
easmith
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902 ExcellentAbout easmith
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Rank
Dragonstomper
- Birthday 10/17/1972
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Gender
Male
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Location
Alexandria, VA
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I finished this game in about 2 weeks . I spent a LOT of time figuring out the scoring , and once I solved that puzzle I kind of burned out . I have revisited it over the last week and have added a 2 player option . Plan on finishing a 32 K deluxe version with 2 player option , some gameplay tweaks , title screen, cut screens , Etc . With help from Kevin who has worked on graphics for Dark Keep and Kung Fu Combat . looking forward to a completing a more polished version hopefully this summer .
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Coming soon ....
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Glad you like it. Remember if you hold up on the joystick during the cut scenes and battle reward images it pauses on that screen.
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Score is only awarded to the player who wins . This is consistent with original game . In previous version the score would duplicate on both sides . Now it is more clear that only the one player who wins the game earned the score
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Here is updated ROM and also PAL 60 version. This is likely to be the final release version . Changes from first post due to feedback received : 1. Gold Key color changed to be more yellow 2. Button action improved -- In previous version, occasionally a button press would not register or would register when not intended ( 2 in quick succession). Mainly noticed in Bazaar. This has been fixed . 3. In previous version, if joystick held down while on map to show inventory, screen would flash back to map for one frame after a time before returning to inventory screen. Now holding down stays on inventory without the flash to map. 4. If game won, only 1 score number shows : left score if P0 wins , right score if P1 wins ( in 2 player mode) . 5. Changes to the LOST screen Still no one has found the Easter Egg... It is not that hard to find .............. DarkKeep042622_RC2_NTSC.bin DarkKeep042622_RC2_PAL60.bin Dark_Keep_Manual_online_version.pdf
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unfortunately no, although that is a good idea . Would also need to change the scroll images as well . I think it always starts off as brass and there is a toggle sound effect ( I think ) so I suppose you could do it by sound . If there is not a sound effect could add one .
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This will be altered to look more yellow on all video setups for future updates .
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Yes . As soon as the art is figured out we will start the ball rolling .
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thanks for the feedback ! I am happy you like it . The burton action is something I plan to look at . You can get a feel for it after a while , but I will try to make it a bit better . It looks as intended to me. It is same as when you win it after a battle. It is a greenish yellow I guess . Kevin is very particular about choosing colors that strike a compromise between how they look on CRT TV and in Stella . Again , thanks . 35 is a a pretty solid score 😊
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Thanks to James and the Zero Page Homebrew crew for featuring the game. https://m.twitch.tv/videos/1456915875?desktop-redirect=true
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The first to find the game's Easter egg and send me a PM with : 1) where/how it is found 2) what it is 3) what happens as a result will win this dice roller Dark Tower, 3D printed by Kevin. Due to the cost of international shipping, this is limited to addresses within the US.
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Attached are game ROM and online version of instruction manual ( fixed a few typos from previous post) . Hope you enjoy it enough to persist through some experimentation with different strategies in order to beat the game ! For those who are familiar with the original game I hope we did it justice . We were able to preserve almost all of the original rules and add a few new things . Dark_Keep_Manual_online_version.pdf
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Thanks . I hope it is worthy of the expectation.
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Attached is a detailed instruction manual for the game. This is not a final cart release manual, but wanted to have something nice-looking for those just playing ROM. Definitely a Read the Full Manual game :)
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According to Kevin ( who drew it ) , hotter flame near source ( mouth ) should be lighter color . Makes sense to me so I’m rolling with it.