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easmith

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About easmith

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    Dragonstomper
  • Birthday 10/17/1972

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    Male
  • Location
    Alexandria, VA

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  1. Thanks ! That’s Kevin Mosley (KevinMos3 ) on the title and ship . He is a wizard with graphics ! The other levels are looking pretty awesome as well.
  2. Lots of progress. Still have one stage to design and some polishing . Hope to have updated ROM soon. Here is title , map , and first stage . Changes include strength meter instead of score for fights . Make your way through the world ( 5 stages ) to the enemy Dojo and rescue the Princess !
  3. Thanks! . I have a Harmony Cart as well and it is showing up. Maybe once or twice I thought I copied it to Harmony and I didn't see it , but then I convinced myself that I just hadn't actually done it . When I tried again it showed up. So maybe just try it again and see if it takes .... I will make sure the next update is recognized . PM me and I will send you latest build if you want and you can check it. Trying not to post too many versions before it is a bit farther along . Hopefully soon . Out of the 9 screens , 5 are still not done and there are just placeholders . Redoing Title screen also . Have added a few features including harder / easier difficulty option, and in 2 player mode the ability to choose the background. Also pause feature by switching to map screen with TV Type.
  4. Now that my touch up of my old game Kung Fu Combat has turned into an official sequel ? I thought I would start a new post . made a lot of progress . Kevin Mosley is doing graphics for the most part . Game will be 16K , coded with assembly . Will have beta rom soon . Will wait until more graphics are complete to post updated rom . For now , 2 fight stage backgrounds are yet to be created and the map graphics are placeholders until Kevin gets back from work travel . The current fight stages are WIP also .The rescue scene before wedding scene will be in a dungeon which is yet to be created as well . But now you are progressing through a world that gives the scenes a sense of place . Normally you have to score 20 points to advance to next round , but I set it to 1 point just to be able to demonstrate progress .
  5. went ahead and upgraded to 16 K. The 5 levels all with different backgrounds is the plan . maybe a progress through lair and rescue princess type thing as theme instead of winning a competition which is current story . We'll see . We should have an update in the next weeks . Also I think the 2nd and 3rd opponents are to hard to beat will probably make them a bit slower . Gonna be called Kung Fu Combat 2 and not REDUX -- will be a proper sequel .
  6. Thanks 🙏. Some of the graphics is thanks to Kevin Mosley who is helping me with some design aspects. There is a new game called ninja combat 2600 work in progress that looks a bit more modern and very promising . But for having no enhanced graphics or processing I am pretty happy with the game play . Inspiration was the international karate championship I used to play on C-64. It had more moves though even though just a joystick and one button. Might add more if go to 16 K , but that is more work !
  7. Thanks. This is a graphical hack by KevinMos3. I really like it . Trees are now bonsai. Sky and Mountain a bit different and more consistent with title screen. Remember game # 5 is skill round practice. Also playing 2 player game as 1 player helps to practice moves. Strategy tip . Try to counter move as much as possible and strike while the opponent is vulnerable . Punch is worth 3 points but you must be closest ..
  8. ok . last update I think unless I catch a bug. I was not happy with the large gate . I think I like this background better . also dialed down the difficulty just a bit *************************************************************************** Remember to push down on controller to change facing direction . Game option selected by Select Switch . left score shows # players , right score shows game option . Game 1 = 1 player , players DO NOT reset to starting position after score and keep fighting Game 2 = 1 player , players reset to starting position after score Games 1 and 2 have 5 levels: Level l - Fight Computer AI to 20 Level 2 - Skill test ( can you kick or punch 20 missiles without getting hit by 3 ) Level 3 - Fight computer AI to 20 Level 4 - Skill test ( can you kick or punch 20 missiles without getting hit by 3 ) Level 5 - Fight computer AI to 20 If you can defeat all 5 levels, then you win ( a trophy appears!) Game 3 = 2 players , players DO NOT reset to starting position after score and keep fighting. Fight to 20 Game 4 = 2 players , players reset to starting position after score . Fight to 20 Scoring: Punch = 3 pts high kick= 1 pts low kick = 2 pt jump kick = 1 pt Game 5 = (mini game--- Skill Practice) How many of the 99 missiles can you kick or punch without getting hit by 3? ******************************************************************* Either button ( or reset switch) will reset game back to game select screen after game is over. To start game press either button. Controls: jump up up jump kick forward ( in direction facing only) diagonal UP ( in direction facing) punch button +forward high kick button + diagonal UP (in direction facing) low kick button + diagonal down ( in direction facing) walk left left walk right right change direction down(can only punch,kick or jump in direction facing)
  9. Updates : Now there are 5 levels instead of 3 in one player game : Levels 2 and 4 are skill levels , with 4 faster than 2. Level 1, 3, and 5 are fight vs. AI opponent . Now , level 3 AI opponent now wears gray Gi and is faster. Level 5 AI opponent wears red Gi and is even faster .
  10. Thanks! For now they play same except for the newer versions players don't jump as high off the screen. But still tweaking it . I have now added 2 more levels : a faster skill round and a third opponent . The opponents also get faster and now have different colored outfits . definitely harder to beat now as 1 player . This might end up being a 'Kung Fu Combat 2' . I might add multiple backgrounds or add the option to remove the gate . The players are same size . What about it do you not like exactly ? Is it just too much on the screen?
  11. a few graphical tweaks by KevinMos3 . I'll let this one breathe for a while ..
  12. updated graphics a bit more . added a Gate ''
  13. This was the third game I made , when I had not learned ( been shown by NukeyShay actually ) how to make a 2 line kernel (other than with D. Spice's score routine). I am extremely happy with the AI opponent , but was always a bit frustrated with fact that using 1 line kernel meant I had to use Flicker to get everything drawn , and also meant the players were a bit small in order to have the sunset and mountain background. I have polished it up and eliminated the Flicker . Also made the fighters larger . Still might polish up a thing or 2 but am happy with the result . Simple game but I enjoy it Controls are below for reference . Again, the most important thing to remember is that pushing down changes facing direction. Here is a quick playthrough with new graphics Remember to push down on controller to change facing direction . Game option selected by Select Switch . left score shows # players , right score shows game option . Game 1 = 1 player , players DO NOT reset to starting position after score and keep fighting Game 2 = 1 player , players reset to starting position after score Games 1 and 2 have 3 levels: Level l - Fight Computer AI to 20 Level 2 - Skill test ( can you kick or punch 20 missiles without getting hit by 3 ) Level 3 - Fight computer AI to 20 If you can defeat all 3 levels, then you win ( a trophy appears!) Game 3 = 2 players , players DO NOT reset to starting position after score and keep fighting. Fight to 20 Game 4 = 2 players , players reset to starting position after score . Fight to 20 Scoring: Punch = 3 pts high kick= 1 pts low kick = 2 pt jump kick = 1 pt Game 5 = (mini game--- Skill Practice) How many of the 99 missiles can you kick or punch without getting hit by 3? ******************************************************************* Either button ( or reset switch) will reset game back to game select screen after game is over. To start game press either button. Controls: jump up up jump kick forward ( in direction facing only) diagonal UP ( in direction facing) punch button +forward high kick button + diagonal UP (in direction facing) low kick button + diagonal down ( in direction facing) walk left left walk right right change direction down(can only punch,kick or jump in direction facing)
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