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easmith

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About easmith

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    Moonsweeper
  • Birthday 10/17/1972

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    Male
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    Alexandria, VA

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  1. contact Michael Thomasson for info on cart availability http://www.gooddealgames.com/inventory/Atari 2600.html
  2. Michael did not bring all copies to PRGE . I believe there are 12 still left for any that want a copy http://www.gooddealgames.com/inventory/Atari 2600.html Augusta and Desert courses are sold out .
  3. Michael did not take 5 of these to PRGE , so there are 5 left for those who would like a copy: http://www.gooddealgames.com/inventory/Atari 2600.html
  4. Yes on the cart designs . $20 each I believe . Covers cost of production .
  5. Will be available next week at PRGE at Good Deal Games booth .
  6. Received materials today ! Very cool . Will be available from Michael Thomasson at PRGE at Good Deal Games booth .
  7. gonna put a bow on this one and call it done . Could make cosmetic improvements but I am burned out. 4 games this year . TV Type B&W = female player TV type Color= male player If spare in frame 10, then 1 bonus shot awarded If strike in frame 10, then 2 bonus shots awarded . Shot mechanics again : 1. move left or right to position bowler 2. push up on joystick to start approach 3. Push button to release ball . Where the meter is when the ball is pressed determines shot . Note the red notches on the shotmeter. For now there are 5 possibilities: red notch red notch YYYYYYYYYYYYYYYY | YYYYYYYYYYYYYYYYYYYYYYYYYYYYYYY | YYYYYYYYYYYYY meter outside notches and YELLOW = strong spin right | YYYYYYYYYYYYYYYYYYYYYYYYYYYYY | meter inside notches and YELLOW = weak spin right | | meter at 0 --- straight shot | GGGGGGGGGGGGGGGGGGGGGGGG | meter inside notches and GREEN = weak spin left GGGGGGGGGGGG | GGGGGGGGGGGGGGGGGGGGGGGGG | GGGGGGGGGG meter outside notches and GREEN = strong spin left SPLITS: hitting pin 2 with weak spin left can knock down pins 6 and 10 x x x 10 x x 6 2 x hitting pin 3 with weak spin right can knock down pins 4 and 7 7 x x x 4 x x x 3 hitting pin 4 with strong spin left can knock down pin 10 x x x 10 4 x x hitting pin 6 with strong spin right can knock down pin 7 7 x x x x x 6 7-10 split can be picked up ( rarely ) by hitting pin 7 or 10 . 7 x x 10 ProBowling.bin
  8. Nice ! Ok I have taken a stab at it : COLOR = male B&W = female I went the pigtail approach vs. the Mary Tyler Moore ( as in the above photo) .
  9. The collision detection is based on upper pins (overhead ) . The pins in the first person perspective frame are just for visual. So I would aim based on overhead pins . I can do a skirt and longer hair for female. I am a little concerned that it will appear sexist but I don’t know of any other way to obviously distinguished 🙂
  10. Probably last update for a while.. i think gameplay is pretty much complete . I have now added the following splits pick up options ( will not always happen , though) : hitting pin 2 with weak spin left can knock down pins 6 and 10 hitting pin 3 with weak spin right can knock down pins 4 and 7 hitting pin 4 with strong spin left can knock down pin 10 hitting pin 6 with strong spin right can knock down pin 7 7-10 split can be picked up ( rarely ) by hitting pin 7 or 10 .
  11. I usually can get over 150 . Wanted to post a shot that shows the pins and how they match ( well kinda) the overhead . Getting this to change as the pins are knocked down is one of the touches I am most proud of .
  12. I believe it works now, including bonus balls in frame 10 . Thanks for helping to think out loud and work it out . ! https://atariage.com/forums/topic/295918-pro-bowling-2600-early-wip/?do=findComment&comment=4356107
  13. update : I now have proper bowling rules and proper scoring added . So it is a full playable game at this point . Still need to work out split capturing and a few other options , such as kids version with bumpers instead of gutters. this is a nice check for score : https://www.bowlinggenius.com/ If spare in frame 10, then 1 bonus shot awarded If strike in frame 10, then 2 bonus shots awarded . Game will be 8K game ( ROM is currently structured for 16 k but only 8K used ) Shot mechanics again : 1. move left or right to position bowler 2. push up on joystick to start approach 3. Push button to release ball . Where the meter is when the ball is pressed determines shot . Note the red notches on the shotmeter. For now there are 5 possibilities: red notch red notch YYYYYYYYYYYYYYYY | YYYYYYYYYYYYYYYYYYYYYYYYYYYYYYY | YYYYYYYYYYYYY meter outside notches and YELLOW = strong spin right | YYYYYYYYYYYYYYYYYYYYYYYYYYYYY | meter inside notches and YELLOW = weak spin right | | | GGGGGGGGGGGGGGGGGGGGGGGG | meter inside notches and GREEN = weak spin left GGGGGGGGGGGG | GGGGGGGGGGGGGGGGGGGGGGGGG | GGGGGGGGGG meter outside notches and GREEN = strong spin left For now strong spin shots not very useful, but will be needed when I get logic for capturing splits ironed out. ENJOY !
  14. Thanks . If this is the case then I think my current system will work . It was thinking about cascading backward effects that was blowing my mind , like if you had two strikes in a row , would the bonus score for the second strike then need to be applied back to the first strike bonus . But I think I understand now that the answer is no . I have not bowled much in the last many years and scoring is now all done automatically . My current system simply looks back at the previous 2 shots encoded as 0,1, or 2 for no spare, spare , or strike and if the previous shot was a spare or strike , or if 2 shots back was a strike , then the score is doubled for that shot . I will test it using the links that have been shared . Thanks 🙏
  15. I might be misunderstanding scoring rules : lets say the scores are frame 1 2 3 3 ,4 X 3 , 5 I basically double count the 3 and 5 , no problem lets say scores are frame 1 2 3 3, 4 4, 6 3,5 I double count the 3 after the spare, no problem Suppose the score is frame 1 2 3 4 3,4 X X 4, 5 I double count the 10 and the 4 after frame 2 . I double count the 4 and 5 because of the second strike , which changes effectively changes the frame 3 score to 19. The question is does this now also affect the frame 2 score which depends on frame 3 ??? If no, then my current scoring algorithm should work, if yes, then I am stuck . I think the answer is that it does not , but not sure ....
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