willbilly
-
Content Count
56 -
Joined
-
Last visited
Posts posted by willbilly
-
-
13 hours ago, TwentySixHundred said:Don't stress, downloads have been removed and there wont be any further public releases of this Captain Comic project...
Sorry to hear that TSH. Hope you change your mind someday.
-
Been thinking about this. With the process described by TailChao, would it be preferable to use 320A for the larger amount of available colors as well as the lack of placement restrictions? (If I'm doing the math right)
-
7 hours ago, Turbo Laser Lynx said:What graphics mode does this (super fun) game use? I was counting colors and can't get it to match up with any of the standard modes.🤔
It's in the 160 mode. Hes probably changing out some palettes on each screen.
-
1
-
-
-
I use http://www.ariaqvt.com/ for all my needs. It's an old family friend - a former UK TIer named Raj Gunawardana. Dont be fooled, hes a native/fluent English speaker.
Good quality control, low price.
Tell him Larry's son sent you.
-
1
-
-
Sooo....
You don't know this, but I'm actually a Texas Instruments fanboy, pretty much. But not of the TI-99/4a, although I like it. I'm a fan of the TI Professional Computer and its derivatives. I'm also a fan of their failed computer projects, and among them is the TMS340x0 graphics processor line. The creator (Karl Guttag) wanted it to be the GPU/CPU for a video game console, but that never happened. A friend of the family named Raj worked at TI Bedford when it was being developed and ended up being the local guru for the architecture. It was eventually used in some arcade machines like Hard Drivin'.
There's a little known demo from 1987 on youtube for that particular graphics processor showing a game. It's called Captain Pixel, and it was written by Michael Denio. I think this was the precursor to Captain Comic.
Here's a link:-
3
-
-
Btw, I have two boxed copies of Captain Comic II that I can take pictures of for you if you need artwork references.
-
1
-
-
LOL, Captain Comic was actually on my shortlist of good port candidates! That'll be awesome to see TSH, and it already looks pretty darn good.
-
4
-
-
On 6/23/2020 at 9:41 PM, Loafer said:I have to admit considering the console race was a three way affair during the early 80's, it would be nice to see FPGA support for all 3. I admit I'm very much a fan of expanding the ability of the Phoenix, but I'm also A-OK with what we've gotten so far. If the current cores were the final updates to the console (and I'm sure it's not), I'd still be a happy camper.
I'd very much like to see an Intellivision FPGA system that fits the system specs for the proposed Intellivision IV.
-
3
-
-
Now this seems like one of those advantages over the NES/SMS that would have really wowed customers back in the day.
-
1
-
-
-
Does Zero 5 count?
-
2
-
-
1 hour ago, insertclevernamehere said:Competitive against what? There is no other competition that does the same thing other than the piecemeal, far more expensive, diy alternative as laid out by Bmack36. Sounds like he doesn't want a Ferrari until it's gold plated and the same price as a Fiat.
Whoa whoa whoa...
I know it's just an analogy but gold plating a Ferrari is just plain immoral. I have to be able to eat tonight you know. -
On 8/5/2019 at 11:22 AM, FarmerPotato said:Slymoids is one of a few to use volume envelopes on notes, and percussion. Most TI games use plain tones. I pick Slymoids for the best but I love so many others.
Just looked it up...holy mackerel the theme song on that is gooooooood
-
License Rikki and Vikki
-
2
-
-
I actually started designing on an atomic pi case....it got a little out of hand because I love sheetmetal construction. Anyway I'm waiting for some funds to do a prototype.
-
I like this - I'm definitely down to design the cartridge caddy casing.
-
1
-
-
..and EM#7, the light saber motion sensor???

And em#8, the credit card reader.
-
1
-
-
A 30 dollar game in 1987 would cost 64 now due to inflation. It's amazing to me with the limited run that the dev's were able to offer this, a professionally built game for what would've been a fair price for an Atari game back then, not to mention the exemplary production values in it.
-
5
-
-
-
I would figure any new-build hardware may as well be an improvement, since both avenues are backwards-compatible (the 99/8 and the Geneve) - which is why I lean towards the Geneve when doing hypotheticals, it being the biggest improvement.
I figure priced well enough it might engender more homebrew for the original Geneves as well. If you really wanted to jumpstart homebrew development, you could also release a devkit/emulator disguised as a "fantasy" console, like the Pico-8.
-
I've put some thought into it. I know that there's quite a few custom chips in the 99/8 to contend with. There is also the option to produce new build Myarc boards, possibly even putting the myarc architecture into new cases.
-
All kudos goes to Willbilly
He did a great job indeed!

Bmack had a good amount of input too. We bounced a couple of ideas back and forth - especially the power and reset buttons. The controller-knob-as-buttons was his idea.
-
1
-
-
Okay...I want one. I don't even have a pro system yet...or the money. But when I do I want this in my collection
-
1
-

Mystery Cartridge on Ebay
in TI-99/4A Computers
Posted
Saw this:
https://www.ebay.com/itm/99-4A-command-Module-Internal-Board-Prototype-Texas-Instruments-CB-Wilson-Estate/193901361471?hash=item2d256bf93f:g:Z98AAOSw-XBgLwXX
Apparently came from the estate of CB Wilson, who my Dad recalled as a very good engineer. It looks like a command module to me (although I've never pulled apart a sidecar either.) Might be interesting.