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711 ExcellentAbout easmith

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Dragonstomper
- Birthday 10/17/1972
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Male
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Location
Alexandria, VA
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Thanks ! That’s Kevin Mosley (KevinMos3 ) on the title and ship . He is a wizard with graphics ! The other levels are looking pretty awesome as well.
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Lots of progress. Still have one stage to design and some polishing . Hope to have updated ROM soon. Here is title , map , and first stage . Changes include strength meter instead of score for fights . Make your way through the world ( 5 stages ) to the enemy Dojo and rescue the Princess !
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Thanks! . I have a Harmony Cart as well and it is showing up. Maybe once or twice I thought I copied it to Harmony and I didn't see it , but then I convinced myself that I just hadn't actually done it . When I tried again it showed up. So maybe just try it again and see if it takes .... I will make sure the next update is recognized . PM me and I will send you latest build if you want and you can check it. Trying not to post too many versions before it is a bit farther along . Hopefully soon . Out of the 9 screens , 5 are still not done and there are just placeholders . Redoing Title screen also . Have added a few features including harder / easier difficulty option, and in 2 player mode the ability to choose the background. Also pause feature by switching to map screen with TV Type.
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Now that my touch up of my old game Kung Fu Combat has turned into an official sequel ? I thought I would start a new post . made a lot of progress . Kevin Mosley is doing graphics for the most part . Game will be 16K , coded with assembly . Will have beta rom soon . Will wait until more graphics are complete to post updated rom . For now , 2 fight stage backgrounds are yet to be created and the map graphics are placeholders until Kevin gets back from work travel . The current fight stages are WIP also .The rescue scene before wedding scene will be in a dungeon which is yet to be created as well . But now you are progressing through a world that gives the scenes a sense of place . Normally you have to score 20 points to advance to next round , but I set it to 1 point just to be able to demonstrate progress .
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went ahead and upgraded to 16 K. The 5 levels all with different backgrounds is the plan . maybe a progress through lair and rescue princess type thing as theme instead of winning a competition which is current story . We'll see . We should have an update in the next weeks . Also I think the 2nd and 3rd opponents are to hard to beat will probably make them a bit slower . Gonna be called Kung Fu Combat 2 and not REDUX -- will be a proper sequel .
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Thanks 🙏. Some of the graphics is thanks to Kevin Mosley who is helping me with some design aspects. There is a new game called ninja combat 2600 work in progress that looks a bit more modern and very promising . But for having no enhanced graphics or processing I am pretty happy with the game play . Inspiration was the international karate championship I used to play on C-64. It had more moves though even though just a joystick and one button. Might add more if go to 16 K , but that is more work !
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here it is
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Thanks. This is a graphical hack by KevinMos3. I really like it . Trees are now bonsai. Sky and Mountain a bit different and more consistent with title screen. Remember game # 5 is skill round practice. Also playing 2 player game as 1 player helps to practice moves. Strategy tip . Try to counter move as much as possible and strike while the opponent is vulnerable . Punch is worth 3 points but you must be closest ..
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ok . last update I think unless I catch a bug. I was not happy with the large gate . I think I like this background better . also dialed down the difficulty just a bit *************************************************************************** Remember to push down on controller to change facing direction . Game option selected by Select Switch . left score shows # players , right score shows game option . Game 1 = 1 player , players DO NOT reset to starting position after score and keep fighting Game 2 = 1 player , players reset to starting position after score Games 1 and 2 have 5 levels: Level l - Fight Computer AI to 20 Level 2 - Skill test ( can you kick or punch 20 missiles without getting hit by 3 ) Level 3 - Fight computer AI to 20 Level 4 - Skill test ( can you kick or punch 20 missiles without getting hit by 3 ) Level 5 - Fight computer AI to 20 If you can defeat all 5 levels, then you win ( a trophy appears!) Game 3 = 2 players , players DO NOT reset to starting position after score and keep fighting. Fight to 20 Game 4 = 2 players , players reset to starting position after score . Fight to 20 Scoring: Punch = 3 pts high kick= 1 pts low kick = 2 pt jump kick = 1 pt Game 5 = (mini game--- Skill Practice) How many of the 99 missiles can you kick or punch without getting hit by 3? ******************************************************************* Either button ( or reset switch) will reset game back to game select screen after game is over. To start game press either button. Controls: jump up up jump kick forward ( in direction facing only) diagonal UP ( in direction facing) punch button +forward high kick button + diagonal UP (in direction facing) low kick button + diagonal down ( in direction facing) walk left left walk right right change direction down(can only punch,kick or jump in direction facing)
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Updates : Now there are 5 levels instead of 3 in one player game : Levels 2 and 4 are skill levels , with 4 faster than 2. Level 1, 3, and 5 are fight vs. AI opponent . Now , level 3 AI opponent now wears gray Gi and is faster. Level 5 AI opponent wears red Gi and is even faster .
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Atari 2600 Homebrew Completed/WIP in 2021
easmith replied to ZeroPage Homebrew's topic in Atari 2600 Programming
Still WIP for now ....... -
Thanks! For now they play same except for the newer versions players don't jump as high off the screen. But still tweaking it . I have now added 2 more levels : a faster skill round and a third opponent . The opponents also get faster and now have different colored outfits . definitely harder to beat now as 1 player . This might end up being a 'Kung Fu Combat 2' . I might add multiple backgrounds or add the option to remove the gate . The players are same size . What about it do you not like exactly ? Is it just too much on the screen?
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a few graphical tweaks by KevinMos3 . I'll let this one breathe for a while ..
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updated graphics a bit more . added a Gate ''
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This was the third game I made , when I had not learned ( been shown by NukeyShay actually ) how to make a 2 line kernel (other than with D. Spice's score routine). I am extremely happy with the AI opponent , but was always a bit frustrated with fact that using 1 line kernel meant I had to use Flicker to get everything drawn , and also meant the players were a bit small in order to have the sunset and mountain background. I have polished it up and eliminated the Flicker . Also made the fighters larger . Still might polish up a thing or 2 but am happy with the result . Simple game but I enjoy it Controls are below for reference . Again, the most important thing to remember is that pushing down changes facing direction. Here is a quick playthrough with new graphics Remember to push down on controller to change facing direction . Game option selected by Select Switch . left score shows # players , right score shows game option . Game 1 = 1 player , players DO NOT reset to starting position after score and keep fighting Game 2 = 1 player , players reset to starting position after score Games 1 and 2 have 3 levels: Level l - Fight Computer AI to 20 Level 2 - Skill test ( can you kick or punch 20 missiles without getting hit by 3 ) Level 3 - Fight computer AI to 20 If you can defeat all 3 levels, then you win ( a trophy appears!) Game 3 = 2 players , players DO NOT reset to starting position after score and keep fighting. Fight to 20 Game 4 = 2 players , players reset to starting position after score . Fight to 20 Scoring: Punch = 3 pts high kick= 1 pts low kick = 2 pt jump kick = 1 pt Game 5 = (mini game--- Skill Practice) How many of the 99 missiles can you kick or punch without getting hit by 3? ******************************************************************* Either button ( or reset switch) will reset game back to game select screen after game is over. To start game press either button. Controls: jump up up jump kick forward ( in direction facing only) diagonal UP ( in direction facing) punch button +forward high kick button + diagonal UP (in direction facing) low kick button + diagonal down ( in direction facing) walk left left walk right right change direction down(can only punch,kick or jump in direction facing)