RabidWookie
Members-
Content Count
178 -
Joined
-
Last visited
Content Type
Profiles
Member Map
Forums
Blogs
Gallery
Calendar
Store
Everything posted by RabidWookie
-
I went all out with my MiSTer build and it's still an insane value. $130 DE10 Nano $80 Blisster board for no controller lag $60 128mb ram board $50 IO board $60 on several Blisster adapter cables $15 on M3 standees $40 on Legos to build a modular case $20 on VGA cable and RCA audio cable $6 on HDMI cable About $460 total for the equivalent of the following consoles RGB modded plus an OSSC plus flash carts for all of them: NES Atari 2600 Atari 7800 Amiga Intellivision Odyssey Vectrex Genesis SNES Master System Game Gear Game Boy Game Boy Color Game Boy Advance TG16 Neo Geo Over 50 arcade PCBs Plus a bunch of old PCs, and next up Sega CD and CPS1/2 (and possibly PSX within a year). It's a no-brainer obscene value for anyone that cares even a little bit about retro gaming.
-
I'd heard a dual ram slot board was in the works in case future cores need multiple banks in parallel.
-
Is there any word on the dual sdram io board?
-
If I preordered the Jag SD today roughly how long is the estimate for it to get shipped to me?
-
I've got a Sony Trinitron CRT with some horizontal bowing, so I put up the grid from the 240p test pattern but can't find the right setting in the service menu to fix it. There's VBOW for vertical bowing, but no HBOW. Anyone familiar with this issue?
-
Any word on when the other colors of the Super NT might come back in stock?
-
Spending an extra $50 for black over silver seems fairly unsophisticated.
-
Because you're making an argument about what it would cost other people to buy a SNES + OSSC, moron.
-
It's not the same FPGA in both consoles. The one in the Super NT is more advanced.
-
No CD Rom drives because they're outdated in 2018...on a system designed to play 30 year old cartridges? You do realize we're talking about retro gaming, right? Please show me where I can get an RGB modded SNES Jr plus an OSSC for under $200.
-
If their work is quality and available to license, why not use it?
-
I've heard a few different sources say they do, but I have no direct knowledge of it.
-
That FPGA cores for the chips already exist.
-
I've heard that the 32x chips are already mapped as well, and that the issue is they wouldn't fit on an FPGA chip that would be cost efficient at the moment.
-
Sega seems open to anything, including fan-made Sonic games, that draw attention to them and strengthen their brand. Getting Sega's approval on an FPGA Genesis/Sega CD/32X might be pretty easily doable, considering the garbage clone consoles they approve all the time.
-
It would almost certainly need to be a separate FPGA. Analogue should crowdfund 32X and Sega CD add-ons for an FPGA Genesis to eliminate their risk.
-
I think you're exaggerating the issue a bit. I've bought several Sega CD games off ebay in the past few years and they all were in great condition and worked well.
-
I actually love Sega's insanity/balls in releasing not one but two hardware add-ons for Genesis. I think FPGA add-ons would perfectly replicate the crazy spirit of Sega's 16-bit gonzo business choices, while also serving to lower entry costs and buy time.
-
I highly doubt 90% of Sega CD games have succumbed to disc rot. Disc rot happens, but fear of it is largely overblown. It requires a defective disc pressing and humidity. I've seen no evidence that a huge proportion of Sega CD games are rotting. Laserdiscs yes, due to how they were constructed, and certain PSX and Dreamcast games, but nothing widespread. Your points about the details of the hardware are correct. The only issue I see for an FPGA Sega CD is the bios, since an external cd drive should be able to load the games. An FPGA 32X would be really expensive today, but like I said I'm fine with waiting for future Sega CD/32X FPGA add-ons when more powerful FPGA chips get cheaper.
-
$199 would have made it too niche but $190 didn't, gotcha.
-
Not if it did more than the Super NT does. $190 was the SNES launch price, which is a reason it was chosen. Analogue still isn't in the market of compromising the experience of using their products for price reasons. All they've done is stopped using extraneous case materials and moved analog CRT support to a separate purchase.
-
If their tagline is still the best possible experience with no compromises, yes. If price and form factor were worth compromising for Analogue should just release an emulator box and call it a day. Sega CD and 32X were a part of the Genesis era and have games worth playing. I'd be fine with buying FPGA add-ons for an FPGA Genesis, but ignoring them completely is violating Analogue's mission statement.
-
1. Virtua Fighter 2. Virtua Racing 3. Space Harrier 4. Afterburner 5. Kolibri 6. Blackthorne 7. Tempo 8. Star Wars Arcade 9. Knuckles Chaotix 10. Shadow Squadron I hope your reply isn't going to be "There are similar games that are subjectively superior on later systems", because by that logic there's no reason for 99.9% of retro gaming in the first place. Experiencing great old games on their own merits is worthwhile.
-
The Sega CD and 32X being horrible business decisions doesn't negate the fact that they had some great games that many hardcore fans (Analogue's target market) want to be able to play on modern TVs if they're going to shell out hundreds of dollars on an FPGA Genesis. It's not rocket science, yet this question keeps coming up.
-
More like 15-20. If I have to keep my old hardware and a CRT to play some of my Genesis collection anyway I'd rather not spend hundreds on a half measure. Eventually someone will do it right.
