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SegaSnatcher

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Posts posted by SegaSnatcher


  1. 9 minutes ago, vanfanel said:

    That makes no sense at all. There is no logical reason for it to happen. And thats about it.

    Well it happens, regardless of it making sense to you or not.  I don't know why you find it so odd that SD Card rom loading might have some issues that a real cartridge wouldn't.

    I mean there are even examples of some SNES games without enhancement chips working just fine on the SD2SNES, but glitching via JB rom loading.


  2. 35 minutes ago, vanfanel said:

    @segasnatcher: Games with special mappers (like MSX to Master System korean conversions) are known not to work. VDP Game(s) dont work either. There may be other corner cases of carts with special components in them. These will not work from the SD using the JB.

    Other than that, good dumps (thats accounted for in the github reports: people report the file name, checksum, etc) HAVE to work same as real carts do. There is no logical reason its not like that. Or well, explain me the reason.

     

    Anyway, Bubble Bobble and Rastan are good dumps. And you will see they are fixed in the end, according to latest Kevtris comments.

    I don't know why odd behavior sometimes still happens with some roms of good dumps when cart works fine.  It could be simply be how the cart is being read from the cart port vs SD Card.  


  3. 55 minutes ago, vanfanel said:

    Some versions of Bubble Bobble have these stalls/pauses. Its not a matter of cartidge vs SD ROM loading (SD ROM loading is what JB does, its NOT magic and NOT so different from real carts: the electronics running the program are THE SAME).

    In fact, as I said, JB ROM testing is far better as a diagnosis method because aging carts tend to fail.

    If a ROM fails to run currectly on JB, it has to be looked at for incompatibilities. And with good reason. Stop the JB nonsense. We are not talking about an VDP game here.

    There has been plenty of examples of where the real cart works no problem and JB rom loading has bugs.  Just go through the bug fixes and you'll see people saying how certain games will run fine off cartridge but not via rom.  This is because someone could be using a bad dump of a game or said game has some special mapping that hasn't been implemented correctly in the FPGA.


  4. 31 minutes ago, vanfanel said:

    @kevtris , I am impressed that the Bubble Bobble and Rastan problems havent got to you ears before. Please take a look at:

     

    https://github.com/SmokeMonsterPacks/Mega-Sg-Jailbreak/issues

     

    People from all around the world are testing these hundreds and hundreds of games for you, saving you time with the final touches that the Genesis and Master System implementations need. As you will see, these reports are actually very well documented and should be useful, and they will save you testing time.

    And, as you may know, except for the few "special" carts (exotic SRAM, Sega VDP, etc), JB compatibility is the same as using original carts, so even if the cores are closed source, people is still reporting the issues they have. Take advantage of the community work :) 

    Also, JB compatibility testing is great because it takes aging cart connectors out of the equation and saves you from false issue reports. 

     

     

    He's already aware of the github, just probably been too busy with Super NT firmware to check lately.    That github is also used for official firmware issues.

    • Like 1

  5. 2 hours ago, ErebusMaligan said:

    While there isn't anything wrong with open source, the people that that come in and insist in every discussion that everything needs to be open source, gets really old.  Yes, sometimes bugs can be worked on years later.  Just as often though, open source projects die off.  I work in software and this happens all the time with third-party libraries that are incorporated into larger projects.

     

    Honestly, if you hate the very nature of closed source products, just don't buy them.  I mean this is all for a non-essential hobby of playing video games, it's not like you have to buy this stuff just because it's there.  You can always stick with the Mister only.  You can always just try each analogue product and re-sell them if you don't like them... or leave them sitting on a shelf.   At the price point this stuff comes out at, it's hardly breaking the bank to just grab it all and evaluate it after the fact, especially compared to many other hobbies.

     

     

    Spelling aside, all this translates to is entitled, out of touch whining:

     

    Groovy man... down with the corporations.

     

    People have a right to make money.  People have bills to pay.

     

     

    Exactly, open source doesn't automatically mean superior.   Also, its not like all those MiSTer cores are flawless either, some still need a good bit of work.  I just think MiSTer people need to realize that Analogue products cater to a specific group of people who appreciate a plug n play device that actually looks like a consumer product. 

    • Like 3

  6. 27 minutes ago, retrair said:

    Are the Analogue consoles perfect? No, the company has made the choice that the imperfections are worth leaving in place in order to get engineering time for the next product to sell. Bubble Bobble was sacrificed for the next console. Kevtris is great at what he does but he has deadlines and only so much time to devote to one product. I’m impressed there’s not more bugs considering the short amount of dev time allotted to consoles he has no previous history with. 

    And we have to remember all these bugs can always be fixed down the road.  

