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racerx

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Posts posted by racerx


  1. 9 minutes ago, AlecRob said:

    Honestly I much prefer a web interface with keyboard for streaming over the usual crappy apps.  No complaints there.  Giving us Missile Command is pretty cool, as that new one looks pretty good to be honest.

    Great for all those people that don't have a PC, but do have a keyboard laying around. For everyone else is yet another add on cost.

     

    As for Missile Command, it's free-to-play on mobile and $2.99 since May on Switch. What a heartfelt thanks to the loyal, long suffering backers.

    • Haha 7

  2. 1 hour ago, TACODON said:

    Do we need Flo to update the you are here graphic?

    The post-release fallout isn't going to be nearly as fun without Flo.  😔

     

    Re: 4k: yeah...any display around 65" or bigger really benefits.

    • Like 2
    • Sad 4

  3. 49 minutes ago, godslabrat said:

    You just don't understand... Atari made this lump of shit, and they've been making lumps of shit for 40 years.

     

    Everyone needs 40 years to take a shit. They just do it in private. People are only hating on Atari because they took theirs in front of everyone. Duh.

    • Haha 7

  4. 37 minutes ago, 6502wrangler said:

    Actually the one place where the VCS shines is in how I looks. I think the unit it beautiful.

     

    I don't see it. To me it just looks like a wireless router with a woodgrain applique and the antennae shorn off.

     

    wifiroutertplink.thumb.jpeg.4c9ff152da1cc78ba67809f2f1ee4d44.jpeg

    • Like 5
    • Haha 1

  5. 8 hours ago, AlecRob said:

    It takes a certain level of apathy and appreciation of irony to get the most out of a platform as barren as the Atari VCS, as well as the godforsaken company who created it.  Tis fate.

    🙄

     

    51eb54_039e321bc10545ec96abb4e191006774_mv2.jpg.6a6a9e3e35b19022e73b61c980897d6b.jpg

    • Like 2

  6. 8 hours ago, Fadest said:

    According to their financial documents, RollerCoaster Tycoon is not an Atari IP, they pay for it and have to renew the contract every 2 or 3 years, so they can lose it.

     

    Even more, if you remove from the list all the anthologies and arcade hits, and all the derivatives (I mean, they are not listing franchise like Asteroids or Pong or Breakout but every singls game ), and useless thaings for modern reinterpretations (Bacic Programming,n really ?), the list is far shorter.

    And even some games do not have a single chance to be used for a renewal. I mean, they could make a new racing game, but they will never be allowed to name it under Indy 500 or Le Mans unless they pay (big money) for it. They just have rights on a 40 years old racing game, not on the name.

     

     

    And this is a big problem for Atari. Half the games that people remember playing are from Activision, or Imagic, or Parker Bothers. A big chunk of Atari's library was also stuff like Casino, Hangman, Surround, 3-D Tic Tac Toe, and the like. The games were so simple that they didn't even qualify as intellectual property.

     

    But to reiterate for the thousandth time, this is what happens when you're an IP holding company and not an actual videogame company. Nintendo succeeds because they've evolved their properties as a videogame company through the years. "Atari" just tries to find ways to resell 40-year-old stuff.

     

    I think virtually all of us here are Atari fans because they were innovators in a new form of entertainment. I wouldn't have given a crap about Nolan's Atari either of he'd just tried to sell me the crap my grandfather played with.

    • Like 4

  7. 3 hours ago, AlecRob said:

    Because they have nothing better to do than be upset at a console shaped PC with an atari logo on it made in china by some new company that owns said logo.

     

    Poking fun at bad ideas, poor execution, and incompetence is not the same as being upset.

     

    Sure, there's a vague annoyance that these clowns are dragging a beloved brand through the mud, but mostly it's just natural to ridicule the ridiculous.

    • Like 8
    • Haha 2

  8. 3 hours ago, AlecRob said:

    Their biggest mistake is revealing too much about the development process and publicity/social media tomfoolery.  They should have kept their mouths SHUT and just made people wait and speculate then BAM it’s shown nearly complete and working and released soon after.

     

    Except Indigogo requires monthly updates to backers, and "Atari" struggled to meet even that basic requirement, with "updates" like "look at these other potential faceplates."

     

    Their social media went dark for an eleven month stretch, likely when they were switching from the incompetent RainFactory to the equally incompetent UberStrategist to manage their affairs.

     

    No. Information like failing to pay contractors leaking out or setting and repeatedly missing release dates is not the same as "revealing too much."

    • Like 4

  9. 2 hours ago, MCHufnagel said:

    Well, when a modern, non-turbo V-6 has the same horsepower as most, non-exotic car V-8's of that era; then yes, they were pretty underpowered. I had a S-15 1986 Jimmy with a 2.8L V-6. It had 115 hp. I also had a 1974 AMC Gremlin with the 4.2L straight six that had even less than that. My 2019 Dodge Charger has a 3.6L V-6 rated at 292 HP. A 1984 Mustang GT350 had a 175 hp 5.0L V-8 while a 1984 Chevy Corvette came with a 205 HP 5.7L V-8. Yes, I would say that era is known for underpowered cars.

    Comparing vintage hardware to modern is pretty silly...a Model T typically had 20hp.

     

    More to the point, a Delorean had 130hp when a contemporary, common, and similarly priced Corvette had 200. That made it underpowered. Nothing about its performance lived up to its looks, much like the VCS.

    • Like 5

  10. On 11/18/2020 at 1:55 AM, AlecRob said:

    I want to see developers flock to the VCS and crank out great playing games. You dont need the fancy PS5 bells and whistles to have good gameplay.

     

    You're ignoring that the PS5 and new Xbox have prices that are comparable or less than the VCS, the install base of those will be orders of magnitude larger, and that those "fancy PS5 bells and whistles" are just gravy. You act as though basic games aren't possible on powerful hardware. So no. Some will check it out from sheer curiosity or novelty, but developers are not going to "flock" to the VCS.

     

    This is all well-traveled ground though. Like most people here, I'm a fan of a company that no longer exists. Atari SA isn't even related to that company, and I certainly have no interest in if they succeed or not if they aren't creating compelling product. Outside of brand fans, there's not much market for this, and most rational consumers aren't blind brand fans. They buy product on merit. 

    • Like 4

  11. 7 hours ago, Shawn said:

     I don't even know why I would try to engage on this topic.

     

    If you're going to continue to fill space with vague I-know-stuff-you-don't-but-can't-tell-and-I'll-get-offended-if-you-guess-wrong pronouncements, I don't either.

    • Like 8
    • Thanks 2
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