc optimised video and dpc+ added extra sprites (didn't pitfall 2 use dpc). Also "ball blazer" for the 7800 used the pokey chip for its awesome music. The starpath super charger enhacned the graphics and made one of the best versions of froggeron the system. Also, there is the harmony cart that gives the ability to load game from an sd card or you could download games to the cart.

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