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easmith

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About easmith

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    Moonsweeper
  • Birthday 10/17/1972

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  • Location
    Alexandria, VA

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  1. I dusted off my old game Alien Revenge now that I have gained more experience. The game had some graphical glitches, specifically the game was jittery. I have fixed this and made a few other changes . It is posted with the others in the initial post.
  2. Fixed a scoring bug . Turns out there is already a game called Feeding Frenzy . Fish Fight it is . I guess there are no new ideas...... FishFightfinal.bin Fish Fight.docx
  3. made a few changes: 1. When stunned, player turns white so you know when you can move again. 2. stun lasts 1.5 seconds instead of 2 3. added an additional fish color 4. Added a crab. The crab is worth 6 points, this adds a way to catch up quicker if behind 5. fixed issue where you would inadvertently shoot when starting game I think if this ever gets release I will call it "Feeding Frenzy" instead of Fish Fight. Andrew Davie suggested " Jump the Shark." That is also good , but you do not actually jump the sharks .....
  4. I own it . I'll see if I can beat your score ! BTW Was Frantic ever finished ?
  5. Played a little today . Will play more over the next week while trapped at home . Incredible work . Couple of things I noticed . Some of these might be intentional I realize . I played ultima on NES but it has been along time . Also I did not reread all the older posts so forgive me if you have addressed this. By the way this has the exact same feel as those ( a compliment🙂 ) —in castle avaline , the bartender says “E your Worth human “ ?? —the heading seems to change even if you are not moving . Also What is the character next to the heading ? - skeletons can attack you at diagonal but you cannot attack them 😕 - in battle if you choose an action that is not valid then you lose your turn . Again this might be consistent with this type of game . — why not start out with a few more hit points ? I remember thinking when I played these games that too much of the games were spent on fighting battles in order to increase abilities, or like Zelda having to kill enemies to accumulate gold , instead of exploring and progressing. But that is just personal taste I guess . I realize that gaining experience is a main part of this style game but it is frustrating to die quickly, even though I realize you can be resurrected.
  6. Pretty much complete at this point . Added game over criteria . See previous post .
  7. Added game options. This is number at top right at startup. Hold select to change. tap button to start GAME 1 = 2 player competitive First to 99 wins GAME 2 = 2 player cooperative vs sharks . dolphins need 99 , sharks need 33 to win GAME 3 = 1 player vs. sharks . dolphin needs 99, sharks need 50 to win directions : You are a hungry dolphin. The goal is to get more fish than your opponent. You also must compete with hungry sharks who are after your lunch. You also must surface for air when your air supply runs low ( meter at top or bottom of playfield). If you are hit by a shark, you are stunned for a brief moment. You can collect starfish to use as weapons. You can fire the starfish at your opponent ( hold button and move in desired direction) or the sharks to stun them . If you run out of air, you lose all your points and your accumulated starfish.
  8. Thanks . This is very early on . Lots of bugs to iron out and much more polishing to be done . But basic gameplay is petty much there.
  9. After a couple of weeks off I got a new idea . Well, it's really more of a combination of a lot of other game tropes. Another ocean game ! Here is the very simple concept : ( Right now the 2 Player competitive, but I hope to do 1 player vs sharks and 2 player cooperative vs sharks). You are a hungry dolphin. The goal is to get more fish than your opponent. You also must compete with hungry sharks who are after your lunch. You also must surface for air when your air supply runs low. If you are hit by a shark, you are stunned for a brief moment. You can collect starfish to use as weapons. You can fire the starfish at your opponent or the sharks to stun them . If you run out of air, you lose all your points and your accumulated starfish.
  10. Was playing this a bit on harmony cart . Couple of times I was able to move through walls , or was stuck in a wall , or would “teleport “ to different parts of walls . I will try to give a more specific example when I have more time to play
  11. Still checking in. Taking a break from making games though . I can get a bit obsessive ,not only with programming , but also with checking the forums. Need to try to take a mental health break . I have an idea rolling around for a new game already though .....🙂
  12. fixed up a few small bugs https://atariage.com/forums/topic/300384-1-vs-1-pro-tennis-final/?do=findComment&comment=4465511
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