    • Like 1

  7. 38 minutes ago, PlaysWithWolves said:

     

    Kevtris had the cores either finished or nearly finished long before Analogue came around.  Some people collect stamps; others juggle goslings.  Kevtris makes cores, sometimes from very obscure game systems.  As I recall, he can even do the electronics prototyping. 

     

    I'll grant the price point would be hard.

    Its one thing to write cores and another to take those cores and put them in a quality plastic injected shell and sell them to the general public.  With Analogue all Kevtris has to worry about is writing cores and designing the PCB, where as the shell design, manufacturing and advertising is all done by Analogue. That takes a lot of weight off Kevtris's shoulders. Its really the ultimate collaboration. 

    Lastly, Kevtris didn't have a SNES or Genesis cores prior to working with Analogue.


  8. 36 minutes ago, vanfanel said:

    I dont wish anything bad to happen to Kevtris. This thread is about his own personal project that later became a series of Analogue products.

    But when I think about the imperfect state these products are left in, I wish opensource projects do what closed source does not.

    I am sure Kevtris would prefer to dedicate some of his time to polish the MSG and SNT cores, but I can imagine its not his decision but Analogues decision. Kevtris is a guy I admire. Analoge is a company I hate.

    Here's the thing though, its because of Analogue's help why Kevtris has been able to release three different FPGA systems in the matter of three years.  It would have been incredibly difficult for Kevtris to release these consoles by himself, let alone try and hit the $189.99 price point.  Analogue isn't perfect by any means, but they give Kevtris the resources to make these products possible in such a short time and at sub $200 price points.  

     


  9. 40 minutes ago, vanfanel said:

    This is why I hope opensource alternatives will take over, and these commercial closed-source alternatives get what they deserve. I had high hopes for the Analogue products, but I am VERY disapointed with them leaving the products buggy and unfinished in the end.

    You do realize you are saying this in Kevtris's thread right?  So you want Kevtris to be out of a job because of something out of his control?  Look I'm with you that it'd be nice if they took a bit more time per console release to sort out bugs, but to say you wish Analogue "gets what they deserve" is absolutely ridiculous, especially knowing how that could effect Kevtris who is busting his ass working on these projects.  Anyways, last I heard he was working on Super NT firmware, so its not like they totally abandon older projects firmware.

    • Like 2

  10. Just now, vanfanel said:

    2. Ace has tested the FM core before the latest modifications. As its today, the FM core on the MiSTer is better than the MSG implementation. Test it and you will see. Months ago, things were different. Now I can play RASTAN with FM sound on the MiSTer, and Bubble Bobble. I can NOT play those properly on the MSG.

    I'll definitely talk to Ace and see if he's changed his opinions about it.  Perhaps he's been busy with other things and hasn't tested latest releases yet.


  11. 1 minute ago, Ashenshards said:

    I'm interested in the MISTer project too, but there doesn't seem to be much information regarding the quality of the cores. I'm mostly just interested in the NES, SNES, and Genesis at this point in my life. 

    Yeah thats the problem I have with it too.  Nobody is really doing any detailed video comparisons of MiSTer vs original hardware or other clones.  

    A couple people I trust tell me SNES core is really good as far as consoles are concerned, but I'm iffy about the state of NES and Genesis cores right now.


  12. 1 minute ago, vanfanel said:

    @SegaSnatcher:


    -MiSTer Genesis support sounds as good as the INCREDIBLY GOOD MegaSG implmentation nowadays. No difference, nothing. Sounds the same (with less options, thats true). It was not true months ago: now its just as perfect as the MegaSG implementation. And we have SVP support, too!

    -Master System core for MiSTer has great FM audio. Again, current versions, not versions from months ago. It plays RASTAN fine with FM audio. And Bubble Bobble works perfectly on the MiSTer, too. No stalls/pauses/hangs. (Its not ordinay Master System game, its Bubble Bobble....)

    Thing is, I had to pay A LOT for Analogue machines (customs, DHL or whatever they used for delivery...). I love their design. And I hope their firmware would be as good or better than the opensource implementations. But I can not deceive myself anymore: the opensource implementations are better as things are. Being an opensource lover, anyway, I am happy that things came to this, but... I wish Analogue could finish what they so nicely started.

    1, Obviously this will be subjective and without any good audio comparisons gonna be hard to prove one way or another.

    2. Ace didn't seem all that impressed with either Mega SG or MiSTer's SMS FM implementations and he's the Sega audio expert. 

    Mega SG still has some bugs no doubt, but its still highly compatible with vast majority of games and the JB really makes an already great product even better.  

    I have general interest in the MiSTer but I think it still needs some work for the cores that I'm interested in.


     


  13. 2 hours ago, vanfanel said:

    This is sadly true. I have both the Analogue consoles (SNT and MegaSG) and the MiSTer, and the opensource implementations of the MegaDrive/Master System and SNES are WAY better by now, in every aspect. Even basic Master System games fail to function properly on the MSG (I have to use the MiSTer to play Bubble Bobble!!), and there is zero feedback from Analogue regarding this.

