Thanks for the feedback. What I missed live last night I watched this morning.
Most of it comes down to needing to explain things a bit better in the instructions.
And there are limitations to 2600 and to my ability , so it can't be perfect !
I can routinely score 10 under par . So practice and understanding the mechanics/ errors/ wind is what matters.
Answers to some questions:
Hole Indicator on green :
There is no way to mark the hole on the green while you are moving the pin to set the target . The only object free is M1, which would not show up over green which is P0, regardless of priority . Could change active ball to M1 and use M0 for marker and use P1 for green while setting target , but this is too much effort for the payoff. The green is small, You just need to remember where the pin was while you are setting the target . The pin resets to original position and hole is at bottom of pin.
The other option is to leave a gap in the green where the hole is , but this does not look good since the green is wide x2. So the hole is too big and it looks bad.
The Wind is based on the TOP OVERHEAD VIEW, not the first person view. I can see now how this could be confusing, especially since the wind indicator is below the first person perspective. But I just need to make this more clear in the directions.
When you are not putting, the bottom first person view is for cosmetics only.
I changed the wind display to always read 0 if you are using wedge. This way you do not have to remember that is does not apply to wedge.
Ball travels over the trees. The affect of the ball being in the trees ( or sand) is that your shot from these lies will not travel quite as far as normal. This is in the instructions.
This is not based on hitting trees, but is more like being in the rough vs fairway. So essentially the trees are just the rough. You cannot hit a tree.
Ball has to be same color as green. So if you can't see your ball it's on the green ( or in trees) .
Numbers at top:
Explained in instructions
Shooting "past maximum " :
I thought about this a lot while designing game . A few of the errors might seem counter -intuitive.
If you slice, the ball will go right of target , or left of target if you are above target .
If you hook, the ball will go left of target , or right of target if you are above target .
So, if your ball is to the left of target , and you hit max strength, and you slice the ball , it can travel to the right of the target .
Opposite for slice. So this will look like you are shooting beyond your max distance.
If you underhit the ball , the ball will go below target , or above target if you are higher than target .
The problem comes in as follows:
Let's say you are below the pin and just slightly to the left . Then an underhit should penalize you below the target , and a slice should penalize you right of target .
But what if the pin is 45 degrees NE of your ball. Ideally , a slice should penalize you SE of target and an underhit should penalize you SW of target.
What if pin is 3 degrees NE of ball. Then an underhit should penalize left and a slice down from target. But how to distinguish between these three cases ?
In all cases ballx < pinx and bally < piny. I can maybe figure out a way to make this better .......