    In the opensource world, these issues reported would have been fixed in a matter of days or hours, and without a business behind it.

    What makes MiSTer Genesis way better than Mega SG?   The MiSTer SNES is pretty darn good though, but the Genesis core still needs some work.  Audio isn't as good as Mega SG.


  14. 51 minutes ago, spoonman said:

    No one's forgetting that. At least I don't think so.

     

    I have a feeling the jailbreaker ;) knows if this is possible. 

     

    I figured the fact that we got the CV core was likely due to that. Analogue can't sell it. And we likely aren't getting the 2600 core in the Mega Sg, because that can be sold.

     

    If there was a way to play ColecoVision carts on the Megs Sg I'd likely use it more for that than for playing Genesis / Mega Drive games. 

    The ColecoVision was the first console that I played where I really started appreciating video games. They had amazing arcade ports for their time.

     

    Yeah if you need cart and original controller support then the Phoenix is probably worth checking out, otherwise Mega SG does a great job with Coleco roms using a Genesis controller.  I personally use the M30 2.4Ghz.  


  15. 3 hours ago, spoonman said:

    Would it be possible to get the Mega Sg to read ColecoVision carts instead of roms if someone were make a 30 to 64 pin cartridge convertor?

    Then the Mega Sg truly would be the Phoenix killer. 

    It would work if Sirtvek has the pins enabled while you are in Coleco mode.   No way to tell unless someone releases a cart adapter.

    The reason why Analogue could never officially support Coleco core with cart adapter is because Colecovision requires a Bios.

    • Like 1

  16. 3 hours ago, digdugnate said:

    @agamon is 100% on the money about the case suggestion- if you plan to take it *anywhere* you really gotta have a case.   I have one of the hard-shell leather-type Zelda cases I picked up from Walmart- it has cases for 8 Switch games plus a mesh pocket for your JoyCon rails.  It wasn't that expensive and boy was it worth it.

     

    I also second the suggestion for a 'proper' controller.  I picked up one of the Nintendo Pro controllers and even though they're a little pricy, it was well worth the money because of the arthritis in my hands.  My only grip is that the black plastic finish on the controller is well-worn away now because I use the darn thing so much.  ;)

     

    You may consider hunting around Amazon for a good-sized microSD card if you plan on downloading much at all.  I don't remember off-hand how much I paid for my 128 gig one, but I don't think it was very much.

    Will definitely look into a case.     Yeah thankfully SD Cards have come way down in price.  I'll probably end up getting a 200GB, but I plan to mostly buy physical. 


  17. 1 hour ago, vanfanel said:

    Well, ehmm... O dont think that Bubble Bobble and Rastan are, by any means, obscure games. And they show bugs.

    Same goes with Turbo Outrun on the Genesis.

    Rastan's issue is only with FM audio.  If you use original PSG audio it sounds fine.  Its been known that the FM implemenation needs work in general. 


  18. 34 minutes ago, vanfanel said:

    What really worries me is that there are MANY bugs reported by now in JB firmware issue list,

    but it does not seem to be any public progress for fixing them.

    These issues are common with original firmware, too.

    Do you guys know if there are plans for fixing those?

     

    Its been several months since the MegaSG was released, yet its still showing bugs in not-so-rare games.

    Well Kevtris said he was working on Official Super NT Firmware like 2 weeks ago, so I think that will be next release.  I'm sure we'll get at least one more Mega SG firmware sometime soon too.


  19. With the announcement of an updated standard Switch with much better battery life I'm finally going to purchase one.  Just curious what accessories you recommened.  

    Doing some research I know to buy a nice glass screen protector and for my personal use I'll be getting a stand for table top gaming as well. Just curious what other cool accessories I should consider getting. Thanks.


  20. 3 hours ago, spoonman said:

    Where was that announced? Did they say when they will be accepting pre-orders?


    GG EverDrives are still very sought after by Game Gear system owners. 


    Analogue replied to someone via Twitter and no they aren't accepting pre-orders right now.  

    Krikzz needs to upgrade that old GG Everdrive.  Its still flash based which = much slower loading times. 


  21. 1 hour ago, Molteno said:

    Finding a 32X is not easy as only 700,000 were sold worldwide and most machines will start failing at some point anyway, they can't live forever. The time will come when FPGA will be the only way to play 32X.

     

    Its library is VERY limited anyway but some interesting games do exist.

    There isn't much to fail in the 32x outside possibly having to clean the pins and maybe replace caps down the road.   2600 consoles are 40+ yrs old these days and you can find plenty that either still work or can be made to work with very little effort. 

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